Rather than trying to keep track of whether the last thing that
happened was an input area being focused (which had all kinds of
bugs), just detect whether we're in an input area using the
appropriate jquery selector. Hopefully this has OK performance.
(imported from commit 6150692ffcb0ab9b04244c3d053b5527847ded2d)
This is a regression introduced by switching from links to buttons,
which get blurred by hide_compose.
(imported from commit f5aa67cb949f3edc7f86a0ef0d7f48b43860138b)
It is confusing, and clicking on it should behave like clicking
elsewhere in the message.
(imported from commit e56434e8e143f6fa58b095e1c7d311b4aa24313f)
The new version is now the only codepath that we use in order to start
a reply to a message.
(imported from commit dd28316d2640fd5fd712f326690d480b7db59c4c)
Just for the record, here's what happened:
If you click on a class message to start a reply, then click outside
to unfocus, then click on a huddle message to reply to that instead,
the system would end up calling the focus handler twice and _then_ the
unfocus handler once (why are we unfocusing something? Because we
have two compose windows -- new_zephyr and new_personal_zephyr, and
we're switching between them). the end result is that we'd re-enable
hotkeys with that unfocus handler.
Fix this by being sure to explicitly disable hotkeys after we setup a
reply to a message.
(imported from commit a7735d9a63f0c3c9f6c12d94e8bb107bf3675f44)
This essentially reverts commit 0d6c3e4d0a70e06b9b2f6e5830b3a9650e44441a,
though also adds support for this behavior with the 'j' key.
(imported from commit 36c51e0f6bd03c53b84abddc75097cb06fc04e16)
Previously we triggered all hotkeys on keydown. Now, if the keydown event
is in the range of a character we bail and wait for it to be handled by the
keypress function instead.
We also redefine all of the keycodes for characters to be their lowercase
versions.
(imported from commit 534199de92174c2858220abb21ce774e1ee0e1d3)
This is somewhat experimental and we may need to work on the condition
when it shows up (or move it elsewhere).
Also, maybe it should say "Today/Yesterday" for times super close to
now -- the main issue with doing this is whether it needs to update
without your reloading the page to avoid being super confusing.
(imported from commit e29faf30c83b9574e5d233213f42a24175f9a616)
This actually is a bit cleaner than our last approach,
because (I believe) we run our scroll handler code
even after the final scroll event, which prevents the
pointer from getting hidden by rapid scrolls.
(imported from commit 3bde4e8f067cd2406f90c04425c6e4ffb81ea784)
This keeps the pointer in the middle 3/5ths of the screen and
asymmetrically handles going above or below those bounds.
(imported from commit 9a6033f53365e6d6cd8f82eb096af849e3b22542)
It causes problems when [un]narrowing, and we already do the rest of formatting
on the server side.
This reverts commit 90af0192b37bbebbf56d5e7c50f182485ddbca10.
This reverts commit df7e355648d2c4d6319de049933547ed96402fd8.
(imported from commit 99d87f0826ec2f49741f86fad6524ed93e76723f)
When you're at the top of the page, you don't get scroll events
anymore if you're scrolling with a mousewheel. So we need
to listen to mousewheel as well as scroll.
(Why not *just* mousewheel? Because then the scrolling done by
PageUp and PageDown no longer causes the pointer to refocus,
because those trigger scroll events.)
(imported from commit 4ee23004f6e090abaabb836f0a9d7b59d0394ced)
There still seems to be some glitching when arrowing around,
which still needs some investigation.
(imported from commit 9c4d8f2b0b55fda5077e2fba70cbe4bcd50b823a)
This code is the start of something that would make your
narrowed-on message remain in the same place post-narrow,
which is possibly a good idea.
(imported from commit 0a557d6492de470928245b33f95ae8c0102db0a6)
I believe we'll get this for free with the new version of
select_zephyr and our bottom_whitespace div.
(imported from commit 0d6c3e4d0a70e06b9b2f6e5830b3a9650e44441a)
It turns out it's marginally easier for us to completely handle Home
and End ourselves rather than let the browser do it, because home
scrolls to the top of the page, but it does not select the topmost
message.
With PgUp and PgDn, the default browser behavior is fine,
but it seems like PgUp on a screen where you're already
"scrolled to the top" should not be a no-op.
(imported from commit 609d639f3a4313e75e1fd6138966f15447b70f2e)
We haven't needed these lately. If we see more problems that need diagnosis
"in the wild" then we can revert this commit.
(imported from commit 3885183d08aefa1f7fd7aa8c2c060e917bf215fb)
I would like to have split this into several commits, but it's hard to do
incrementally, because functions need to be defined before their use in global
data.
(imported from commit 31533396b236f3b657950b073982c317256f082a)
Previously, when we narrowed on a super-long class/instance or
a huddle with lots of people, the box overflowed. This is an
attempt to fix that, even if it isn't the prettiest.
(imported from commit 4eb58726a4c4714bd5435a791ad8fea0eabb58ed)
Previously, connection errors would stick around after a problem with
the server until (1) the server was fixed and (2) we later received a
message. This code change eliminates condition (2) by having the
server return immediately with no messages in the event that the
client has accumulated a large number of errors.
(imported from commit 6a9b08e534db6daea0041a71556ef5b708e935ed)
This fixes a bug where if you unsubbed from a class and then tried to
send a message to it, you could without error and wouldn't see the
message.
(imported from commit 7a4da2a6cb5bbecfc236628dda7b61972b3082e1)
But do keep the pointer on the screen as you scroll, and smoothly
scroll all the way up to the top or all the way down to the bottom.
(imported from commit 6acad2a16339ee5eeeebd62a853000c21e4b7152)
We will probably re-style this eventually.
Also, the animation freezes during template rendering. And the HTML is a "give
up and use tables" situation.
(imported from commit 847374b616dc7ce909834f23d5ed9522aa457254)