This commit replaces boolean field add_emoji_by_admins_only with an
integer field add_custom_emoji_policy as we would also add full members
and moderators option for this setting in further commits.
Previously, non-admin emoji authors were allowed to
delete the emoji only if add_emoji_by_admins_only
was false. But, as add_emoji_by_admins_only setting
is for who can add emoji and not delete emojis, it
should not affect the behavior of deleting emojis
and users should always be allowed to delete the
emojis which. they added themselves
django.utils.translation.ugettext is a deprecated alias of
django.utils.translation.gettext as of Django 3.0, and will be removed
in Django 4.0.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
Fixes#2665.
Regenerated by tabbott with `lint --fix` after a rebase and change in
parameters.
Note from tabbott: In a few cases, this converts technical debt in the
form of unsorted imports into different technical debt in the form of
our largest files having very long, ugly import sequences at the
start. I expect this change will increase pressure for us to split
those files, which isn't a bad thing.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
Automatically generated by the following script, based on the output
of lint with flake8-comma:
import re
import sys
last_filename = None
last_row = None
lines = []
for msg in sys.stdin:
m = re.match(
r"\x1b\[35mflake8 \|\x1b\[0m \x1b\[1;31m(.+):(\d+):(\d+): (\w+)", msg
)
if m:
filename, row_str, col_str, err = m.groups()
row, col = int(row_str), int(col_str)
if filename == last_filename:
assert last_row != row
else:
if last_filename is not None:
with open(last_filename, "w") as f:
f.writelines(lines)
with open(filename) as f:
lines = f.readlines()
last_filename = filename
last_row = row
line = lines[row - 1]
if err in ["C812", "C815"]:
lines[row - 1] = line[: col - 1] + "," + line[col - 1 :]
elif err in ["C819"]:
assert line[col - 2] == ","
lines[row - 1] = line[: col - 2] + line[col - 1 :].lstrip(" ")
if last_filename is not None:
with open(last_filename, "w") as f:
f.writelines(lines)
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Generated by pyupgrade --py36-plus --keep-percent-format, but with the
NamedTuple changes reverted (see commit
ba7906a3c6, #15132).
Signed-off-by: Anders Kaseorg <anders@zulip.com>
Right now, the message is "Invalid characters in emoji name" when
the emoji_name is empty. Changing check_valid_emoji_name() in
zerver/lib/emoji.py which validates the name to accomodate the case
of missing name. The new message is "Emoji name is missing".
Generated by `pyupgrade --py3-plus --keep-percent-format` on all our
Python code except `zthumbor` and `zulip-ec2-configure-interfaces`,
followed by manual indentation fixes.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
webpack optimizes JSON modules using JSON.parse("{…}"), which is
faster than the normal JavaScript parser.
Update the backend to use emoji_codes.json too instead of the three
separate JSON files.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
The original/legacy emoji reactions endpoints made use of HTTP PUT and
didn't have an API that could correctly handle situations where the
emoji names change over time. We stopped using the legacy endpoints
some time ago, so we can remove them now.
This requires straightforward updates to older tests that were still
written against the legacy API.
Fixes#12940.
Previous cleanups (mostly the removals of Python __future__ imports)
were done in a way that introduced leading newlines. Delete leading
newlines from all files, except static/assets/zulip-emoji/NOTICE,
which is a verbatim copy of the Apache 2.0 license.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Django’s default FileSystemFinder disallows STATICFILES_DIRS from
containing STATIC_ROOT (by raising an ImproperlyConfigured exception),
because STATIC_ROOT is supposed to be the result of collecting all the
static files in the project, not one of the potentially many sources
of static files.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This commit closes a long pending issue which involved moving the
`EMOTICON_CONVERSION` mapping to build_emoji infrastructure so
that there is only one source of truth. This was pending from the
time when this feature was implemented.
This migrates Zulip to use a dramatically better set of names and
aliases for our emoji set, defined in emoji_names.py (which is in turn
manually generated from our hand-curated CSV file).
This should significantly improve the experience of using Zulip's
emoji picker and emoji typeahead for finding what one is looking for.
The only changes visible at the AST level, checked using
https://github.com/asottile/astpretty, are
zerver/lib/test_fixtures.py:
'\x1b\\[(1|0)m' ↦ '\\x1b\\[(1|0)m'
'\\[[X| ]\\] (\\d+_.+)\n' ↦ '\\[[X| ]\\] (\\d+_.+)\\n'
which is fine because re treats '\\x1b' and '\\n' the same way as
'\x1b' and '\n'.
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
This PR solves some of the parity issues in the emoticon translation
logic. I was unable to find a way of matching only one of the
lookaround groups, so we still have some inconsistency (see
testcase). The approach of having another check while converting just
for this seemed like an inefficient way, so I've left that last change
as it is.
This commit migrates realm emoji to be addressed by their `id` rather
than their name. This fixes a long standing issue which was causing
an error on uploading an emoji with same name as a deactivated realm
emoji.
Fixes: #6977.
Till now, we had been storing realm emoji's name in emoji code field
in reactions' model. This commit migrates it to store realm emoji's id.
It is a part of effort to migrate realm emojis to be referenced by their
id and not by name.
Add `translate_emoticons` to `prop_types` and `expected_keys`.
Furthermore, create a emoji-translating Markdown inline pattern.
Also use a JavaScript version of `translate_emoticons` and then use
this function during Markdown previews and as a preprocessor. This
is only needed for previews, because usually emoticon translation
happens on the backend after sending.
Add tests for emoticon translation, a settings UI, and a /help/ page
as well.
Tweaked by tabbott to fix various test failurse as well as how this
handles whitespace, requiring emoticons to not have adjacent
characters.
Fixes#1768.
Inorder to provide more explicit error messages I have merged the
`emoji_code_is_valid()` and `emoji_name_is_valid()` functions into
`check_emoji_code_consistency()` and `check_emoji_name_consistency()`
respectively.
This endpoint will allow us to add/delete emoji reactions whose emoji
got renamed during various emoji infra changes. This was also a
required change for realm emoji migration.
This commit was tweaked significantly by tabbott for greater clarity
(with no changes to the actual logic).
Instead of using `unified_reactions` mapping start using
`name_to_codepoint` mapping for converting emoji name to
codepoints. We were using `unified_reactions` mapping
because prior to emoji web PR `name_to_codepoint` mapping
was generated using emoji_map.json which contained old
codepoints but for reactions new codepoints were required
to display them using sprite sheets.
This is the first part of a larger migration to convert Zulip's
reactions storage to something based on the codepoint, not the emoji
name that the user typed in, so that we don't need to worry about
changes in the names we're using breaking the emoji storage.
A deactivated realm emoji should neither be accepted further as a
reaction nor its further occurences in a message be rendered as an
emoji. However, all the old occurences should continue to render
normally.
- Add file_name field to `RealmEmoji` model and migration.
- Add emoji upload supporting to Upload backends.
- Add uploaded file processing to emoji views.
- Use emoji source url as based for display url.
- Change emoji form for image uploading.
- Fix back-end tests.
- Fix front-end tests.
- Add tests for emoji uploading.
Fixes#1134
Use `name_to_codepoint.json` file (and the similar structure in
emoji_codes.js) to map emoji names directly to codepoints and change
the rendered emoji image to `unicode/<codepoint.png>` rather than
`<emoji_name>.png`.
Fixes: #3539.