The URL used earlier no longer consists of authentication guide for
github and google. So, two different permalinks to google and github
in authentication.html are added to config_error.html to direct the
user to proper authentication setup guide.
We now use realm_id for querying UserPresence
instead of building a big WHERE clause from the
list of user_ids.
This commit may be a bit hard to measure, since
we still get the list of user_ids for the PushToken
query in the same method.
It adds this index:
"zerver_userpresence_realm_id_timestamp_25f410da_idx" btree (realm_id, "timestamp")
We expect this index to provide a major performance improvement when
fetching presence data for the whole realm from the database on
servers like zulipchat.com hosting several realms.
We now validate streams with a separate
function from PM recipients.
It's confusing enough all the ways you can
encode a stream or encode the PM recipients,
but trying to do it all in one function was
hard to reason about and led to at least one
bug.
In particular, there was a bug where streams
with commas in them would get split. Now
we just don't ever split on commas inside
of `extract_stream_indicator`.
Fixes#13836
After removing internal_send_message() in a recent
commit, we now have only two callers for
extract_recipients, and they are both related
to our REQ mechanism that always passes strings
to converters. (If there are default values,
REQ does not call the converters.)
We therefore make two changes:
- use the more strict annotation of "str"
for the `s` parameter
- don't bother with the isinstance check
Note that while the test mocks the actual message
send, we now have a `get_stream` call in the queue
worker, so we have to set up a real stream for
testing (or we could have mocked that as well, but
it didn't seem necessary). The setup queries add
to the amount of queries reported by the test,
plus the `get_stream` call. I just made the
query count a digits regex, which is a little bit
lame, but I don't think it's worth risking test
flakes for this.
This effectively reverts the following
commit from May 2019:
be527905ca
The implementation of closest() was a bit
buggy and complex. It's easy enough
to just stub the method yourself. We may
want to eventually re-implement it, but we
should follow the template of parent/set_parent.
If you fail to stub `closest` zjquery gives
a fairly helpful error message:
Error: You must create a stub for $("link-stub").closest
We stub out jquery elements rather than giving
the illusion of having real DOM.
Also, we make it so that the message_store
interaction has an assertion attached to it.
This index is intended to optimize the performance of the very
frequently run query of "what is the presence status of all users in a
realm?".
Main changes:
- add realm_id to UserPresence
- add index for realm_id
- backfill realm_id for old rows
- change all writes to UserPresence to include
realm_id
The index is of this form:
"zerver_userpresence_realm_id_5c4ef5a9" btree (realm_id)
We will create an index on (realm_id, timestamp) in a
future commit, but I think it's a bit faster if you do
the backfill before the index.
There's also a minor tweak to the populate_db script.
This is just a refactoring to the more modern API
for sending internal messages.
To make this work we now plumb the email_gateway
flag through `internal_send_stream_message` instead
of `internal_send_message`.
We also change `send_zulip` to have its callers
pass in a full UserProfile object (which one of
them already had).
We prefer this to internal_send_message().
We are trying to deprecate `internal_send_message`,
which has extra moving parts related to
`extract_recipients` and `Addressee.legacy_build`.
There are two chunks of code that I touch here
that look pretty similar, but I'm not quite
sure they're worth de-duplicating, since they
use different topics and different message
content.
Instead of having `notify_new_user` delegate
all the heavy lifting to `send_signup_message`,
we just rename `send_signup_message` to be
`notify_new_user` and remove the one-line
wrapper.
We remove a lot of obsolete complexity:
- `internal` was no longer ever set to True
by real code, so we kill it off as well
as well as killing off the internal_blurb code
and the now-obsolete test
- the `sender` parameter was actually an
email, not a UserProfile, but I think
that got past mypy due to the caller
passing in something from settings.py
- we were only passing in NOTIFICATION_BOT
for the sender, so we just hard code
that now
- we eliminate the verbose
`admin_realm_signup_notifications_stream`
parameter and just hard code it to
"signups"
- we weren't using the optional realm
parameter
There's also a long ugly comment in
`get_recipient_info` related to this code
that I amended for now.
We should try to take action in a subsequent
commit.
In the next commit we're going to change what the
server sends for the following:
- page_params
- server responses to /json/users/me/presence
We will **not** yet be changing the format of the data
that we get in events when users update their presence.
It's also just a bit in flux what our final formats
will be for various presence payloads, and different
optimizations may lead us to use different data
structures in different payloads.
So for now we decouple these two things:
raw_info: this is intended to represent a
snapshot of the latest data from the
server, including some data like
timestamps that are only used
in downstream calculations and not
user-facing
exports.presence_info: this is calculated
info for modules like buddy_data that
just need to know active vs. idle and
last_active_date
Another change that happens here is we rename
set_info_for_user to update_info_for_event,
which just makes it clear that the function
expects data in the "event" format (as opposed
to the format for page_params or server
responses).
As of now keeping the intermediate raw_info data
around feels slightly awkward, because we just
immediately calculate presence_info for any kind
of update. This may be sorta surprising if you
just skim the code and see the various timeout
constants. You would think we might be automatically
expiring "active" statuses in the client due to
the simple passage of time, but in fact the precise
places we do this are all triggered by new data
from the server and we re-calculate statuses
immediately.
(There are indirect ways that clients
have timing logic, since they ask the
server for new data at various intervals, but a
smarter client could simply expire users on its
own, or at least with a more efficient transfer
of info between it and the server. One of
the thing that complicates client-side logic
is that server and client clocks may be out
of sync. Also, it's not inherently super expensive
to get updates from the server.)
The important details for the test setup here
are just the number of users who are active.
We don't need to simulate the currently awkward
way of populating this data.
The _.each calls with an inline function expression have already been
converted to for…of loops. We could do that here, but using .forEach
when we’re just reusing an existing function seems like a good
guideline.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>