validate_otp_params needs to be moved to backends.py, because as of this
commit it'll be used both there and in views.auth - and import from
views.auth to backends.py causes circular import issue.
The desktop otp flow (to be added in next commits) will want to generate
one-time tokens for the app that will allow it to obtain an
authenticated session. log_into_subdomain will be the endpoint to pass
the one-time token to. Currently it uses signed data as its input
"tokens", which is not compatible with the otp flow, which requires
simpler (and fixed-length) token. Thus the correct scheme to use is to
store the authenticated data in redis and return a token tied to the
data, which should be passed to the log_into_subdomain endpoint.
In this commit, we replace the "pass signed data around" scheme with the
redis scheme, because there's no point having both.
authenticate_remote_user already takes care of calling the authenticate
with the dummy backend. Also, return_data is not used and catching
DoesNotExist exception is not needed, as the dummy backend just returns
None if user isn't found.
In other places where we set request._email, we set it to the
delivery_email, as that's more informative in orgs with hidden email
settings, where user.email will be useless.
By adding some additional plumbing (through PreregistrationUser) of the
full_name and an additional full_name_validated option, we
pre-populate the Full Name field in the registration form when coming
through a social backend (google/github/saml/etc.) and potentially skip
the registration form (if the user would have nothing to do there other
than clicking the Confirm button) and just create the account and log
the user in.
The main purpose of this is to make that name change happen in
/server_settings. external_authentication_methods is a much better, more
descriptive name than social_backends from API perspective.
This legacy endpoint was designed for the original native Zulip mobile
apps, which were deprecated years ago in favor of the React Native
app.
It was replaced by /server_settings for active use years ago, so it's
safe to remove it now.
The url scheme is now /accounts/login/social/saml/{idp_name} to initiate
login using the IdP configured under "idp_name" name.
display_name and display_logo (the name and icon to show on the "Log in
with" button) can be customized by adding the apprioprate settings in
the configured IdP dictionaries.
There are a few outstanding issues that we expect to resolve beforce
including this in a release, but this is good checkpoint to merge.
This PR is a collaboration with Tim Abbott.
Fixes#716.
This replaces the two custom Google authentication backends originally
written in 2012 with using the shared python-social-auth codebase that
we already use for the GitHub authentication backend. These are:
* GoogleMobileOauth2Backend, the ancient code path for mobile
authentication last used by the EOL original Zulip Android app.
* The `finish_google_oauth2` code path in zerver/views/auth.py, which
was the webapp (and modern mobile app) Google authentication code
path.
This change doesn't fix any known bugs; its main benefit is that we
get to remove hundreds of lines of security-sensitive semi-duplicated
code, replacing it with a widely trusted, high quality third-party
library.
We had a report in the thread around
https://chat.zulip.org/#narrow/stream/31-production-help/topic/Apache-based.20SSO/near/741013
that confirmation links were taking the user to the /register form on
the Apache server, which of course doesn't work because the Apache
server architecture we have is intended to only serve a single
endpoint, /accounts/login/sso, and not any static assets (etc.).
This manifested as users getting a broke page with a bunch of JS
errors about missing static assets when trying to sign up for an
account. The right fix is to ensure that we serve these confirmation
links (and maybe in the future, redirects) to the nginx server.
This makes the implementation of `get_realm` consistent with its
declared return type of `Realm` rather than `Optional[Realm]`.
Fixes#12263.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Previously, we had some expensive-to-calculate keys in
zulip_default_context, especially around enabled authentication
backends, which in total were a significant contributor to the
performance of various logged-out pages. Now, these keys are only
computed for the login/registration pages where they are needed.
This is a moderate performance optimization for the loading time of
many logged-out pages.
Closes#11929.
This block of code with 2 database queries is solely for the /devlogin
endpoint. Removing that block from the /login code path makes it
easier to test /login perf in development.
Now that we've more or less stabilized our authentication/registration
subsystem how we want it, it seems worth adding proper documentation
for this.
Fixes#7619.
The night logo synchronization on the settings page was perfect, but
the actual display logic had a few problems:
* We were including the realm_logo in context_processors, even though
it is only used in home.py.
* We used different variable names for the templating in navbar.html
than anywhere else the codebase.
* The behavior that the night logo would default to the day logo if
only one was uploaded was not correctly implemented for the navbar
position, either in the synchronization for updates code or the
logic in the navbar.html templates.
For Google auth, the multiuse invite key should be stored in the
csrf_state sent to google along with other values like is_signup,
mobile_flow_otp.
For social auth, the multiuse invite key should be passed as params to
the social-auth backend. The passing of the key is handled by
social_auth pipeline and made available to us when the auth is
completed.