This replaces the AppleDeviceToken table with a generic
PushDeviceToken with a `kind` field to make it easier to add functionality
like per-device/per-stream settings that share code between Android and
iOS devices.
The schema must continue to work on prod with the old table name, so we
add the new table in parallel and can drop the old table once this code
hits prod and any necessary data is copied.
(imported from commit 0209a7013f2850ac6311f23c3d6f92c65ffd19e3)
This must be run manually on staging after deployment. Once it has been run,
it can be deleted. It only needs to be run on staging, not prod.
(imported from commit 79252c23ba8cda93500a18aa7b02575f406dd379)
This allows us to avoid a circular import when importing models.py
from inside bugdown for the realm-filters-from-database branch.
(imported from commit 7de85b54243132ade6818b080abdc8c5e8ad84f5)
We now have a stand-in message that says "Loading CSS...", which
only gets hidden once the CSS loads. This is a better user
experience than seeing completely unformatted Zulip HTML on the
page. The message is set to fill the whole page, and it's cleared
once zulip.css gets loaded.
(imported from commit 613fe3d6a39197aabfeb63823b7fad75834bb9eb)
Also compactify and reorder it a bit to ensure that emoji and
@-mentions are near the top, since they are compact and important to
all users.
(imported from commit 7a3e6c915d1ef1461a43302c71bda74852566ffc)
We have observed additional exceptions being thrown from zulip_finish and we
need to make sure that the handler is disconnected from the queue, or else the
event queue will keep throwing exceptions due to the handler being closed.
(imported from commit 59273aa14495216430b9eb1525b2cce230d8913d)
Before this change, you could open the Administration page
for a 2nd time, and there would be two copies of each stream.
The simple fix is to remove any existing rows before populating
the table.
(imported from commit 957306d9c6418e59b5b288dad08864547ca63e53)
This is the "Tried to call a Dict method with an undefined key" error
because it tried to look up stream information for `undefined`.
(imported from commit 0187f185f3e424a0c9ea940d9b32f07376ac8952)
This prevents us from failing if the first or last name is unset.
We fall back to None, which will allow the user to set their name even
if real names are restricted, which is probably better than forcing them
to have no name.
Closes trac #2118.
(imported from commit 1ff8a55022f3a3baf67575b593a679e21c0f3194)
And in the meanwhile, comment what's going on so that we don't break
this in refactoring again later.
(imported from commit a3119cd1eab3d54cb1883f2c8cad0d147cb04ba7)
Currently all of our realms we intend to create are created manually,
and regardless do_create_realm is the correct way to create a realm.
(imported from commit 42280aff461aa17ffee22ab1c7b7f43757648eec)
This way command-line scripts that use our `optparse` populator can
still specify a custom client without munging their `parser` object.
(imported from commit df8d28a46a4d4574523b106030dbfed2d9ac931e)
We previously sent our client type to the server as a GET/POST parameter
of "client=<something>", most commonly "client=API: Python".
We switch here to providing the same information as a User-agent header
sent on each request, which is more standards-compliant.
Also added is some data about the platform the user is using. If your
client string was set to "MyLittleZulip/1.0", the resultant string could
look something like this:
MyLittleZulip/1.0 (Ubuntu; 12.04)
(imported from commit 39fd187a8f9d4b3c9b63fc623e0836e57a4099ca)