This made it impossible to e.g. use Font Awesome icons inside a `<ul>`
list item (they worked correctly inside `<ol>` list items).
This line was apparently added in
17ad591eb4. The original thinking
behind this line is not clear in the original PR, but is likely a
forgotten relic from experiments with a custom unordered list bullet
styling.
This provides a cleaner organization for our display settings, to make
browsing them more intuitive for new users.
We still need to update the /help/ documentation following this migration.
Fixes#19960.
Removes the `/day` and `/night` options from the typeahead menu while
still allowing the commands to be used. Typing `/day` and `/night`
will now suggest `/light` and `/dark`, respectively. Also changes the
`Dark mode` and `Light mode` popups that appear after using the
corresponding command.
Fixes#18318.
A bug in the compose.css code resulted in showing the close button in
the banner in a wrong way. The previous logic to center the button
vertically didn't actually achieve our goals, since in cases where the
text line-wraps to two lines, it'd look oddly out of place.
Fixes#19770.
* Remove unnecessary json_validator for full_name parameter.
* Update frontend to pass the right parameter.
* Update documentation and note the change.
Fixes#18409.
This fixes an issue where the auto-complete dropdown doesn't reflect
the changed stream in the message edit UI.
We add an unlisten method to the typeahead library to support this
reinitialization cleanly and in a way that can be readily reused in
the future.
Fixes#19874.
For background, the .topic_move_breadcrumb_messages and
.message_edit_breadcrumb_message classes is applied to these checkboxes.
We add margin-top of 10px to the second checkbox to space them
appropriately. Additionally, we can remove some unnecessary complexity
from the template/CSS.
With a tweak from tabbott to remove the break-row logic as well.
Fixes#19947.
It can be pretty annoying to lose your place when replying to an old
message, even though every other chat application does this. And it
doesn't really buy us much; the user can always scroll down if they
want to, we have a helpful notification about where their message is
(which could be improved), and then we don't need to add some sort of
new complicated logic to avoid marking messages as read unexpectedly,
which the existing logic for this block badly needed.
(It had existing logic of that form dating from the pre-unread counts
pointer era).
Fixes#11462.
The from_scroll=true setting has been present since essentially the
beginning of time (6ae117ea5f), and has
moved around a number of times since. It's possible that it was
correct with the UI model as originally implemented, but the behavior
it creates now is that sending a message in the home view does not
move the cursor, and sending in a narrow does, without any intent
behind that behavior.
Further, the logic for controlling whether to display a "Scroll down"
notification clearly expects that this code path will actually trigger
a scroll to the current message, which would be the case without the
from_scroll setting.
This commit refactors the display settings code to use
a single handler similar to what we do in notification
settings. We still keep default language and emojiset
setting as they are handled differently and they do
not call 'change_display_setting' directly on changing
input.
We refactor the 'change_display_setting' to directly
accept status element as parameter and not class as
a string. We also add a common class to the subsection
div such that we can get status element for each of
them easily.
We do not need to check for_realm_settings variable for
left_side_userlist handler since realm-level defaults
now uses save-discard widget and we return early in
that case and thus for_realm_settings will always be
false at this point.
There is a bug when a newly created stream appears in the notification
settings table if user changes any setting in 'Streams' row of the
table even though user has not changed the notification setting of
the stream and thus the stream should follow the global-level values.
The stream is correctly not added to the table if user changes the
setting after reloading once after creating the stream.
The bug is due to the notification settings of the new-stream being
set to the user's global settings at time of stream creation which
are not overridden since the stream-creation event contains only
stream fields and not subscription fields. And the newly created
stream is not present in the table after reload because during
initialization of the client-level data structures the notification
setting values are overridden by the values stored in server.
This commit fixes create_sub_from_server_data code to initially have
the notification settings set as null in the sub object which are
overridden by the correct value during initialization. This keeps
the notification setting values as null just after stream creation.
Fixes#19933.
This will be useful to let users enable/disable
sharing read receipts once we add that feature.
Note: Added "I've" to IGNORED_PHRASES in
tools/lib/capitalization.py to avoid capitalization
errors for the label text of this setting.
Note: These are not functional in enabling/disabling sending of
typing notifications with this commit.
Refactored the privacy settings update to keep the code less
duplicated along with making the addition of new settings easier.
This isn't necessary as `settings_checkbox.hbs` template used
for presence enabled setting in `account_settings.hbs` takes
care of checking/unchecking this checkbox.
I believe we intended to show 'several users are typing...' only
if number of typists are more than 3 but not 2.
The variable name MAX_USERS_TO_DISPLAY_NAME and commit message of
dba21d201c which added this also
suggests the same.
We remove patch_url from settings_notifications.user_settings_panel
since realm-level defaults section uses save-discard widget and its
code is separate from user notification settings and we can directly
use "/json/settings" as url in user settings code.
We do not need patch_url field in realm_default_settings_panel
because we use save-discard widget in realm-level defaults section
which is handled separately from user display settings.
We remove patch_url from settings_display.user_settings_panel
since realm-level defaults section uses save-discard widget
and its code is separate from user display settings and we
can directly use "/json/settings" as url in user settings code.
We don't need container element and patch_url in change_display_setting
since this function is only used for user-display settings and not for
realm-level settings which now uses save-discard widget. So we do not
pass settings_panel as parameter to change_display_setting.
We added language_modal_elem to settings_display.user_settings_panel
object considering there would be realm-level default_language
setting and we would need to access the modal element using a
variable to avoid code duplication. But now we have decided that
we do not want the setting and we would instead use browser's
language to set the language for new user, so now we do not need
this variable and we can instead use id of the modal directly.
Clicking the entire userlist_header opens the user filter, however,
previously only hovering over the user_filter_icon would cause a
highlight effect. This commit changes the behaviour so that hovering
over the userlist_header would also cause the same highlight effect on
user_filter_icon.
This commit changes the color, opacity and hover effect of the
search_button ( the x icon) to be consistent with other elements in
the search box, the message_view_header and the gear icon to thr
right.
This commit ensures that the search_icon within the search box has the
same color, opacity and hover effect as on the search_icon in the
message_view_header when search is closed.
This handler was broken during refactor
78d511fd03, as we can see from the
original implementation in 30065b4ee8,
the intent is that hovering over any link within the
narrow_description should not cause the search_icon to change color ie
the hover effect should not be used. This is so because it aligns
with the fact that clicking the links would not open the search bar.
However, during the refactor this was incorrectly switched to forcing
the effect to be applied when we hover over links in the
narrow_description.
This commit reverts to the original and intended behaviour, and also
switches to using opacity rather than color, in accordance with the
changes from the previous commit
(316d499ac74c2caddb57c98a43d9b776b1b32d98).
In commit 5d91a34119 we change the
behaviour of a hover effect on search_icon to use opacity rather than
a change in color. This change made the search_icon hover consistent
with the gear icon to the right of it, it had the additional benefit
of reducing the need to define a hover effect in night_mode.css.
However, some rules targeting search_icon were leftover that still
used color, this commit changes one in zulip.scss to use opacity and
removes one from night_mode.css that is no longer necessary.
This commit removes unnecessary if condtions which are checking
for_realm_settings value which are basically present to handle
the code which is only for user-level settings, but since we
now return early for the realm-level defaults code we do not
need these conditions.
This is done in a separate commit just to make the original commit
adding save/discard widget easy to review.
Previously, on receiving udpate event of realm-level default setting,
we updated the whole page, but this might be problematic now in case
where user has edited settings in two subsections with save/discard
button still present and if user clicks on save button of one
subsection then the setting in other subsection also resets to its
original value as whole page is updated.
So, this commit changes the behavior to only update the changed
setting and not affecting other settings similar to what we do
in 'Organization settings' and 'Organization permissions' sections.
We also do not call 'settings_display.report_emojiset_change' when
realm-level default of emojiset setting is updated because we now
uses save/discard widget.
This commit adds save-discard widget in the realm-level defaults
section. We use most of the functions used in settings_org.js
by passing for_realm_default_settings and add conditionals
according to it.
Some of the major changes wrt to the organzation settings code
are -
- We use element name attribute here to get the setting name from
element instead of id. We can add id for the elements here but
there is a problem doing so for the emojiset setting as for the
radio buttons we use four different input elements and all being
for the same setting.
- Added separate cases in discard_property_element_changes and
get_input_element_value to handle the radio buttons.
- We do not need get_complete_data_for_subsection here because
all settings are controlled by single field in DB and single
element in UI and thus we can simply get changed setting values
from populate_data_for_request.
- Added org-subsection-parent to the subsection container and
prop-element to the input and select elements so that we can
use the existing code.
- Modified get_subsection_property_elements to just return the
input element which is selected for emoji-settings subsection and
not all the input elements because we only need the selected value
of emojiset. We need other elements also when discarding the changes
but we handle it separately.
This commit moves all the click handlers used for controlling the
behavior of save/discard widgets to a separate function such that
it can be used for realm-level default section also. This function
has container and patch_url as parameters.
This commit reorders the click handlers in notification settings,
such that we can easily move the click handlers for realm-default
settings to settings_realm_user_settings_defaults.js by returning
early.
We use 'admin-realm-form' class as selector in save-discard click
handlers instead of 'organization' which includes all the organization
settings sections, but save/discard widget is used only for some
sections and all of them are inside the form with class 'admin-realm-form'.
This will also help us to avoid code duplication when changing the realm
level defaults section to use save-discard widget.
This commit adds patch_url parameter to save_organization_settings
function such that we can use the same function for realm-level
defaults section also as those settings are updated using different
endpoint.
This commit changes the name attribute of emojiset_choice element from
emojiset_group to emojiset such that we can use the name attribute to
get the name of setting from element.
We directly declare the save_organization_settings function instead
of first declaring a variable and then setting it in the build_page
function. This is a prep commit for using save/discard widget in
realm-level defaults section.
This commit adds an option to show only indicator and not save/discard
buttons using the settings_save_discard_widget. This is a prep commit
for using save/discard buttons in the realm-level defaults section
while keeping the original behavior of showing only indicator in the
user-level settings.
Previously, the "resolve/unresolve topic" checkmark option was displayed in recipient bars
was presented to users regardless of whether they had permission to resolve topics in that
stream, which was confusing.
Fixes#19880.
For users who are not logged in and for those who don't have
'prefers_web_public_view' set in session, we redirect them
to the default login page where they can choose to login
as spectator or authenticated user.
Move the password tracking variables from setup to channel module.
Track password_change requests in channel.
Directly use xhr object to store `password_changes` information.
Tests modified to accomodote this change by converting strings to
objects.
The previous logic, introduced in
fa928d5cd1, crashed when visiting
"manage streams" in the case that the user didn't have permission to
create any streams at all.
We remove the more complex logic.
This isn't the right long term fix, because it means users who can
only create public streams just get a vague "Insufficient permission"
error when trying to create a private stream (and vice versa), but is
sufficient to fix the critical bug of "manage streams" failing to load.
Fixes#19895.
For text that already has the formatting that the user is
trying to apply, we undo the formatting. This gives a nice
experience of applying and removing the formatting from text
on the same button press.
Users wanted a feature where they could specify
which users can create public streams and which users can
create private streams.
This splits stream creation code into two parts,
public and private stream creation.
Fixes#17009.
Having tooltip `appendTo` to parent causes it to be trimmed by
the size of parent container if the parent doesn't have enough
size to include the tooltip. To fix this, we append tooltip
to `document.body`.
This change doesn't have proper test coverage and also doesn't work as
intended, since due to the structure of the function, we'll only
complain about invalid policy values for members in unlikely situations.
This reverts commit c69a968ffe.
This commit replaces 'allow_message_deleting' boolean setting
with an integer setting 'delete_own_message_policy'. We have a
separate dropdown now for deciding which user-roles can delete
messages sent by themselves and the time-limit setting droddown
is different.
This new setting has two options - everyone and admins only. Other
options including moderators will be added further.
We also remove the "Never" option from the original time-limit
dropdown, as admins are always allowed to delete message. This
never option resembled the case of only admins being allowed to
delete but this state is now resembled by setting the dropdown
to "admins only" and we also disable the time-limit dropdown in
this case as admins are allowed to delete irrespective of limit.
Note, this setting is only for deleting messages sent by the
deleting user themselves, and only admins are allowed to delete
messages sent by others as before.
We make zero invalid value for message_content_delete_limit_seconds and
for handling the case of "Allow to delete message any time", the API-level
value of message_content_delete_limit_seconds is "anytime" and "None"
as the DB-level value. We also use these values for message retention
setting, so it helps maintain consistency.
We should also hide the 'Other emails' heading in realm-level
defaults section when digest emails organization setting is
disabled because there is no other setting in this subsection
after we removed the enable_login_emails setting in d1732fb.
* Switch from underline to a smaller range of font sizes to indicate
h5/h6 headings.
* Provide margin-top for headings while avoiding problematic behavior
for messages that start with a heading.
When expanding the compose box to full screen size, the buttons below
the compose box would unexpectedly jump because of how the 100% height
interacted with padding in the default box-sizing model.
Switching to border-box fixes this.
Fixes part of #19353.
This commit does not remove the 'enable_login_emails' field from
RealmUserDefault table but it is just not used and cannot be
changed from UI or API similar to 'enable_marketing_emails' setting.
This commit removes inline-block class from the subsection-parent
elements in notification settings because we do not need different
subsections to be inline. This was working correctly till now
because the widths of the subsections were large enough to not
be able to fit in same line.
We incorrectly show message to reload in the savings indicator
for realm-level default of left_side_userlist setting. It should
be shown only for user-level setting since no change will take
place for the user changing realm-level default.
Previously, after sending a message from the full-sized compose-box,
the compose-box remained in expanded state covering the entire middle
part. Instead, it should return to the original state after the
message is sent.
There's a subtle race that would cause the "Scroll down to see your
message" compose notification to appear incorrectly, because the
full-size compose box occluded the entire message feed at the time the
message was locally echoed, even though it would no longer do so after
collapsing.
We address that by shrinking the compose box immediately before doing
a local echo, in addition to the primary code path in
`clear_compose_box`. Care is taken to ensure that we avoid shrinking
the compose box when sending a message that cannot be locally echoed
and gets an error from the server.
Tested on my Ubuntu development environment, by sending empty message,
valid message and slash commands. The compose-box only shrunk on
sending valid messages.
Fixes part of #19353.
This commit removes the existing default_twenty_four_hour_time field in
Realm table which was used to set the twenty_four_hour_time setting of
new user on joining and instead we now use the twenty_four_hour_time
field of RealmUserDefault table for the same.
With some tweaks by tabbott to clarify the documentation.
We refactor the code for user notification settings and realm-level
defaults of notification settings to pass a single object consisting
of container element, settings object, url and for_realm_settings
bool variable, to the functions, instead of passing them as separate
variables.
We refactor the code for user display settings and realm-level
defaults of display settings to pass a single object consisting
of container element, settings object, url and for_realm_settings
bool variable, to the functions, instead of passing them as
separate variables.
This commit changes the code to use container id in the
selector of the status element of presence_enabled setting
such that the correct element is selected because we will
add another element with same class in the realm-level
presence_enabled setting.
This is a prep-commit which simplifies changes when we add
web public streams condition here. Since our linter forces us
use switch then, we use it beforehand to simplify changes.
We pass user_settings object to all_notifications and
get_notifications_table_row_data such that we can use these
functions for realm-level settings also.
The container element and settings object are passed as
parameters to update_notification_sound_source. This change
is done so that we can use the same function for updating
the realm-level notification sound source.
This commit changes the click handler for playing
notification sound to use a variable instead of
directly using the element id such that we can
use the same code for realm-level settings also
by just setting the variable accordingly.
This commit creates a new module user_notification_settings.js
for user-level notification settings and the settings_notification.js
will be used as a common module for both user-level and realm-level
settings.
We also add parameters to the functions in settings_notifications.js
to pass container elem and settings object for the same purpose.
Notification settings uses '.on("change", "input, select")' to
handle changes to all types of input elements. But for realm-level
settings page, both display and notification settings have the
same container unlike the user-level settings, so we use inner
form element ".notification-settings-form" such that this handler
is for changing input of notification settings and not display
settings.
We set settings_object variable to user_settings object and then
use settings_object everywhere. This change will help us in using
the same code for realm-level settings also by setting the
appropriate value for settings_object.
We refactor the change_notification_setting function to have a url
parameter instead of directly using "/json/settings" directly.
This change will help us in using the same code for realm-level
settings also.
We add code for live updating notification batching period
setting. This commit also adds 'continue' statement in the
else-if condition of update_page function such that we do
not execute the code of checkbox settings for notification
sound and email batching period settings.
We also update the other_notification_settings list in
settings_config.ts to remove email_notifications_batching_period
and instead have email_notifications_batching_period_seconds
which is the correct name of setting used in backend and in
the events sent to the clients such that the live-update is
done correctly.
This commit removes the id from email notification batching period
setting dropdown and adds class such that we can use same template
for the realm-level settings as well. We also add 'setting_'
prefix as we do for other settings and modify the JS code accordingly.
In some non-English languages, including Russian, the translation of
EDITED does not properly fit. The best solution is probably something
bigger or having translators abbreviate this string, but it's worth at
least this minimal change to fix extremely ugly overlap behavior for
this widget.
Actual CSS written by Greg Price.
We do not have any system user groups as of
now, but this commit is just a prep commit
to prevent any change in user-facing pages
to avoid confusion till this feature is
completed.
This change was initially made in 6117c38,
but it was reverted in 1543775a due to merge
conflicts with the typescript migration of
user_groups.js.
This change was inspired by the problem of translators needing to
translate "Subscribe" to languages that use different forms depending
on the identity of the noun being subscribed. In most places in the
app, a button with that as the entire label should be translated in
the "subscribe myself" form; but in this one it should be "subscribe
someone else".
Thinking about this, the current label is a bit misleading in English
for someone who ignores the error message text and just reads the
button, so the best fix is to just change the string, which of course
also makes things unambiguous for translators as well.
Fixes#19641. There was no whitespace between the 'checked' and 'disabled'
attribute, leading to muted checked checkboxes being neither checked nor
disabled (since `checkeddisabled='disabled'` didn't do anything).
This bug was introduced in 747e797.
This change adds a new line before the disabled template code, so that both
the checked and disabled attributes are added properly.
Tested manually to ensure the following cases didn't change when reopening
the stream settings view:
* unchecked disabled checkboxes
* checked enabled checkboxes
* checked disabled checkboxes
This commit adds code for live-updating the realm-level default
settings page which contains only display settings as of now.
This commit also adds realm_user_settings_defaults object to
zpage_params so that we can write the tests.
This commit adds a new module settings_defaults.js which calls
the functions in settings_display passing appropriate container
element and settings object as parameters.
We also add one more parameter for_realm_settings to some of the
functions in settings_dislay to differentiate between the user
and realm-level settings.
This commit refactors the code in settings_display.js
by modifying the functions to receive the container
element and settings object as parameter such that
we can use the same functions for realm-level
settings by passing appropriate container element
and settings object.
This change is needed as settings_display will be
used as a common module for user settings and realm
level settings.
We also rename the default_language_name variable in
settings_display to user_default_language_name as we
would add a separate variable for realm-level setting
in future.
We want the saving indicator to be sticky in the cases
where we ask user to reload after changing settings.
This used to work correctly before 9e08c6db93, as
'if(remove_after)' returned false if remove_after was
null, but the condition was changed in 9e08c6db93
to 'if(remove_after !== undefined)' and thus the
condition returned true when remove_after was null.
This commit change the remove_after value to undefined
for sticky cases.
The previous phrasing used incorrect terminology (E.g. "stream
members", not "stream subscribers", which is really confusing given
that we have a "member" role which is also relevant in this text).
This block didn't work consistently across .night-mode and
.color-scheme-automatic classes, and the default style for
this field already works for the day and night themes both.
We add postcss-import for night_mode.css only. This plugin inlines
the imports of external files, instead of letting the file go via
our usual webpack toolchain.
We do this so that we can use the postcss-prefixwrap plugin to scope
the third-party CSS properly and use it inside our night-mode class.
Fixes#10607.
[anders@zulip.com: Replace postcss-wrap with postcss-prefixwrap.]
Co-authored-by: Anders Kaseorg <anders@zulip.com>
Signed-off-by: Anders Kaseorg <anders@zulip.com>
This commit changes the settings_display.js code to reference the
user_setings object using settings_object variable. This will help
to easily use the same code for realm-level defaults where instead
of user_settings realm_user_settings_defaults object will be used.
Instead of passing user settings directly as user_settings
variable to the settings templates, we pass them using
settings_object variable.
This change is important so that we can use the exisiting
display_settings and notification_settings template for
realm-level default settings by passing realm-level
settings using settings_source variable.
We would have the UI for default language and time settign only for
user settings for now and not for realm-level settings because we
still need to migrate the backend to support the new model and will
be done in further commits.
We need to show the stream-specific notification settings only in
user notification settings and not for realm-level default settings.
This commit is a prep commit and adds a condition to make sure that
stream-specific settings are shown only for user-settings.
This commit splites email notification settings in two
parts - one with heading "Email message notifications"
containing batchning period, message-content and
organization-name settings and the other with heading
"Other emails" containing login, digest and marketing
emails settings.
Fixes#19717.
We remove the 'Other notification settings' heading and increase the
font size of 'Desktop message notifications' and 'Mobile message
notifications' headings as these are now on the same level with
'Notification triggers' heading.
We also add status elements to show saving indicator along the mobile,
desktop and email headings which was previously shown with the
"Other notification settings" heading.
This commit renames 'desktop' and 'mobile' headings in
notification settings UI to 'desktop message notifications'
and 'mobile message notifications' respectively.
This commit changes the behavior of how we show
animated emojis in the buddy list. We now show still
image of animated emoji and when hovered show the
animated emoji.
Fixes#19521
This commit displays a banner at the top for demo orgs letting the
user know that the org will be automatically deleted in the
specified number of days. The alerts are prioritized as follows:
- If there are <=7 days left till deletion, the alert is prioritized
above desktop notification queries and is colored red.
- If there are more then 7 days left till deletion, the alert is
prioritized below desktop notification queries.
This is a part of #19523.
This commit increases the width of message edit and delete limit
dropdowns to 325px to make them consistent with most of the other
settings in the page and also such that there is enough space
for all options in German translation.
We change the label of various organization settings
to specify moderators.
Labels for 'admins only', 'admins and moderators'
and 'nobody' are still same.
The updated labels are -
- 'Admins, moderators and full members'
- 'Admins, moderators and members'
- 'Admins, moderators, members and guests'
These options will be replaced by user groups in
future but this is an intermediate fix.
Fixes#19562.
We can use this format to display text in plural form or not based
on a number. This helps translators easily translate text and
users get a better formatted text.
We are renaming stream to stream_name in formatted draft object
just to be more explicit and be clear that we are storing that
stream name in this variable.
This commit changes snapshot_message to store stream_id for
drafts along with stream names. The stream_id field is
undefined if draft is for empty or invalid stream name.
After this change:
- If draft has a valid stream_id stored and it maps to
a stream, then we display the stream name from the
obtained stream object.
- If draft.stream_id is undefined or doesn't map to a stream,
then we display the name stored in draft.stream, which can
be invalid (no stream of this name existed ever), can be
empty and can also be name of a deactivated stream.
This change helps us to show correct stream-name for drafts
in case of renaming a stream.
Fixes#15155.
Along with the extraction, we do some simplifications of inserting
text in compose too. This same function can now be used in
compose formatting popover too.
We use "text-field-edit", which has good cross-browser `undo` /
`redo` support, to do the text replace for us instead of writing
that logic ourselves.
There is a bug when multiple message edit forms are opened at the
same time where undefined value of stream_id is sent to the server.
This happens because a global variable stream_widget is used to get
the id of stream selected in dropdown and value of stream_widget
variable keeps on changing when we open multiple message edit forms.
Thus, stream_widget can have the dropdown widget of already closed
edit form resulting in undefined value of stream id.
This commit changes the save_message_row_edit function to access
the dropdown element directly using message id instead of using
stream_widget.value() and thus we always use the correct dropdown
element to get the stream id.
We also move the stream_widget variable to be inside edit_message
function instead of being global variable for the module.
Fixes#19663.
Before this commit, the message or any draft is deleted as soon
as the compose box is closed. So, it removes that by removing
delete_active_drafts and instead this commit will add the deletion
process of drafts in reify_message_id that is called when a
message is successfully sent and received.
Now, see there are two types of messages, one that are locally
echoed and the second ones are that aren't locally echoed but
sent directly to server. This commit only saves the message in
draft if it is locally echoed as they are the only messages
that show message failed in message list. The non locally echoed
ones aren't remove from the compose box until they are
successfully sent. Now as the draft-id is stored in the message
data for locally echoed messages, as they are echoed from the
server, they are deleted using that draft-id.
This also adds node tests for echo reify_message_id for testing
this feature that this commit is adding.
Fixes#17697
Since, the filter button is replaced with a different button
after click, the `current_focus_elem` points at incorrect
element. `revive_current_focus` follows a good
method to locate the filter button, hence
we use it to correct the element `current_focus_elem` points at.
This commit fixes the live update of notification sound
setting dropdown. We already update the notification sound
source to play the correct sound after changing the setting.
We set the class name to be same as the one used in move topic
to stream popover so that a single class can be used to control
the look of both dropdowns.
Extracted by tabbott from the original pull request, with additional
changes to document the surprising margin-top in our current
implementation and avoid a bit of unnecessary CSS.
On our Markdown help docs, ordered lists that aren't encapsulated
in tabs don't have custom CSS that tells them how to display
themselves with proper indentation. An example of a doc that has
this issue is /help/saml-authentication. This commit adds some CSS
that targets such ordered lists.
This will be used to check if the narrow being requested by
spectator requires authentication without requesting the server.
Having this check locally, makes this process look snappy to
the user and doesn't result in 404s in the browser log.
For spectators, without sending any request to the server,
check locally if the hash requires authentication or which
shows a feature that requires authentication;
if it does, we show login_to_access modal to the user.
We will use this modal for any narrow / hash or other UI element that
requires an actual account to use, to provide something reasonable to
occur when a user clicks on those things.