While adding custom emojis, when a user clicks on the submit
button without providing a name to the emoji, the submit button
becomes unresponsive. This commit fixes that.
Fixes#16921
ES and TypeScript modules are strict by default and don’t need this
directive. ESLint will remind us to add it to new CommonJS files and
remove it from ES and TypeScript modules.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
This is a pretty straightforward conversion.
The bulk of the diff is just changing emoji.js
to ES6 syntax.
There is one little todo that can be deferred
to the next commit--we are now set up to have
markdown.js require emoji.js directly, since
it is no longer on `window`.
This is an easy prep step to help out phase
out page_params.realm_emoji.
All callers pass in what's effectively
page_params.realm_emoji. (The dispatch
code does it indirectly.)
Prettier would do this anyway, but it’s separated out for a more
reviewable diff. Generated by ESLint.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
We have changed our all instances of list_render to use
simplebar and thus, we will now use simplebar container
to track scroll event for all the lists created by
list_render.
This fixes the bug of new subscribers not rendering on
scrolling at the end of subscriber list in stream settings
and similar bug in some other lists also.
This commit also removes scroll_util.get_list_scrolling_container
function as this is no longer used.
Fixes#15637.
This commit removes unnecessary code for adding and removing
"can_edit" class from emoji-settings element. This class is
unnecessary and is not used for styling or for any other purpose.
There's no reason to send data beyond the user `id` of the uploader,
and reason not to, as the previous model was both awkward when
`author=None` and resulted in unecessary parsing complexity for
clients.
Modified by tabbott to add the frontend changes and API documentation.
Fixes#15115.
For some widgets we now avoid duplicate redraw
events from this old pattern:
widget = list_render.create(..., {
}).init();
widget.sort(...);
The above code was wasteful and possibly
flicker-y due to the fact that `init` and
`sort` both render.
Now we do this:
widget = list_render.create(..., {
init_sort: [...],
});
For other widgets we just clean up the need
to call `init()` right after `create()`.
We also allow widgets to pass in `sort_fields`
during initialization (since you may want to
have `init_sort` use a custom sort before the
first render.)
Finally, we make the second and third calls
eliminate the prior updates from the previous
widget. This can prevent strange bugs with
double-reversing columns (although that's
been prevented in a better way with a recent
commit), as well as avoiding double work
with sorting.
I pushed this risk commit to the end of
a PR that had a bunch of harmless prep
commits at the front, and I didn't make
it clear enough that the last commit (this
one) hadn't been tested thoroughly.
For the list_render widget, we can simplify
the intialization pretty easily (avoid
extra sorts, for example), but the cache aspects
are still tricky on subsequent calls.
For some widgets we now avoid duplicate redraw
events from this old pattern:
widget = list_render.create(..., {
}).init();
widget.sort(...);
The above code was wasteful and possibly
flicker-y due to the fact that `init` and
`sort` both render.
Now we do this:
widget = list_render.create(..., {
init_sort: [...],
});
For other widgets we just clean up the need
to call `init()` right after `create()`.
We also allow widgets to pass in `sort_fields`
during initialization (since you may want to
have `init_sort` use a custom sort before the
first render.)
Giving these functions a name and moving them to
the top-level scope has a couple tactical advantages:
- names show in tracebacks
- code is less indented
- setup code is less cluttered
- will be easier to add unit tests
- will make some upcoming diffs nicer
These are technically more `compare_foo` than `sort_foo`,
but we already had a naming convention that was sort of
in place.
Most failures result from invalid emoji names, so this makes it easier
to recover without re-uploading a file.
Previously, this model would have been problematic, but now that we
have the visual preview, this is clearly better behavior.
The filter "callback" was only a "callback" in the
most general sense of the word.
It's just a filter predicate that returns a bool.
This is to prepare for another filtering option,
where the caller can filter the whole list
themselves. I haven't figured out what I will name
the new option yet, but I know I want to make the
two options have specific names.
This commit was originally automatically generated using `tools/lint
--only=eslint --fix`. It was then modified by tabbott to contain only
changes to a set of files that are unlikely to result in significant
merge conflicts with any open pull request, excluding about 20 files.
His plan is to merge the remaining changes with more precise care,
potentially involving merging parts of conflicting pull requests
before running the `eslint --fix` operation.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
With webpack, variables declared in each file are already file-local
(Global variables need to be explicitly exported), so these IIFEs are
no longer needed.
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
This commit fixes two issues with the previous implementation:
1. JavaScript's replace replaces only the first instance,
thus we need to use a regex.
2. Handlebars was setting the id of the HTML elements with
spaces in between which broke the delete button; now a
new variable display_name is passed to the template.
This also makes changes to the casper tests to have an emoji
name with multiple spaces in it to ensure this bug doesn't
appear again.
This commit prepares the frontend code to be consumed by webpack.
It is a hack: In theory, modules should be declaring and importing the
modules they depend on and the globals they expose directly.
However, that requires significant per-module work, which we don't
really want to block moving our toolchain to webpack on.
So we expose the modules by setting window.varName = varName; as
needed in the js files.
This cleans repeating code in error callback in settings.
We made a generic function in `ui_report.js` which require two
arguments `xhr` and `btn`; we preferred `btn` over `row` as argument
because a row may have more than one buttons.
Fixes: #8788.
For forms that are built early in setting up the settings panel,
we don't want to attach multiple submit handlers every time we
go into the gear menu, so we use "off" to clear any old handlers.
We also attach handlers directly to the form, instead of
using delegation up to the container div.
This commit migrates realm emoji to be addressed by their `id` rather
than their name. This fixes a long standing issue which was causing
an error on uploading an emoji with same name as a deactivated realm
emoji.
Fixes: #6977.
In case the user was not allowed to upload an emoji, we were displaying
two different but sematically same tips. This commit merges them and
also updates `update_custom_emoji_ui()` function in settings_emoji.js
to live update tooltip.
Deactivated emojis should not appear at any of the following places for
use:
1: Emoji pickers.
2: Composebox autocomplete.
3: Custom emoji settings page.
Realm emojis uploaded before the migration to store the emoji author
information was done don't have any author information. Such emojis
if listed on the settings page caused a traceback.
Fixes: #5133.
If a realm is configured to allow any user to upload a realm emoji
then that user should also be allowed to delete the emoji in case
he feels it doesn't look good or if he uploaded a wrong emoji file.
This commit tweaks the realm emoji settings UI to allow an user who
uploaded an emoji to delete it.
Fixes: #4761.