This commit renames modal_body_html and modal_label to
html_body and html_heading respectively. This change
will help us easily deduplicating the confirm_dialog
and edit_fields_modal code.
This commit modifies the modal for editing bot information to
use edit_fields_modal framework.
We also change the id of form element of this modal such that
it makes sense with the actual use of modal and there is no
problem with this change as styling of this modal is not
affected.
Moved `deactivation_user` modal to the `confirm_dialog`
folder within `/static/templates` and renamed the modal to
to `confirm_deactivate_user.hbs` to follow the
common naming convention.
The user deactivate button is also present in the "Deactivated users"
tab, a sibling element of the current modal_parent, #admin-user-list.
Adding the confirm_dialog modal to #admin-user-list won't have any
effect in the "Deactivated users" tab.
Move it one level up, i.e. to the parent element of #admin-user-list
and #admin-deactivated-users-list.
Fixes#18928.
We were not considering the owner role in `sort_role` function
which was leading to improper sorting when sorting the users
list according to role. This commit fixes this bug by considering
role in `sort_role` function.
This commit modifies the code to show "Moderator" correctly for
realm moderators.
As, we show role using settings_config.user_role_values object and
the same is used for showing options in changing role dropdown, this
commit also adds the moderator option in that dropdown and thus allows
the user to change role to moderator and from moderator to any other
role from frontend.
But the code for live updating page_params.is_moderator and
person.is_moderator will be in further commit.
Since, we now have role value in the person objects sent from server
we can directly use that to set the value of dropdown used for
changing user role, instead of using multiple if-else conditions
for checking is_admin, is_owner, etc.
Since, we now get role value in person objects sent from server, we
can simply user user_role_map to display role in different places
instead of having multiple if-else conditions to check flags like
is_admin, is_guest, etc.
Moved `admin_user_list` template to `/templates/settings/` folder as
earlier, it was inaccurately placed within the `/templates` folder
rather than the `/templates/settings` folder.
Fixes#18227
Moved `admin_human_form` template to `/templates/settings/` folder as
earlier, it was inaccurately placed within the `/templates` folder
and should have been within the `/templates/settings` folder.
Moved `admin_bot_form` template to `/templates/settings/` folder as
earlier, it was inaccurately placed within the `/templates` folder
and `settings` folder is specifically for storing administrative
UI templates.
Hiding and instantly showing a modal causes a race condition in
Bootstrap since `hide` and `show` calls are asynchronous.
See https://getbootstrap.com/docs/4.0/components/modal/#methods
Instead, use `overlays.open_modal` which prevents background
mouse events when a modal is present.
This prevents a user from maybe accidentally clicking on another deactivate
button while a modal is present. This also prevents a black screen
caused due to this race condition.
And since a user can't click on the button while the modal is present,
it doesn't make sense to hide it before showing it.
So, remove the `hide` call.
Fixes#17297
Instead of prohibiting ‘return undefined’ (#8669), we require that a
function must return an explicit value always or never. This prevents
you from forgetting to return a value in some cases. It will also be
important for TypeScript, which distinguishes between undefined and
void.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
We remove handle_bot_owner_profile function and we handle the opening
of popover of bot owner from a single click handler in popovers.js
using 'view_user_profile' class.
We also rename 'view_user_profile' class to 'view_full_user_profile'
for the button in popover, which is used to open full user profile.
We should show normal popover instead of extended profile one for the bot
owner in bots section of organization settings.
A new function show_user_info_popover is added, as it makes sense to keep
it separated from the function used to open popover for sender of a
message, which uses the message from which the popover is opened.
This added function can further be used for showing popover for
"invited_by" in invites table.
We rename data-bot-owner-id and data-owner-id, used to open user
profile of bot owners, to data-user-id such that we can make a
global click handler for all of them by making a separate class
in next commit.
ES and TypeScript modules are strict by default and don’t need this
directive. ESLint will remind us to add it to new CommonJS files and
remove it from ES and TypeScript modules.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
Prettier would do this anyway, but it’s separated out for a more
reviewable diff. Generated by ESLint.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
Prettier would do this anyway, but it’s separated out for a more
reviewable diff. Generated by ESLint.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
Prettier would do this anyway, but it’s separated out for a more
reviewable diff. Generated by ESLint.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
We have changed our all instances of list_render to use
simplebar and thus, we will now use simplebar container
to track scroll event for all the lists created by
list_render.
This fixes the bug of new subscribers not rendering on
scrolling at the end of subscriber list in stream settings
and similar bug in some other lists also.
This commit also removes scroll_util.get_list_scrolling_container
function as this is no longer used.
Fixes#15637.
When the user clicks a button that opens a modal, and if we don't break off
the corresponding click event. This condition in the global click handler
will become true and enables all mouse events outside modal.
```js
$(document).on('click', function (e) {
...
// If user clicks outside an active modal
if ($('.modal.in').has(e.target).length === 0) {
// Enable mouse events for the background as the modal closes
$('.overlay.show').attr("style", null);
}
```
Related to #12369.
This commit adds the restriction of deactivating owners for admins
by disabling the deactivating button in the UI. Only owners are
allowed to deactivate other owners. The backend part of this is
already implemented in 86b52ef.
This commit adds the option of owner role in user role dropdown
and also takes care of the restrictions while adding/removing
owner status of the user.
This commit also handles the places where we dispaly role of
the user in UI.
This is part of a refactor that aimed to remove /json/users calls,
as we can get all the information needed on people API.
Now, the list render for $users_table and $deactivated_users_table
uses user_ids instead of user objects, as the people API give us
a filtered list of active_user_ids and non_active_user_ids.
The populate_users function doesn't need to sort the list of
active and non-active users, because the list_render is called
specifying to sort users by their full_name.
Author: Clara Moraes Dantas <clara.moraesd@gmail.com>
As part of a refactoring, we are now able to remove the
/json/users calls and get all the information needed on people.js.
To do this, now the populate_users uses the people api to get
all the active and non active human users.
This is part of a refactoring aimed to eliminate /json/users calls,
as we can have all the information needed on people.js.
Now, human_info() will call is_person_active() because the person
object it will receive won't have is_active field anymore, as
we'll use the people api to get a set of filtered active/non active
users.
Author: Clara Moraes Dantas <clara.moraesd@gmail.com>
The get_active_humans and get_non_active_humans functions used
to return a list of user objects. The get_active_humans is used
on settings_users.js and settings_bots.js, and in both places the
only attributes needed of the person object are the user_id and
full_name.
To make the function return smaller, instead of a list of active
humans, we are returning a list of active human ids, saving memory.
With the ids we can call the people API to get the full_name attribute.
This commit changes the person dict in event sent by do_change_user_role
to send role instead of is_admin or is_guest.
This makes things much more straightforward for our upcoming primary
owners feature.
This commit changes the update user API endpoint to accept role
as parameter instead of the bool parameters is_guest and is_admin.
User role dropdown in user info modal is also modified to use
"dropdown_options_widget".
Modified by tabbott to document the API change.
We use this new widget in bot settings panels
(personal and org). It lets you re-assign a
bot to a new human user.
Ideally we can improve this code to use
our existing list widgets to make it more
performant for realms with lots of users.
We no longer use `/json/users` in the codepath
for bot settings (admin side).
We also specifically don't load human users when
we load bots, so you no longer have to pay for
the server round trip as a side effect of loading
bots. Instead, there is a dedicated `set_up_bots`
entry point.
We also get the bot ids directly from `bot_data` now.
This commit, to some degree, builds on the prior commit
that had us hydrate data from `people.js` instead
of the payload from `/json/users`.
Our `list_render` list widget gives us the
option to use ids as our "list" and then
hydrate that list on-demand with an
`opts.get_item` function.
We now use that for the bots list, passing
in `bot_info` as that option.
And, importantly, we are now actually
hydrating the bot data from `bot_data.js`
data structures, and not `/json/bots`.
Using the `get_item` scheme has a couple
benefits:
- Our sort functions are based on the
actual items that we use to build the
template, so there's a bit less
code duplication. (Generally, the
data that we pass in to the template
is "finalized" in some sense, such
as the bot owner name.)
- We are less likely to display stale
data.
- We are less likely to wire up filters
to intermediate data elements that are
not actually displayed to users (think
of email vs. delivery_email).
We do rely on `get_item` (i.e. `bot_info`)
to be inexpensive, which it should be.
Note that we haven't completely decoupled
ourselves from `/json/bots`, which we still
use as our source for bot user_ids. We will
fix that in the next commit.
We don't really need to know whether we've loaded
the user-related panels, since we only used `meta.loaded`
for a tiny optimization to avoid a jQuery lookup.
We rely mostly on the list widgets from `list_render`,
and they are smart enough to repopulate themselves
when they're called subsequent times.
This fixes the fact that we update the bot table
with the owner's email instead of a name, but as
the TODO indicates, this is not a full fix, since
I don't linkify the owner name.
To do the full fix properly, I want to make it
so that the `list_render` widgets can just be given
an id of a row to update, and that's coming soon,
hopefully. If I get sidetracked, the ugly ways to
do this are one of the following:
- just duplicate what the template does in
jQuery
- extract a partial to draw the bot owner link
The full solution here should fix ALL the live
update code in `update_user_data`, which is why
I'm hesitant to add any interim complexity.
This is just a lexical change. We are going
to use some shared code soon that we don't want
to export, and if `update_user_data()` is
declared too early in the file, then the function
we extract will either need to be exported (to
satisy the linter) or placed far away from its
most natural siblings.
We will use this for a patch to the live-update
code, and it also de-clutters `bot_info`.
This function could plausibly live in `people.js`,
but it's not worth the indirection at this time,
and, also, one of the upcoming callers to the
function will only temporarily need it.
There's a little bit of a chicken/egg problem
going on:
- It's hard to have nice system-wide
APIs related to bots while bot settings
are still in flux.
- It's hard to clean up the bot settings
code while the system-wide API is still
kinda messy.
But I'm making slow progress on that front.
We now no longer have to remember that
`is_guest` is on `user` but `is_current_user`
is in `..`.
And we no longer have to remember that
`full_name` is on `user` but `display_email`
is in `..`.
We now gather all the bot info in one place, rather
than grabbing some of it during the triage phase and
then some of it later.
We also explicitly copy over the fields that we
need for the template, in preparation for two
efforts:
- We want to get data from `people.js` and
avoid the round trip to `<server>/json/users`.
- We want to simplify the template by
flattening our data. (It's really somewhat
arbitrary whether `is_admin` is a calculated
value, for example, but we currently leak
that implementation detail to the template.)
We can't flatten this data quite yet, since we
share the same template for bot users as human users,
so we'll fix the human data in a bit.
We now close on status_field in our event handlers,
so that there's no chance of writing to the wrong
status field if somebody switches panels before
we have a status to report.
We can't eliminate `get_status_field` yet, but that
will go away in a future commit.
We now create the event handlers directly in
`set_up()`, and we explicitly tie them to
each of the three tables.
The goal here is to allow us to set up
the three tables individually, and this gets
us closer to that goal.
This is a purely lexical move (apart from changing
a closure variable to an argument), which is
simply designed to make less indentation for the
reader and to de-clutter `handle_human_form`.
When editing a bot, there are only two fields
that are similar to humans--full name and
email--which are trivial.
Before this commit we used a single codepath
to build the human form and the bot form.
Now we have two simple codepaths.
The tricky nature of the code had already led
to ugly things for the bot codepath that
fortunately weren't user facing, but which
were distracting:
- For bots we would needlessly set things
like is_admin, is_guest in the template
data.
- For bots we would needlessly try to update
custom profile fields.
The code that differs between bots and humans
is nontrivial, and the code was both hard to read
and hard to improve:
- Humans don't have bot owners.
- Bots don't have custom profile fields.
The bot-owner code is nontrivial for performance
reasons. In a big realm there are tens of thousands
of potential bot owners. We avoid the most egregious
performance problems (i.e we don't have multiple
copies of the dropdown), but we may still want
to refine that (at least adding a spinner).
The custom-profile-fields code is nontrivial due
to the dynamic nature of custom profile fields,
which can bring in specialized widgets like
pill fields.
Now each form corresponds to a single endpoint:
* human -> /json/users
* bot -> /json/bots
Before we had a lot of conditional logic in
the template, the code to build to views, and
the code to submit the data. Now everything is
much flatter.
The human code is still a bit messy (more work
coming on that), but the bot code is fairly
pristine. All three components of the bot code
fit on a page, and there are no conditionals:
- admin_bot_form.hbs
- open_bot_form
- handle_bot_form
We may want to grow out the bot code a bit
to allow admins to do more things, such as
adding services, and this will be easier now.
It would also be easier for us now to share
widgets with the per-user bot settings.
Note that the form for editing human data will
continue to be invoked from two panels:
- Users
- Deactivated users
There are some minor differences between
users and deactivated users, but the shape of
the data is the same for both, so that's still
all one codepath.
We eliminate `reset_edit_user` here, since
it was never used.
One nice thing about these forms was that they
had very little custom CSS attached to them
(at form-level specificity), and it turned out
all the custom CSS was for the human-specific
form.
This is purely refactoring.
The new call tree is:
on_load_success
populate_users
handle_deactivation
handle_reactivation
handle_user_form
handle_bot_owner_profile
handle_bot_deactivation
The actual sequence of operations should be
identical to before.
When reading the calling code, it's helpful to know
that we're really just passing in a selector. The
calls to open_modal/close_modal are nicer now to
reconcile with surrounding code, and you don't have
to guess whether the parameter is some kind of
"key" value--it really just refers directly to a DOM
element.
There is nothing user-visible about this change, but
the blueslip info messages now include the hash:
open modal: open #change_email_modal
1. Replaced the deactivate and reactivate buttons with icons.
2. Added (you) near the current user name to denote his/her account in
the entire user list.
Tweaked by tabbott to reuse the (you) formatting from the right
sidebar here for readability and consistency.
Fixes#6313.
The original commit here was sorting bot owners by
id, which is of course meaningless to users:
444ce74a8e
It was also returning 1/-1 in cases where the bot
owner on both sides of a comparison were missing,
which is a big no-no for sorting algorithms.