Adds `user.realm.string_id` as the realm name to the base payload
for notifications. Uses this realm name in the body of the alert
in the `apns_data`.
Changes the event string from "test-by-device-token" to "test".
Fixes#28075.
This commit adds code to include original name, email and avatar
for inaccessible users which can happen when a user sends message
to an unsubscribed stream.
1. When we get data and it includes realm info, we should automatically
link the new records with the appropriate RemoteRealm.
2. For old records, when we receive realm data, we have an opportunity
to update those old record to link them to the right RemoteRealm.
This logic doesn't need to always run, just after a remote server
upgrade, since that's when this shift in remote server behavior will
occur.
This is a prep commit to return, for each remote realm, the 'uuid',
'can_push', and 'expected_end_timestamp'.
This data will be used in 'initialize_push_notifications'.
This consists of the following pieces:
1. Makes servers using the bouncer send realm_uuid in requests for token
registration. (Sidenote: realm_uuid is already sent in the "send
notification" codepath as of
48db4bf854)
2. This allows the bouncer to tie RemotePushDeviceToken to the
RemoteRealm with matching realm_uuid at registration time.
3. Introduce handling of some potential weird edge cases around the
realm_uuid and RemoteRealm objects in get_remote_realm_helper.
This default setup will be more realistic, matching the ordinary
conditions for a modern server.
Especially needed as we add bouncer code that will expect to have
RemoteRealm entries for realm_uuid values for which it receives
requests.
These metadata are essentially all publicily available anyway, and
making uploading them unconditional will simplify some things.
The documentation is not quite accurate in that it claims the server
will upload some metadata that is not actually uploaded yet (but will
by soon). This seems harmless.
This may happen if there are multiple servers with the same UUID
submitting data (e.g. if they were cloned after initial creation), or
if there is one server, but `./manage.py clear_analytics_tables` was
used to truncate the analytics tables.
In the case of `clear_analytics_tables`, the data submitted likely has
identical historical values with new remote `id` values; preserving
the originally-submitted contemporaneous data is the best option. For
the case of submissions from multiple servers, there is no completely
sensible outcome, so the best we can do is detect the case and move
on.
Since we have a lock on the RemoteZulipServer, we know that no other
inserts are happening, so counting before and after will return the
true number of rows inserted (which `bulk_create` cannot do in the
face of `ignore_conflicts`[^1]). We compare this to the expected
number of new inserted rows to detect dropped duplicates.
[^1]: See https://code.djangoproject.com/ticket/30138.
This is a useful helper using the same API as
send_analytics_to_push_bouncer(), but uploading only realms info. This
is useful to upload realms info without the risk of taking a long time
to process the request due to too much of the *Count analytics data.
This makes it possible to send notifications to more than one app ID
from the same server: for example, the main Zulip mobile app and the
new Flutter-based app, which has a separate app ID for use through its
beta period so that it can be installed alongside the existing app.
This is a CountStat for tracking how many mobile notifications the
server requested.
1. On a self-hosted server, that means requesting from the push bouncer.
2. On a server that's its own push bouncer, that's just the number
directly sent.
This number has room for inaccuracy due to incrementing by the number of
user devices on a self-hosted server, as it doesn't account for errors
that may occur in the GCM/APNs low-level sending codepaths on the bouncer.
Also tests that a server that's its own push bouncer correctly
increments its mobile_pushes_sent::day CountStat, by basing it on the
values returned from the send_apple/android_push_notification functions
which tell us the actual number of successfully sent notifications.
Since the return values of send_..._push_notification are now
used in those codepaths, we need to tweak our mocks in some unrelated
tests to set up some return value to avoid errors.
Add the new model for recording basic information about Realms on remote
server, to go with the other analytics data. Also adds necessary changes
to the bouncer endpoint and the send_analytics_to_push_bouncer()
function to submit such Realm information.
We'll need this information in order to properly direct APNs
notifications. Happily, the Zulip server always sends it when
registering an APNs token; and it appears it always has done so
since the commit:
cddee49e7 Add support infrastructure for push notification bouncer service.
back in 2016. So there's no compatibility issue from requiring it.
This missing `REQ` call has meant we just drop this parameter:
even though the remote Zulip server passes it (for all APNs tokens),
we never notice and never store it. Fix that.
We're going to need to use this information, so we shouldn't just
assume a value; the client should tell us the actual value.
Conveniently, the Zulip mobile app does already pass this parameter
and has since forever. So we can just start requiring it, with no
compatibility constraint.
We already always pass this parameter from the mobile client,
so this makes the tests more realistic already. And we'll shortly
be making this parameter required.
The former name is kind of misleading - this function is for the remote
server to send analytics to the push bouncer. Under our usual
terminology, a "remote server" is a self-hosted Zulip server. So data is
sent FROM not TO a remote server.
This reverts b8581e2895. The mobile
client on Android parses this field using:
```kotlin
timeMs = data.require("time").parseLong("time") * 1000
```
This throws an error if value is not `long` (i.e. an integer),
resulting in dropped notifications on Android from servers which had
deployed b8581e2895.
Switch back to sending an integer, but keep the behaviour from
fd6091ad17 where we send the timestamp in the payload of both
Android and Apple push notifications.