ES and TypeScript modules are strict by default and don’t need this
directive. ESLint will remind us to add it to new CommonJS files and
remove it from ES and TypeScript modules.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
Prettier would do this anyway, but it’s separated out for a more
reviewable diff. Generated by ESLint.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
When we call functions inside our own modules that use
the `window.foo = exports` pattern, we have always had
a pretty strong preference to call `exports.internal_function`
instead of `foo.internal_functions`.
The stragglers here weren't violating this convention
for any intentional reason. Some of the places here
probably were part of code moves where somebody
(probably me) moved functions into the modules to avoid
unnecessary indirection, and I missed a spot where I
could change from `presence` to `exports` (or whatever).
And other places are probably just kinda arbitrary
decisions by the original developer, and we just haven't
bothered to clean it up until now.
Restored old behavior accidentally removed in
1ae07b93d8 (diff-e353fab8bea58b8746ec68c83aa39b36L48)
The server only remembers the most recent presence status update per
device. Meaning that, for instance, if the user only uses one client and
that client's last status update was IDLE, then the server only knows
that, doesn't know anything about the user's last ACTIVE time. Thus the
"active_timestamp" the server will serve about this user to the webapp
will be "undefined".
The old behavior was that for the sake of the "Last active: x ago"
status in buddy list popover, the latest status timestamp was used,
whether IDLE or ACTIVE.
The change linked about changed that to only pay attention to
ACTIVE. Thus, if the server doesn't remember any ACTIVE statuses, webapp
would show "Last active: More than 2 weeks ago", which was incorrect.
We restore the old behavior and further improvements can be made on top
of this.
This changes the payload that is used
to populate `page_params` for the webapp,
as well as responses to the once-every-50-seconds
presence pings.
Now our dictionary of users only has these
two fields in the value:
- activity_timestamp
- idle_timestamp
Example data:
{
6: Object { idle_timestamp: 1585746028 },
7: Object { active_timestamp: 1585745774 },
8: Object { active_timestamp: 1585745578,
idle_timestamp: 1585745400}
}
We only send the slimmer type of payload
to clients that have set `slim_presence`
to True.
Note that this commit does not change the format
of the event data, which still looks like this:
{
website: {
client: 'website',
pushable: false,
status: 'active',
timestamp: 1585745225
}
}
Before this commit, presence used get_realm_count()
to determine whether a realm was "small" (and thus
should show all human users in the buddy list, even
humans that had not been active in a while).
The `get_realm_count` function--despite a very wrong,
misleading comment--was including bots in its count.
The new function truly counts only active humans
(and no bots).
Because we were overcounting users before this change,
we should technically adjust `BIG_REALM_COUNT` down
by some amount to reflect our original intention there
on the parameter. I'm leaving it alone for now, though,
since we've improved the performance of the buddy list
over time, and it's probably fine if a few "big" realms
get re-classified as small realms (and show more users)
by virtue of this change.
(Also note that this cutoff value only affects the
"normal" view of the buddy list; both small realms
and large realms will show long-inactive users if you
do searches.)
Fixes#14215
This cleans up the handoff of page_params
data between ui_init and modules that
take over ownership of page_params-derived
data.
Read the long comment in ui_init for a bit
more context.
Most of this diff is actually test cleanup.
And a lot of the diff to "real" code is
just glorified `s/page_params/params/`
in the `initialize` functions.
One little oddity is that we don't actually
surrender ownership of `page_params.user_id`
to `people.js`. We could plausibly sweep
the rest of the codebase to just use
`people.my_user_id()` consistently, but it's
not a super high priority thing to fix,
since the value never changes.
The stream_data situation is a bit messy,
since we consume `page_params` data in the
initialize() function in addition to the
`params` data we "own". I added a comment
there and intend to follow up. I tried
to mostly avoid the "word soup" by extracting
three locals at the top.
Finally, I don't touch `alert_words` yet,
despite it also doing the delete-page-params-data
dance. The problem is that `alert_words`
doesn't have a proper `initialize()`. We
should clean that up and have it use a
`Map` internally, too.
This should return us to a situation where we won't get blueslip
browser error reporting for users created while a device was offline
just before it reloads.
In the next commit we're going to change what the
server sends for the following:
- page_params
- server responses to /json/users/me/presence
We will **not** yet be changing the format of the data
that we get in events when users update their presence.
It's also just a bit in flux what our final formats
will be for various presence payloads, and different
optimizations may lead us to use different data
structures in different payloads.
So for now we decouple these two things:
raw_info: this is intended to represent a
snapshot of the latest data from the
server, including some data like
timestamps that are only used
in downstream calculations and not
user-facing
exports.presence_info: this is calculated
info for modules like buddy_data that
just need to know active vs. idle and
last_active_date
Another change that happens here is we rename
set_info_for_user to update_info_for_event,
which just makes it clear that the function
expects data in the "event" format (as opposed
to the format for page_params or server
responses).
As of now keeping the intermediate raw_info data
around feels slightly awkward, because we just
immediately calculate presence_info for any kind
of update. This may be sorta surprising if you
just skim the code and see the various timeout
constants. You would think we might be automatically
expiring "active" statuses in the client due to
the simple passage of time, but in fact the precise
places we do this are all triggered by new data
from the server and we re-calculate statuses
immediately.
(There are indirect ways that clients
have timing logic, since they ask the
server for new data at various intervals, but a
smarter client could simply expire users on its
own, or at least with a more efficient transfer
of info between it and the server. One of
the thing that complicates client-side logic
is that server and client clocks may be out
of sync. Also, it's not inherently super expensive
to get updates from the server.)
We had a plan at some point to use this to display a phone icon or
something for users who would receive push notifications if you
messaged them. IT's not clear that feature was a good idea in any
case, but it certainly shouldn't be synced as presence data; it would
change >100x less often than the rest of presence and so should likely
be synced differently, maybe as a property on user. So it's best to
delete this prototype.
Since it took a lot of effort to debug the original issue that caused
us to introduce suspect_offline, it seems worth writing a comment
explaining why we won't see that issue here.
This flag affects page_params and the
payload you get back from POSTs to this
url:
users/me/presence
The flag does not yet affect the
presence events that get sent to a
client.
This required lots of manual testing:
- search/navigate user presence
- send PM and mention user
- pay attention to compose fade
- send stream msg and mention user
- open Private Messages in top-left and click
- test unread counts
- invite user who already has account
- search for users in search bar
- check user settings
- User Groups
- Users
- Deactivated Users
- Bots
- create a bot
- mention user groups
- send group PM then click on lower right
- view/edit/create streams
If there are still pieces of code that don't convert
ids to ints, the code should still work but report
blueslip errors.
I try to mostly convert user_ids to ints in the callers,
since often the callers are dealing with small amounts
of data, like user ids from huddles.
This commit was originally automatically generated using `tools/lint
--only=eslint --fix`. It was then modified by tabbott to contain only
changes to a set of files that are unlikely to result in significant
merge conflicts with any open pull request, excluding about 20 files.
His plan is to merge the remaining changes with more precise care,
potentially involving merging parts of conflicting pull requests
before running the `eslint --fix` operation.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
With webpack, variables declared in each file are already file-local
(Global variables need to be explicitly exported), so these IIFEs are
no longer needed.
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
This is the preferred way to check that a user
id belongs to the current user.
We have a recent bug where the current user's
circle doesn't turn green right away. It's not
clear this is the fix, though. (It's hard to
repro locally.)
For many years we have been excluding the current user
from the buddy list, since their presence is kind
of implicit, and it saves a line of real estate.
This commit removes various user-is-me checks
and puts the user back for the following reasons:
* explicit is better
* newbies will be less confused when they
can see they're actually online
* even long-time users like myself will
feel more comfortable if it's just there
* having yourself in the buddy list facilitates
things like checking your presence or sending
yourself a message
* showing "me" reinforces the meaning of the
green circle (if my circle is green and I'm
active, then others with green circles must
be active too)
* If you're literally the first user in the
realm, you can now see what the buddy list
looks like and try out the chevron menu.
The biggest tradeoff here is the opportunity cost.
For an org with more people than fit on the screen,
we put the Nth person below the fold to show "me".
I think that's fine--users can still scroll or
search.
This commit doesn't do anything special with the
current user in terms of sorting them higher in the
list or giving specific styling.
Fixes#10476
We reduce nesting of code by just early-exiting
for the `is_current_user` check.
This also forces us to be a bit more thorough
with our tests if we want to maintain line
coverage.
This is part of work to break some of our
nastier circular dependencies in preparation
for our es6 migration.
This commit should facilitate loading leaf-like
modules such as people.js before all of the things
that reload.js depends on.
There was previously a race condition where reload.is_in_progress was
set after `activity.js` sent the presence request to the server, but
before we process the response; in that race condition, we still
shouldn't send blueslip errors to the server.
This commit prepares the frontend code to be consumed by webpack.
It is a hack: In theory, modules should be declaring and importing the
modules they depend on and the globals they expose directly.
However, that requires significant per-module work, which we don't
really want to block moving our toolchain to webpack on.
So we expose the modules by setting window.varName = varName; as
needed in the js files.
We never make an actionable distinction between the "unknown"
presence status and the "offline" status, so we now
just use "offline" as the status for persons who don't
have recent presence records that the client knows about.
(Usually, users without presence rows have never been online,
or they have been deactivated, or they have been offline so long
that they don't show up in our date-limited queries.)
For bots and users who have not logged in for a long time the presence information is not known. For the these users make the presence indicator hidden.
For small-ish realms (<= 250 users), we ensure that the presence
info includes all realm users the front end knows about, even in
cases where the server sends down a slimmed version of presence
data. We make the users "offline" by default, of course.
This commit sets us up to optimize larger realms without concerns
of breaking small realms. Small realms may want to continue to
show all users, even users who may have been offline several weeks,
since it doesn't clutter their API as much as it would for big
realms.
Most of this code was simply moved from activity.js with some
minor renaming of functions like set_presence_info -> set_info.
Some functions were slightly nontrivial extractions:
is_not_offline:
came from activity.huddle_fraction_present
get_status/get_mobile:
simple getters
set_user_status:
partial extraction from activity.set_user_status
last_active_date:
pulled out of admin.js code
We also fixed activity.filter_and_sort to take user_ids.