Previously the emoji_status set by the user would only be seen a few
places, it was decided that it would be useful to show the
emoji_status in a few additional other places as well.
Use the status_emoji template to show the status emoji in the
message_body and also implement live update behavior.
With refactor and minor edits by Yash RE.
Co-authored-by: YashRE42 <33805964+YashRE42@users.noreply.github.com>
Previously, we would call `rerender_messages_view()` in order to
rerender messages after user renames or avatar updates. This would
lead to rerendering the entire message list for every change,
regardless of whether any specific message had changed or not.
This used to be acceptable because user renames and avatar updates
were rare events, however, as we plan to show user status emoji near
user names and updates to those would be more frequent than is
affordable, this commit implements
`rerender_messages_view_for_user(user_id)` which only rerenders
messages which have actually been changed.
This commit is, thus, both an optimisation for the existing code and a
prep-commit for the user status emoji.
This data structure has never been one that we actually render into
the DOM; instead, its role is to support clicking into view that
contain muted streams and topics quickly.
This downgrade makes that situation much more explicit, and is also
useful refactoring to help simpify the upcoming changes in #16746.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
ES and TypeScript modules are strict by default and don’t need this
directive. ESLint will remind us to add it to new CommonJS files and
remove it from ES and TypeScript modules.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
This is done to decouple our message view related update events
from MessageListData as there are plans to create multiple
MessageListData objects. Instead we update the `stored_messages`
which tracks the complete data for all messages.
This commit was originally automatically generated using `tools/lint
--only=eslint --fix`. It was then modified by tabbott to contain only
changes to a set of files that are unlikely to result in significant
merge conflicts with any open pull request, excluding about 20 files.
His plan is to merge the remaining changes with more precise care,
potentially involving merging parts of conflicting pull requests
before running the `eslint --fix` operation.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
With webpack, variables declared in each file are already file-local
(Global variables need to be explicitly exported), so these IIFEs are
no longer needed.
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
This commit prepares the frontend code to be consumed by webpack.
It is a hack: In theory, modules should be declaring and importing the
modules they depend on and the globals they expose directly.
However, that requires significant per-module work, which we don't
really want to block moving our toolchain to webpack on.
So we expose the modules by setting window.varName = varName; as
needed in the js files.
We now sweep all active messages for avatar changes and update
the message items and re-render, rather than patching the
DOM. This avoids some quirks that happen when subsequent messages
get sent and we re-render previous messages out of the message
store.
Our approach here is similar to how we do full-name updates.
We use to have client-side logic that would append timestamps
or random numbers to avatar URLs to force browsers to
refresh their cache.
We no longer need this now that the back end maintains
versions for avatar changes and puts the version in the URLs.
Note that this only works for people who are currently logged in.
Folks that log in after you may pick up the old full name from
the message. (I'll address this in a separate commit.)
Most of the magic happens in message_live_update.update_avatar().
The prior code was buggy, as it was using person.id instead of
person.user_id, and it was not setting the image resolution.
When we change a stream name, we now use the stream id as the
key to find messages we need to live update. This eliminates
some possible race conditions from two users renaming a stream.
This commit introduces message_live_update.js.
The new call stack is this:
subs.update_subscription_properties
subs.update_stream_name
message_live_update.update_stream_name
message_list.update_stream_name