zulip/static/js/ui_init.js

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"use strict";
const _ = require("lodash");
const generated_emoji_codes = require("../generated/emoji/emoji_codes.json");
const generated_pygments_data = require("../generated/pygments_data.json");
const emoji = require("../shared/js/emoji");
const fenced_code = require("../shared/js/fenced_code");
const render_edit_content_button = require("../templates/edit_content_button.hbs");
const echo = require("./echo");
const emojisets = require("./emojisets");
const markdown_config = require("./markdown_config");
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const people = require("./people");
const pm_conversations = require("./pm_conversations");
const topic_zoom = require("./topic_zoom");
markdown: Add helper configuration for mobile. This refactoring is the first step toward sharing our markdown code with mobile. This focuses on the Zulip layer, not the underlying third party `marked` library. In this commit we do a one-time initialization to wire up the markdown functions, but after further discussions with Greg, it might make more sense to just pass in helpers on every use of markdown (which is generally only once per sent message). I'll address that in follow-up commits. Even though it looks like a pretty invasive change, you will note that we barely needed to modify the node tests to make this pass. And we have pretty decent test coverage here. All of the places where we used to depend on other Zulip modules now use helper functions that any client (e.g. mobile) can configure themselves. Or course, in the webapp, we configure these from modules like people/stream_data/hash_util/etc. Even in places where markdown used to deal directly with data structures from other modules, we now use functions. We may revisit this in a future commit, and we might just pass data directly for certain things. I decided to keep the helpers data structure completely flat, so we don't have ugly nested names like `helpers.emoji.get_emoji_codepoint`. Because of this, some of the names aren't 1:1, which I think is fine. For example, we map `user_groups.is_member_of` to `is_member_of_user_group`. It's likely that mobile already has different names for their versions of these functions, so trying for fake consistency would only help the webapp. In some cases, I think the webapp functions have names that could be improved, but we can clean that up in future commits, and since the names aren't coupled to markdown itself (i.e. only the config), we will be less constrained. It's worth noting that `marked` has an `options` data structure that it uses for configuration, but I didn't piggyback onto it, since the `marked` options are more at the lexing/parsing layer vs. the app-data layer stuff that our helpers mostly help with. Hopefully it's obvious why I just put helpers in the top-level namespace for the module rather than passing it around through multiple layers of the parser. There were a couple places in markdown where we were doing awkward `hasOwnProperty` checks for emoji-related stuff. Now we use the Python principle of ask-forgiveness-not-permission and just handle the getters returning falsy data. (It should be `undefined`, but any falsy value is unworkable in the places I changed, so I use the simpler, less brittle form.) We also break our direct dependency on `emoji_codes.json` (with some help from the prior commit). In one place I rename streamName to stream_name, fixing up an ancient naming violation that goes way back to before this code was even extracted away from echo.js. I didn't bother to split this out into a separate commit, since 2 of the 4 lines would be immediately re-modified in the subsequent commit. Note that we still depend on `fenced_code` via the global namespace, instead of simply requiring it directly or injecting it. The reason I'm postponing any action there is that we'll have to change things once we move markdown into a shared library. (The most likely outcome is that we'll rename/move both files at the same time and fix the namespace/require details as part of that commit.) Also the markdown code still relies on `_` being available in the global namespace. We aren't quite ready to share code with mobile yet, but the underscore dependency should not be problematic, since mobile already uses underscore to use the webapp's shared typing_status module.
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// This is where most of our initialization takes place.
// TODO: Organize it a lot better. In particular, move bigger
// functions to other modules.
/* We use 'visibility' rather than 'display' and jQuery's show() / hide(),
because we want to reserve space for the email address. This avoids
things jumping around slightly when the email address is shown. */
let current_message_hover;
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function message_unhover() {
if (current_message_hover === undefined) {
return;
}
current_message_hover.find("span.edit_content").html("");
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current_message_hover = undefined;
}
function message_hover(message_row) {
const id = rows.id(message_row);
if (current_message_hover && rows.id(current_message_hover) === id) {
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return;
}
// Don't allow on-hover editing for local-only messages
if (message_row.hasClass("local")) {
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return;
}
const message = current_msg_list.get(rows.id(message_row));
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message_unhover();
current_message_hover = message_row;
if (!message_edit.is_topic_editable(message)) {
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// The actions and reactions icon hover logic is handled entirely by CSS
return;
}
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// But the message edit hover icon is determined by whether the message is still editable
const is_message_editable =
message_edit.get_editability(message) === message_edit.editability_types.FULL;
const args = {
is_editable: is_message_editable && !message.status_message,
msg_id: id,
};
message_row.find(".edit_content").html(render_edit_content_button(args));
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}
exports.initialize_kitchen_sink_stuff = function () {
// TODO:
// This function is a historical dumping ground
// for lots of miscellaneous setup. Almost all of
// the code here can probably be moved to more
// specific-purpose modules like message_viewport.js.
const throttled_mousewheelhandler = _.throttle((e, delta) => {
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// Most of the mouse wheel's work will be handled by the
// scroll handler, but when we're at the top or bottom of the
// page, the pointer may still need to move.
if (delta < 0 && message_viewport.at_top()) {
navigate.up();
} else if (delta > 0 && message_viewport.at_bottom()) {
navigate.down();
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}
message_viewport.set_last_movement_direction(delta);
}, 50);
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message_viewport.message_pane.on("wheel", (e) => {
const delta = e.originalEvent.deltaY;
if (!overlays.is_active()) {
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// In the message view, we use a throttled mousewheel handler.
throttled_mousewheelhandler(e, delta);
}
// If in a modal, we neither handle the event nor
// preventDefault, allowing the modal to scroll normally.
});
$(window).on("resize", _.throttle(resize.handler, 50));
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// Scrolling in overlays. input boxes, and other elements that
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// explicitly scroll should not scroll the main view. Stop
// propagation in all cases. Also, ignore the event if the
// element is already at the top or bottom. Otherwise we get a
// new scroll event on the parent (?).
$(".modal-body, .scrolling_list, input, textarea").on("wheel", function (e) {
const self = ui.get_scroll_element($(this));
const scroll = self.scrollTop();
const delta = e.originalEvent.deltaY;
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// The -1 fudge factor is important here due to rounding errors. Better
// to err on the side of not scrolling.
const max_scroll = self.prop("scrollHeight") - self.innerHeight() - 1;
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e.stopPropagation();
if ((delta < 0 && scroll <= 0) || (delta > 0 && scroll >= max_scroll)) {
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e.preventDefault();
}
});
// Ignore wheel events in the compose area which weren't already handled above.
$("#compose").on("wheel", (e) => {
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e.stopPropagation();
e.preventDefault();
});
// A little hackish, because it doesn't seem to totally get us the
// exact right width for the floating_recipient_bar and compose
// box, but, close enough for now.
resize.handler();
if (!page_params.left_side_userlist) {
$("#navbar-buttons").addClass("right-userlist");
}
if (page_params.high_contrast_mode) {
$("body").addClass("high-contrast");
}
if (!page_params.dense_mode) {
$("body").addClass("less_dense_mode");
} else {
$("body").addClass("more_dense_mode");
}
$("#main_div").on("mouseover", ".message_table .message_row", function () {
const row = $(this).closest(".message_row");
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message_hover(row);
});
$("#main_div").on("mouseleave", ".message_table .message_row", () => {
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message_unhover();
});
$("#main_div").on("mouseover", ".sender_info_hover", function () {
const row = $(this).closest(".message_row");
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row.addClass("sender_name_hovered");
});
$("#main_div").on("mouseout", ".sender_info_hover", function () {
const row = $(this).closest(".message_row");
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row.removeClass("sender_name_hovered");
});
$("#main_div").on("mouseenter", ".youtube-video a", function () {
$(this).addClass("fa fa-play");
});
$("#main_div").on("mouseleave", ".youtube-video a", function () {
$(this).removeClass("fa fa-play");
});
$("#main_div").on("mouseenter", ".embed-video a", function () {
const elem = $(this);
// Set image height and css vars for play button position, if not done already
const setPosition = !elem.data("entered-before");
if (setPosition) {
const imgW = elem.find("img")[0].width;
const imgH = elem.find("img")[0].height;
// Ensure height doesn't change on mouse enter
elem.css("height", `${imgH}px`);
// variables to set play button position
const marginLeft = (imgW - 30) / 2;
const marginTop = (imgH - 26) / 2;
elem.css("--margin-left", `${marginLeft}px`).css("--margin-top", `${marginTop}px`);
elem.data("entered-before", true);
}
elem.addClass("fa fa-play");
});
$("#main_div").on("mouseleave", ".embed-video a", function () {
$(this).removeClass("fa fa-play");
});
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$("#subscriptions_table").on("mouseover", ".subscription_header", function () {
$(this).addClass("active");
});
$("#subscriptions_table").on("mouseout", ".subscription_header", function () {
$(this).removeClass("active");
});
$("#stream_message_recipient_stream").on("blur", function () {
ui_util.decorate_stream_bar(this.value, $("#stream-message .message_header_stream"), true);
});
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$(window).on("blur", () => {
$(document.body).addClass("window_blurred");
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});
$(window).on("focus", () => {
$(document.body).removeClass("window_blurred");
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});
$(document).on("message_selected.zulip", (event) => {
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if (current_msg_list !== event.msg_list) {
return;
}
if (event.id === -1) {
// If the message list is empty, don't do anything
return;
}
const row = event.msg_list.get_row(event.id);
$(".selected_message").removeClass("selected_message");
row.addClass("selected_message");
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if (event.then_scroll) {
if (row.length === 0) {
const row_from_dom = current_msg_list.get_row(event.id);
const messages = event.msg_list.all_messages();
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blueslip.debug("message_selected missing selected row", {
previously_selected_id: event.previously_selected_id,
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selected_id: event.id,
selected_idx: event.msg_list.selected_idx(),
selected_idx_exact: messages.indexOf(event.msg_list.get(event.id)),
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render_start: event.msg_list.view._render_win_start,
render_end: event.msg_list.view._render_win_end,
selected_id_from_idx: messages[event.msg_list.selected_idx()].id,
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msg_list_sorted: _.isEqual(
messages.map((message) => message.id),
current_msg_list
.all_messages()
.map((message) => message.id)
.sort(),
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),
found_in_dom: row_from_dom.length,
});
}
if (event.target_scroll_offset !== undefined) {
current_msg_list.view.set_message_offset(event.target_scroll_offset);
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} else {
// Scroll to place the message within the current view;
// but if this is the initial placement of the pointer,
// just place it in the very center
message_viewport.recenter_view(row, {
from_scroll: event.from_scroll,
force_center: event.previously_selected_id === -1,
});
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}
}
});
$("#main_div").on("mouseenter", ".message_time", (e) => {
const time_elem = $(e.target);
const row = time_elem.closest(".message_row");
const message = current_msg_list.get(rows.id(row));
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timerender.set_full_datetime(message, time_elem);
});
$("#streams_header h4").tooltip({placement: "right", animation: false});
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$('#streams_header i[data-toggle="tooltip"]').tooltip({placement: "left", animation: false});
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$("#userlist-header #userlist-title").tooltip({placement: "right", animation: false});
$("#userlist-header #user_filter_icon").tooltip({placement: "left", animation: false});
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$('.message_failed i[data-toggle="tooltip"]').tooltip();
$('.copy_message[data-toggle="tooltip"]').tooltip();
// We disable animations here because they can cause the tooltip
// to change shape while fading away in weird way.
$("#keyboard-icon").tooltip({placement: "left", animation: false});
$("body").on("mouseover", ".message_edit_content", function () {
$(this).closest(".message_row").find(".copy_message").show();
});
$("body").on("mouseout", ".message_edit_content", function () {
$(this).closest(".message_row").find(".copy_message").hide();
});
$("body").on("mouseenter", ".copy_message", function () {
$(this).show();
$(this).tooltip("show");
});
$("body").on("mouseleave", ".copy_message", function () {
$(this).tooltip("hide");
});
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if (!page_params.realm_allow_message_editing) {
$("#edit-message-hotkey-help").hide();
}
if (page_params.realm_presence_disabled) {
$("#user-list").hide();
}
};
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exports.initialize_everything = function () {
/*
When we initialize our various modules, a lot
of them will consume data from the server
in the form of `page_params`.
The global `page_params` var is basically
a massive dictionary with all the information
that the client needs to run the app. Here
are some examples of what it includes:
- all of the user's user-specific settings
- all realm-specific settings that are
pertinent to the user
- info about streams/subscribers on the realm
- realm settings
- info about all the other users
- some fairly dynamic data, like which of
the other users are "present"
Except for the actual Zulip messages, basically
any data that you see in the app soon after page
load comes from `page_params`.
## Mostly static data
Now, we mostly leave `page_params` intact through
the duration of the app. Most of the data in
`page_params` is fairly static in nature, and we
will simply update it for basic changes like
the following (meant as examples, not gospel):
- I changed my 24-hour time preference.
- The realm admin changed who can edit topics.
- The team's realm icon has changed.
- I switched from day mode to night mode.
Especially for things that are settings-related,
we rarely abstract away the data from `page_params`.
As of this writing, over 90 modules refer directly
to `page_params` for some reason or another.
## Dynamic data
Some of the data in `page_params` is either
more highly dynamic than settings data, or
has more performance requirements than
simple settings data, or both. Examples
include:
- tracking all users (we want to have
multiple Maps to find users, for example)
- tracking all streams
- tracking presence data
- tracking user groups and bots
- tracking recent PMs
Using stream data as an example, we use a
module called `stream_data` to actually track
all the info about the streams that a user
can know about. We populate this module
with data from `page_params`, but thereafter
`stream_data.js` "owns" the stream data:
- other modules should ask `stream_data`
for stuff (and not go to `page_params`)
- when server events come in, they should
be processed by stream_data to update
its own data structures
To help enforce this paradigm, we do the
following:
- only pass `stream_data` what it needs
from `page_params`
- delete the reference to data owned by
`stream_data` in `page_params` itself
*/
function pop_fields(...fields) {
const result = {};
for (const field of fields) {
result[field] = page_params[field];
delete page_params[field];
}
return result;
}
const alert_words_params = pop_fields("alert_words");
const emoji_params = pop_fields("realm_emoji");
const bot_params = pop_fields("realm_bots");
const people_params = pop_fields("realm_users", "realm_non_active_users", "cross_realm_bots");
const pm_conversations_params = pop_fields("recent_private_conversations");
const presence_params = pop_fields("presences", "initial_servertime");
const stream_data_params = pop_fields(
"subscriptions",
"unsubscribed",
"never_subscribed",
"realm_default_streams",
);
const user_groups_params = pop_fields("realm_user_groups");
const user_status_params = pop_fields("user_status");
alert_words.initialize(alert_words_params);
emojisets.initialize();
people.initialize(page_params.user_id, people_params);
scroll_bar.initialize();
message_viewport.initialize();
exports.initialize_kitchen_sink_stuff();
echo.initialize();
stream_color.initialize();
stream_edit.initialize();
stream_data.initialize(stream_data_params);
pm_conversations.recent.initialize(pm_conversations_params);
muting.initialize();
subs.initialize();
stream_list.initialize();
condense.initialize();
spoilers.initialize();
lightbox.initialize();
click_handlers.initialize();
copy_and_paste.initialize();
overlays.initialize();
invite.initialize();
timerender.initialize();
message_view_header.initialize();
server_events.initialize();
user_status.initialize(user_status_params);
compose_pm_pill.initialize();
search_pill_widget.initialize();
reload.initialize();
user_groups.initialize(user_groups_params);
unread.initialize();
bot_data.initialize(bot_params); // Must happen after people.initialize()
message_fetch.initialize();
message_scroll.initialize();
emoji.initialize({
realm_emoji: emoji_params.realm_emoji,
emoji_codes: generated_emoji_codes,
});
markdown.initialize(page_params.realm_filters, markdown_config.get_helpers());
compose.initialize();
composebox_typeahead.initialize(); // Must happen after compose.initialize()
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search.initialize();
tutorial.initialize();
notifications.initialize();
gear_menu.initialize();
presence.initialize(presence_params);
settings_panel_menu.initialize();
settings_sections.initialize();
settings_toggle.initialize();
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hashchange.initialize();
unread_ui.initialize();
activity.initialize();
emoji_picker.initialize();
pm_list.initialize();
topic_list.initialize();
topic_zoom.initialize();
drafts.initialize();
sending messages: Extract sent_messages.js. This commit extract send_messages.js to clean up code related to the following things: * sending data to /json/report_send_time * restarting the event loop if events don't arrive on time The code related to /json/report changes the following ways: * We track the state almost completely in the new send_messages.js module, with other modules just making one-line calls. * We no longer send "displayed" times to the servers, since we were kind of lying about them anyway. * We now explicitly track the state of each single sent message in its own object. * We now look up data related to the messages by local_id, instead of message_id. The problem with message_id was that is was mutable. Now we use local_id, and we extend the local_id concept to messages that don't get rendered client side. We no longer need to react to the 'message_id_changed' event to change our hash key. * The code used to live in many places: * various big chunks were scattered among compose.js, and those were all moved or reduced to one-line calls into the new module * echo.js continues to make basically one-line calls, but it no longer calls compose.report_as_received(), nor does it set the "start" time. * message_util.js used to report received events, but only when they finally got drawn in the home view; this code is gone now The code related to restarting the event loop if events don't arrive changes as follows: * The timer now gets set up from within send_messages.message_state.report_server_ack, where we can easily inspect the current state of the possibly-still-in-flight message. * The code to confirm that an event was received happens now in server_events.js, rather than later, so that we don't falsely blame the event loop for a downstream bug. (Plus it's easier to just do it one place.) This change removes a fair amount of code from our node tests. Some of the removal is good stuff related to us completing killing off unnecessary code. Other removals are more expediency-driven, and we should make another sweep at ramping up our coverage on compose.js, with possibly a little more mocking of the new `send_messages` code layer, since it's now abstracted better. There is also some minor cleanup to echo.resend_message() in this commit. See #5968 for a detailed breakdown of the changes.
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sent_messages.initialize();
hotspots.initialize();
ui.initialize();
panels.initialize();
typing.initialize();
starred_messages.initialize();
user_status_ui.initialize();
fenced_code.initialize(generated_pygments_data);
};
$(() => {
blueslip.measure_time("initialize_everything", () => {
exports.initialize_everything();
});
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});