zulip/static/js/transmit.js

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var transmit = (function () {
var exports = {};
var socket;
exports.initialize = function () {
// We initialize the socket inside a function so that this code
// runs after `csrf_token` is initialized in setup.js.
if (page_params.use_websockets) {
socket = new Socket("/sockjs");
}
// For debugging. The socket will eventually move out of this file anyway.
exports._socket = socket;
};
function send_message_socket(request, success, error) {
request.socket_user_agent = navigator.userAgent;
socket.send(request, success, function (type, resp) {
var err_msg = "Error sending message";
if (type === 'response') {
err_msg += ": " + resp.msg;
}
error(err_msg);
});
}
function send_message_ajax(request, success, error) {
channel.post({
url: '/json/messages',
data: request,
success: success,
error: function (xhr, error_type) {
if (error_type !== 'timeout' && reload_state.is_pending()) {
// The error might be due to the server changing
reload.initiate({immediate: true,
save_pointer: true,
save_narrow: true,
save_compose: true,
send_after_reload: true});
return;
}
var response = channel.xhr_error_message("Error sending message", xhr);
error(response);
},
});
}
exports.send_message = function (request, on_success, error) {
function success(data) {
// Call back to our callers to do things like closing the compose
// box and turning off spinners and reifying locally echoed messages.
on_success(data);
// Once everything is done, get ready to report times to the server.
sent_messages.report_server_ack(request.local_id);
}
if (page_params.use_websockets) {
send_message_socket(request, success, error);
} else {
send_message_ajax(request, success, error);
}
};
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exports.reply_message = function (opts) {
// This code does an application-triggered reply to a message (as
// opposed to the user themselves doing it). Its only use case
// for now is experimental widget-aware bots, so treat this as
// somewhat beta code. To understand the use case, think of a
// bot that wants to give users 3 or 4 canned replies to some
// choice, but it wants to front-end each of these options
// with a one-click button. This function is part of that architecture.
var message = opts.message;
var content = opts.content;
function success() {
// TODO: If server response comes back before the message event,
// we could show it earlier, although that creates some
// complexity. For now do nothing. (Note that send_message
// already handles things like reporting times to the server.)
}
function error() {
// TODO: In our current use case, which is widgets, to meaningfully
// handle errors, we would want the widget to provide some
// kind of callback to us so it can do some appropriate UI.
// For now do nothing.
}
var locally_echoed = false;
var local_id = sent_messages.get_new_local_id();
var reply = {
sender_id: page_params.user_id,
queue_id: page_params.queue_id,
local_id: local_id,
};
sent_messages.start_tracking_message({
local_id: local_id,
locally_echoed: locally_echoed,
});
if (message.type === 'stream') {
var stream = message.stream;
var mention = people.get_mention_syntax(message.sender_full_name, message.sender_id);
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content = mention + ' ' + content;
reply.type = 'stream';
reply.to = stream;
reply.content = content;
util.set_message_topic(reply, util.get_message_topic(message));
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transmit.send_message(reply, success, error);
return;
}
if (message.type === 'private') {
var pm_recipient = people.pm_reply_to(message);
reply.type = 'private';
reply.to = JSON.stringify(pm_recipient.split(','));
reply.content = content;
transmit.send_message(reply, success, error);
return;
}
blueslip.error('unknown message type: ' + message.type);
};
return exports;
}());
if (typeof module !== 'undefined') {
module.exports = transmit;
}
window.transmit = transmit;