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# Writing a new application feature
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The changes needed to add a new feature will vary, of course, but this
document provides a general outline of what you may need to do, as well
as an example of the specific steps needed to add a new feature: adding
a new option to the application that is dynamically synced through the
data system in real-time to all browsers the user may have open.
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As you read this, you may find you need to learn about Zulip's
real-time push system; the
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[real-time push and events ](../subsystems/events-system.md )
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documentation has a detailed explanation of how everything works. You
may also find it beneficial to read Zulip's
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[architectural overview ](../overview/architecture-overview.md ).
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Zulip is a web application built using the
[Django framework ](https://www.djangoproject.com/ ), and some of the
processes listed in this tutorial, such as database migrations and
tests, use Django's tooling.
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Zulip's [directory structure ](../overview/directory-structure.md )
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will also be helpful to review when creating a new feature. Many
aspects of the structure will be familiar to Django developers. Visit
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[Django's documentation ](https://docs.djangoproject.com/en/5.0/#index-first-steps )
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for more information about how Django projects are typically
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organized. And finally, the
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[message sending ](../subsystems/sending-messages.md ) documentation on
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the additional complexity involved in sending messages.
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## General process
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### Files impacted
This tutorial will walk through adding a new feature to a Realm (an
organization in Zulip). The following files are involved in the process:
**Backend**
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- `zerver/models/realms.py` : Defines the database model.
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- `zerver/views/realm.py` : The view function that implements the API endpoint
for editing realm objects.
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- `zerver/actions/realm_settings.py` : Contains code for updating and interacting with the database.
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- `zerver/lib/events.py` : Ensures that the state Zulip sends to clients is always
consistent and correct.
**Frontend**
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- `web/templates/settings/organization_permissions_admin.hbs` : defines
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the structure of the admin permissions page (checkboxes for each organization
permission setting).
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- `web/src/settings_org.js` : handles organization setting form submission.
- `web/src/server_events_dispatch.js` : handles events coming from the server
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(ex: pushing an organization change to other open browsers and updating
the application's state).
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**Backend testing**
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- `zerver/tests/test_realm.py` : end-to-end API tests for updating realm settings.
- `zerver/tests/test_events.py` : tests for possible race bugs in the
zerver/lib/events.py implementation.
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**Frontend testing**
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- `web/e2e-tests/admin.test.ts` : end-to-end tests for the organization
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admin settings pages.
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- `web/tests/dispatch.test.js`
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**Documentation**
- `zerver/openapi/zulip.yaml` : OpenAPI definitions for the Zulip REST API.
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- `api_docs/changelog.md` : documentation listing all changes to the Zulip Server API.
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- `help/...` : end user facing documentation (Help Center) for the application.
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### Adding a field to the database
**Update the model:** The server accesses the underlying database in
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`zerver/models/realms.py` . Add a new field in the appropriate class.
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**Create and run the migration:** To create and apply a migration, run the
following commands:
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```bash
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./manage.py makemigrations
./manage.py migrate
```
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It's highly recommended to read our
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[database migration documentation ](../subsystems/schema-migrations.md )
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to learn more about creating and applying database migrations.
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**Test your changes:** Once you've run the migration, [restart the
development
server](../development/remote.md#running-the-development-server).
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### Backend changes
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We have a framework that automatically handles many of the steps for the
most common types of UserProfile and Realm settings. We refer to this as the
`property_types` framework. However, it is valuable to understand
the flow of events even if the `property_types` framework means you don't
have to write much code for a new setting.
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**Database interaction:** Add any necessary code for updating and
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interacting with the database in `zerver/actions/realm_settings.py` . It should
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update the database and send an event announcing the change.
**Application state:** Modify the `fetch_initial_state_data` and
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`apply_event` functions in `zerver/lib/events.py` to update the state
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based on the event you just created.
**Backend implementation:** Make any other modifications to the backend
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required for your feature to do what it's supposed to do (this will
be unique to the feature you're implementing).
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**New views:** Add any new application views to `zproject/urls.py` , or
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update the appropriate existing view in `zerver/views/` . This
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includes both views that serve HTML (new pages on Zulip) as well as new
API endpoints that serve JSON-formatted data.
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**Testing:** At the very least, add a test of your event data flowing
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through the system in `test_events.py` and an API test (e.g., for a
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Realm setting, in `test_realm.py` ).
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### Frontend changes
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**JavaScript/TypeScript:** Zulip's JavaScript and TypeScript sources are
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located in the directory `web/src/` . The exact files you may need to change
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depend on your feature. If you've added a new event that is sent to clients,
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be sure to add a handler for it in `web/src/server_events_dispatch.js` .
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**CSS:** The primary CSS file is `web/styles/zulip.css` . If your new
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feature requires UI changes, you may need to add additional CSS to this
file.
**Templates:** The initial page structure is rendered via Jinja2
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templates located in `templates/zerver/app` . For JavaScript, Zulip uses
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Handlebars templates located in `web/templates` . Templates are
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precompiled as part of the build/deploy process.
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Zulip is fully internationalized, so when writing both HTML templates
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or JavaScript/TypeScript/Python code that generates user-facing strings, be sure to
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[tag those strings for translation ](../translating/translating.md ).
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**Testing:** There are two types of frontend tests: node-based unit
tests and blackbox end-to-end tests. The blackbox tests are run in a
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headless Chromium browser using Puppeteer and are located in
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`web/e2e-tests/` . The unit tests use Node's `assert`
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module are located in `web/tests/` . For more
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information on writing and running tests, see the
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[testing documentation ](../testing/testing.md ).
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### Documentation changes
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After implementing the new feature, you should document it and update
any existing documentation that might be relevant to the new feature.
For detailed information on the kinds of documentation Zulip has, see
[Documentation ](../documentation/overview.md ).
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**Help center documentation:** You will likely need to at least update,
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extend and link to articles in the `help/` directory that are related
to your new feature. [Writing help center articles ](../documentation/helpcenter.md )
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provides more detailed information about writing and editing feature
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`help/` directory articles.
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**API documentation:** A new feature will probably impact the REST API
documentation as well, which will mean updating `zerver/openapi/zulip.yaml`
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and modifying `api_docs/changelog.md` for a new feature
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level. [Documenting REST API endpoints ](../documentation/api.md )
explains Zulip's API documentation system and provides a step by step
guide to adding or updating documentation for an API endpoint.
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## Example feature
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This example describes the process of adding a new setting to Zulip: a
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flag that allows an admin to require topics on channel messages (the default
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behavior is that topics can have no subject). This flag is an
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actual Zulip feature. You can review [the original commit ](https://github.com/zulip/zulip/pull/5660/commits/aeeb81d3ff0e0cc201e891cec07e1d2cd0a2060d )
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in the Zulip repo. (This commit displays the work of setting up a checkbox
for the feature on the admin settings page, communicating and saving updates
to the setting to the database, and updating the state of the application
after the setting is updated. For the code that accomplishes the underlying
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task of requiring messages to have a topic, you can [view this commit ](https://github.com/zulip/zulip/commit/90e2f5053f5958b44ea9b2362cadcb076deaa975 ).)
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### Update the model
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First, update the database and model to store the new setting. Add a new
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boolean field, `mandatory_topics` , to the Realm model in
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`zerver/models/realms.py` .
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```diff
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# zerver/models/realms.py
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class Realm(models.Model):
# ...
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emails_restricted_to_domains = models.BooleanField(default=True)
invite_required = models.BooleanField(default=False)
+ mandatory_topics = models.BooleanField(default=False)
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```
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The Realm model also contains an attribute, `property_types` , which
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other backend functions use to handle most realm settings without any custom
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code for the setting (more on this process below). The attribute is a
dictionary, where the key is the name of the realm field and the value
is the field's type. Add the new field to the `property_types`
dictionary.
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```diff
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# zerver/models/realms.py
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class Realm(models.Model)
# ...
# Define the types of the various automatically managed properties
property_types = dict(
add_custom_emoji_policy=int,
allow_edit_history=bool,
# ...
+ mandatory_topics=bool,
# ...
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```
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**The majority of realm settings can be included in
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`property_types` .** However, there are some properties that need custom
logic and thus cannot use this framework. For example:
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- The realm `authentication_methods` attribute is a bitfield and needs
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additional code for validation and updating.
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- The `allow_message_editing` and `message_content_edit_limit_seconds`
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fields depend on one another, so they are also handled separately and
not included in `property_types` .
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When creating a realm property that is not a boolean, Text or
integer field, or when adding a field that is dependent on other fields,
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do not add the field to the `property_types` dictionary. The steps
below will point out where to write additional code for these cases.
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### Create the migration
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Create the migration file using the Django `makemigrations` command:
`./manage.py makemigrations` . Make sure to commit the generated file to git:
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`git add zerver/migrations/NNNN_realm_mandatory_topics.py`
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(NNNN is a number that is equal to the number of migrations.)
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If you run into problems, the
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[Django migration documentation ](https://docs.djangoproject.com/en/5.0/topics/migrations/ )
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is helpful.
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### Test your migration changes
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Apply the migration using Django's `migrate` command, `./manage.py migrate` :
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```console
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shell $ ./manage.py migrate
Operations to perform:
Synchronize unmigrated apps: staticfiles, analytics, pipeline
Apply all migrations: zilencer, confirmation, sessions, guardian, zerver, sites, auth, contenttypes
Synchronizing apps without migrations:
Creating tables...
Running deferred SQL...
Installing custom SQL...
Running migrations:
Rendering model states... DONE
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Applying zerver.NNNN_realm_mandatory_topics... OK
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```
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Once you've run the migration, [restart the development
server](../development/remote.md#running-the-development-server).
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### Handle database interactions
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Next, we will implement the backend part of this feature.
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Like typical apps, we will need our backend to update the database and
send some response to the client that made the request.
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Beyond that, we need to orchestrate notifications about the setting change
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to _other_ clients (or other users, if you will). Clients
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find out about settings through two closely related code paths. When a client
first contacts the server, the server sends the client its
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initial state. Subsequently, clients subscribe to "events," which can
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(among other things) indicate that settings have changed.
For the backend piece, we will need our action to make a call to `send_event`
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to send the event to clients that are active. We will also need to
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modify `fetch_initial_state_data` so that the new field is passed to
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clients. See [our event system docs ](../subsystems/events-system.md ) for all the
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gory details.
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Anyway, getting back to implementation details...
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If you are working on a feature that is in the realm `property_types`
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dictionary, you will not need to add code to `zerver/actions/realm_settings.py` , but
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we will describe what the process in that file does:
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In `zerver/actions/realm_settings.py` , the function `do_set_realm_property` takes
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in the name of a realm property to update and the value it should
have. This function updates the database and triggers an event to
notify clients about the change. It uses the field's type, specified
in the `Realm.property_types` dictionary, to validate the type of the
value before updating the property; this is primarily an assertion to
help catch coding mistakes, not to check for bad user input.
After updating the given realm field, `do_set_realm_property` creates
an 'update' event with the name of the property and the new value. It
then calls `send_event` , passing the event and the list of users whose
browser sessions should be notified as the second argument. The latter
argument can be a single user (if the setting is a personal one, like
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time display format), members in a particular channel only or all
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active users in a realm.
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```python
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# zerver/actions/realm_settings.py
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def do_set_realm_property(
realm: Realm, name: str, value: Any, *, acting_user: Optional[UserProfile]
) -> None:
"""Takes in a realm object, the name of an attribute to update, the
value to update and and the user who initiated the update.
"""
property_type = Realm.property_types[name]
assert isinstance(value, property_type), (
'Cannot update %s: %s is not an instance of %s' % (
name, value, property_type,))
setattr(realm, name, value)
realm.save(update_fields=[name])
event = dict(
type='realm',
op='update',
property=name,
value=value,
)
send_event(realm, event, active_user_ids(realm))
```
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If the new realm property being added does not fit into the
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`property_types` framework (such as the `authentication_methods`
field), you'll need to create a new function to explicitly update this
field and send an event. For example:
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```python
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# zerver/actions/realm_settings.py
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def do_set_realm_authentication_methods(
realm: Realm, authentication_methods: Dict[str, bool], *, acting_user: Optional[UserProfile]
) -> None:
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for key, value in authentication_methods.items():
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index = getattr(realm.authentication_methods, key).number
realm.authentication_methods.set_bit(index, int(value))
realm.save(update_fields=['authentication_methods'])
event = dict(
type="realm",
op="update_dict",
property='default',
data=dict(authentication_methods=realm.authentication_methods_dict())
)
send_event(realm, event, active_user_ids(realm))
```
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### Update application state
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`zerver/lib/events.py` contains code to ensure that your new setting is included
in the data sent down to clients: both when a new client is loaded
and when changes happen. This file also automatically
handles realm settings in the `property_types` dictionary, so you would
not need to change this file if your setting fits that framework.
The `fetch_initial_state_data` function is responsible for sending data when
a client is loaded (data added to the `state` here will be available both
in `page_params` in the browser, as well as to API clients like the mobile
apps). The `apply_event` function in `zerver/lib/events.py` is important for
making sure the `state` is always correct, even in the event of rare
race conditions.
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```python
# zerver/lib/events.py
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def fetch_initial_state_data(user_profile, event_types, queue_id, include_subscribers=True):
# ...
if want('realm'):
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for property_name in Realm.property_types:
state['realm_' + property_name] = getattr(user_profile.realm, property_name)
state['realm_authentication_methods'] = user_profile.realm.authentication_methods_dict()
state['realm_allow_message_editing'] = user_profile.realm.allow_message_editing
# ...
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def apply_event
user_profile: UserProfile,
# ...
) -> None:
for event in events:
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# ...
elif event['type'] == 'realm':
field = 'realm_' + event['property']
state[field] = event['value']
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# ...
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```
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If your new realm property fits the `property_types`
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framework, you don't need to change `fetch_initial_state_data` or
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`apply_event` . However, if you are adding a
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property that is handled separately, you will need to explicitly add
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the property to the `state` dictionary in the `fetch_initial_state_data`
function. E.g., for `authentication_methods` :
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```python
# zerver/lib/events.py
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def fetch_initial_state_data(user_profile, event_types, queue_id, include_subscribers=True):
# ...
if want('realm'):
# ...
state['realm_authentication_methods'] = user_profile.realm.authentication_methods_dict()
# ...
```
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For this setting, one won't need to change `apply_event` since its
default code for `realm` event types handles this case correctly, but
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for a totally new type of feature, a few lines in that function may be
needed.
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### Add a new view
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You will need to add a view for clients to access that will call the
`actions.py` code to update the database. This example feature
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adds a new parameter that will be sent to clients when the
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application loads and should be accessible via JavaScript. There is
already a view that does this for related flags: `update_realm` in
`zerver/views/realm.py` . So in this case, we can add our code to the
existing view instead of creating a new one.
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You'll need to add a parameter for the new field to the `update_realm`
function in `zerver/views/realm.py` (and add the appropriate mypy type
annotation).
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```diff
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# zerver/views/realm.py
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def update_realm(
request: HttpRequest,
user_profile: UserProfile,
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name: Optional[str] = REQ(str_validator=check_string, default=None),
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# ...
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+ mandatory_topics: Optional[bool] = REQ(json_validator=check_bool, default=None),
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# ...
):
# ...
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```
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If this feature fits the `property_types` framework and does
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not require additional validation, this is the only change to make
to `zerver/views/realm.py` .
Text fields or other realm properties that need additional validation
can be handled at the beginning of `update_realm` .
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```python
# zerver/views/realm.py
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# Additional validation/error checking beyond types go here, so
# the entire request can succeed or fail atomically.
if default_language is not None and default_language not in get_available_language_codes():
raise JsonableError(_("Invalid language '%s'" % (default_language,)))
if description is not None and len(description) > 100:
raise JsonableError(_("Realm description cannot exceed 100 characters."))
# ...
```
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The code in `update_realm` loops through the `property_types` dictionary
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and calls `do_set_realm_property` on any property to be updated from
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the request.
If the new feature is not in `property_types` , you will need to write code
to call the function you wrote in `actions.py` that updates the database
with the new value. E.g., for `authentication_methods` , we created
`do_set_realm_authentication_methods` , which we will call here:
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```python
# zerver/views/realm.py
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# import do_set_realm_authentication_methods from actions.py
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from zerver.actions.realm_settings import (
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do_reactivate_realm,
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do_set_realm_authentication_methods,
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# ...
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)
# ...
# ...
if authentication_methods is not None and realm.authentication_methods_dict() != authentication_methods:
do_set_realm_authentication_methods(realm, authentication_methods, acting_user=user_profile)
data['authentication_methods'] = authentication_methods
# ...
```
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This completes the backend implementation. A great next step is to
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write automated backend tests for your new feature.
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### Backend tests
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To test the new setting syncs correctly with the `property_types`
framework, one usually just needs to add a line in each of
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`test_events.py` and `test_realm.py` with a list of values to switch
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between in the test. In the case of a boolean field, no action is
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required, because those tests will correctly assume that the only
values to test are `True` and `False` .
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In `test_events.py` , the function that runs tests for the `property_types`
framework is `do_set_realm_property_test` , and in `test_realm.py` , it is
`do_test_realm_update_api` .
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One still needs to add a test for whether the setting actually
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controls the feature it is supposed to control, however (e.g., for this
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example feature, whether sending a message without a topic fails with
the setting enabled).
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Visit Zulip's [Django testing ](../testing/testing-with-django.md )
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documentation to learn more about the backend testing framework.
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Also note that you may already need to update the API documentation for
your new feature to pass new or existing backend tests at this point.
The tutorial for [writing REST API endpoints ](../documentation/api.md )
can be a helpful resource, especially the section on [debugging schema
validation errors](../documentation//api.md#debugging-schema-validation-errors).
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### Update the frontend
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After completing the process of adding a new feature on the backend,
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you should make the required frontend changes: in this case, a checkbox needs
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to be added to the admin page (and its value added to the data sent back
to server when a realm is updated) and the change event needs to be
handled on the client.
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To add the checkbox to the admin page, modify the relevant template in
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`web/templates/settings/` , which can be
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`organization_permissions_admin.hbs` or `organization_settings_admin.hbs`
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(omitted here since it is relatively straightforward).
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If you're adding a non-checkbox field, you'll need to specify the type
of the field via the `data-setting-widget-type` attribute in the HTML
template.
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Then add the new form control in `web/src/admin.js` .
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```diff
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// web/src/admin.js
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export function build_page() {
const options = {
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custom_profile_field_types: realm.custom_profile_field_types,
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full_name: current_user.full_name,
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realm_name: realm.realm_name,
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// ...
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+ realm_mandatory_topics: realm.realm_mandatory_topics,
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// ...
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```
The JavaScript code for organization settings and permissions can be found in
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`web/src/settings_org.js` .
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In frontend, we have split the `property_types` into three objects:
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- `org_profile` : This contains properties for the "organization
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profile" settings page.
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- `org_settings` : This contains properties for the "organization
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settings" page. Settings belonging to this section generally
decide what features should be available to a user like deleting a
message, message edit history etc. Our `mandatory_topics` feature
belongs in this section.
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- `org_permissions` : This contains properties for the "organization
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permissions" section. These properties control security controls
like who can join the organization and whether normal users can
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create channels or upload custom emoji.
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Once you've determined whether the new setting belongs, the next step
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is to find the right subsection of that page to put the setting
in. For example in this case of `mandatory_topics` it will lie in
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"Other settings" (`other_settings`) subsection.
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_If you're not sure in which section your feature belongs, it's
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better to discuss it in
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[the Zulip development community ](https://zulip.com/development-community/ )
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before implementing it._
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Note that some settings, like `realm_msg_edit_limit_setting` ,
require special treatment, because they don't match the common
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pattern. We can't extract the property name and compare the value of
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such input elements with those in `page_params` , so we have to
manually handle such situations in a couple key functions:
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- `settings_org.get_property_value` : This processes the property name
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when it doesn't match a corresponding key in `page_params` , and
returns the current value of that property, which we can use to
compare and set the values of corresponding DOM element.
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- `settings_org.update_dependent_subsettings` : This handles settings
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whose value and state depend on other elements. For example,
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`realm_waiting_period_threshold_custom_input` is only shown for with
the right state of `realm_waiting_period_threshold` .
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Finally, update `server_events_dispatch.js` to handle related events coming from
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the server. There is an object, `realm_settings` , in the function
`dispatch_normal_event` . The keys in this object are setting names and the
values are the UI updating functions to run when an event has occurred.
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If there is no relevant UI change to make other than in settings page
itself, the value should be `noop` (this is the case for
`mandatory_topics` , since this setting only has an effect on the
backend, so no UI updates are required.).
However, if you had written a function to update the UI after a given
setting has changed, your function should be referenced in the
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`realm_settings` of `server_events_dispatch.js` . See for example
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`settings_emoji.update_custom_emoji_ui` .
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```diff
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// web/src/server_events_dispatch.js
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function dispatch_normal_event(event) {
switch (event.type) {
// ...
case 'realm':
var realm_settings = {
add_custom_emoji_policy: settings_emoji.update_custom_emoji_ui,
allow_edit_history: noop,
// ...
+ mandatory_topics: noop,
// ...
};
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```
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Checkboxes and other common input elements handle the UI updates
automatically through the logic in `settings_org.sync_realm_settings` .
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The rest of the `dispatch_normal_events` function updates the state of the
application if an update event has occurred on a realm property and runs
the associated function to update the application's UI, if necessary.
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Here are few important cases you should consider when testing your changes:
- For organization settings where we have a "save/discard" model, make
sure both the "Save" and "Discard changes" buttons are working
properly.
- If your setting is dependent on another setting, carefully check
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that both are properly synchronized. For example, the input element
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for `realm_waiting_period_threshold_custom_input` is shown only when
we have selected the custom time limit option in the
`realm_waiting_period_threshold` dropdown.
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- Do some manual testing for the real-time synchronization of input
elements across the browsers and just like "Discard changes" button,
check whether dependent settings are synchronized properly (this is
easy to do by opening two browser windows to the settings page, and
making changes in one while watching the other).
- Each subsection has independent "Save" and "Discard changes"
buttons, so changes and saving in one subsection shouldn't affect
the others.
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### Frontend tests
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A great next step is to write frontend tests. There are two types of
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frontend tests: [node-based unit tests ](../testing/testing-with-node.md ) and
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[Puppeteer end-to-end tests ](../testing/testing-with-puppeteer.md ).
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At the minimum, if you created a new function to update UI in
`settings_org.js` , you will need to mock that function in
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`web/tests/dispatch.test.js` . Add the name of the UI
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function you created to the following object with `noop` as the value:
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```js
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// web/tests/dispatch.test.js
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set_global('settings_org', {
update_email_change_display: noop,
update_name_change_display: noop,
});
```
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Beyond that, you should add any applicable tests that verify the
behavior of the setting you just created.
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### Update documentation
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Nice job! You've added a new feature to Zulip that will improve user
and contributor experiences with the app, which is why it's really
important to make sure that your new feature is well documented.
This example feature adds new functionality that requires messages to
have topics if the setting is enabled. A recommended way to document
this feature would be to update and/or augment Zulip's existing
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[help center documentation ](https://zulip.com/help/ ) to reflect your
changes and additions.
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At the very least, this will involve modifying (or adding) a Markdown
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file documenting the feature in the `help/` directory of the main Zulip
server repository, where the source for Zulip's end user documentation
is stored. Details about writing, editing and testing these Markdown
files can be found in:
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[Writing help center articles ](../documentation/helpcenter.md ).
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Also, new features will often impact Zulip's REST API documentation,
which is found in `zerver/openapi/zulip.yaml` . You may have noticed
this during the testing process as the Zulip test suite should fail if
there is a change to the API without a corresponding update to the
documentation.
The best way to understand writing and updating Zulip's API
documentation is to read more about Zulip's
[REST API documentation process ](../documentation/api.md )
and [OpenAPI configuration ](../documentation/openapi.md ).
In particular, if there is an API change, **make sure** you document
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your new feature in `api_docs/changelog.md` and bump the
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`API_FEATURE_LEVEL` in `version.py` . The API feature level allows the
developers of mobile clients and other tools using the Zulip API to
programmatically determine whether the Zulip server they are
interacting with supports a given feature; see the
[Zulip release lifecycle ](../overview/release-lifecycle.md ).