docs: Update new feature tutorial.

Update new feature tutorial to describe recent changes
to the backend and front end processes based on
refactoring.
This commit is contained in:
Sarah 2017-08-14 08:25:48 -07:00 committed by Tim Abbott
parent b232563e12
commit e280a5f8e8
1 changed files with 301 additions and 128 deletions

View File

@ -11,12 +11,44 @@ real-time push system; the
[real-time push and events](events-system.html) documentation has a
detailed explanation of how everything works.
## General Process in brief
## General Process
### Files impacted
This tutorial will walk through adding a new feature to a Realm (an
organization in Zulip). The following files are involved in the process:
**Backend**
- `zerver/model.py`: Defines the database model.
- `zerver/views/realm.py`: The view function that implements the API endpoint
for editing realm objects.
- `zerver/lib/actions.py`: Contains code for updating and interacting with the database.
- `zerver/lib/events.py`: Ensures that the state Zulip sends to clients is always
consistent and correct.
**Frontend**
- `static/templates/settings/organization-permissions-admin.handlebars`: defines
the structure of the admin permissions page (checkboxes for each organization
permission setting).
- `static/js/settings_org.js`: handles organization setting form submission.
- `static/js/server_events_dispatch.js`: handles events coming from the server
(ex: pushing an organization change to other open browsers and updating
the application's state).
**Backend Testing**
- `zerver/tests/test_realm.py`: end-to-end API tests for updating realm settings.
- `zerver/tests/test_events.py`: tests for possible race bugs in the
zerver/lib/events.py implementation.
**Frontend Testing**
- `frontend_tests/casper_tests/10-admin.js`: end-to-end tests for the organization
admin settings pages.
- `frontend_tests/node_tests/dispatch.js`
### Adding a field to the database
**Update the model:** The server accesses the underlying database in
`zerver/ models.py`. Add a new field in the appropriate class.
`zerver/models.py`. Add a new field in the appropriate class.
**Create and run the migration:** To create and apply a migration, run:
@ -27,14 +59,17 @@ detailed explanation of how everything works.
**Test your changes:** Once you've run the migration, restart memcached
on your development server (`/etc/init.d/memcached restart`) and then
restart `run-dev.py` to avoid interacting with cached objects.
[restart the development server](
http://zulip.readthedocs.io/en/latest/dev-remote.html?highlight=tools%2Frun-dev.py#running-the-development-server)
to avoid interacting with cached objects.
### Backend changes
For most new features/settings, the `property_types` framework handles
most of this automatically, but it's valuable to understand the flow
even if the `property_types` framework means you don't have to write
any code.
We have a framework that automatically handles many of the steps for the
most common types of UserProfile and Realm settings. We refer to this as the
`property_types` framework. However, it is valuable to understand
the flow of events even if the `property_types` framework means you don't
have to write much code for a new setting.
**Database interaction:** Add any necessary code for updating and
interacting with the database in `zerver/lib/actions.py`. It should
@ -45,14 +80,16 @@ update the database and send an event announcing the change.
based on the event you just created.
**Backend implementation:** Make any other modifications to the backend
required for your feature to do what it's supposed to do.
required for your feature to do what it's supposed to do (this will
be unique to the feature you're implementing).
**New views:** Add any new application views to `zerver/urls.py`. This
**New views:** Add any new application views to `zerver/urls.py`, or
update the appropriate existing view in `zerver/views/`. This
includes both views that serve HTML (new pages on Zulip) as well as new
API endpoints that serve JSON-formatted data.
**Testing:** At the very least, add a test of your event data flowing
through the system in `test_events.py` and an API test in (e.g. for a
through the system in `test_events.py` and an API test (e.g. for a
Realm setting, in `test_realm.py`).
### Frontend changes
@ -60,7 +97,7 @@ Realm setting, in `test_realm.py`).
**JavaScript:** Zulip's JavaScript is located in the directory
`static/js/`. The exact files you may need to change depend on your
feature. If you've added a new event that is sent to clients, be sure to
add a handler for it to `static/js/server_events_dispatch.js`.
add a handler for it in `static/js/server_events_dispatch.js`.
**CSS:** The primary CSS file is `static/styles/zulip.css`. If your new
feature requires UI changes, you may need to add additional CSS to this
@ -80,8 +117,8 @@ tests and blackbox end-to-end tests. The blackbox tests are run in a
headless browser using Casper.js and are located in
`frontend_tests/casper_tests/`. The unit tests use Node's `assert`
module are located in `frontend_tests/node_tests/`. For more
information on writing and running tests see the [testing
documentation](testing.html).
information on writing and running tests, see the
[testing documentation](testing.html).
### Documentation changes
@ -93,48 +130,59 @@ documentation Zulip has, see [Documentation](README.html).
## Example Feature
This example describes the process of adding a new setting to Zulip: a
flag that restricts inviting new users to admins only (the default
behavior is that any user can invite other users). This flag is an
actual Zulip feature. You can review
[the original commit](https://github.com/zulip/zulip/commit/5b7f3466baee565b8e5099bcbd3e1ccdbdb0a408)
in the Zulip repo. Note that the code involved in adding a realm
feature has been refactored significantly since this feature was
created, and Zulip has since been upgraded from Django 1.6 to 1.10.
flag that allows an admin to require topics on stream messages (the default
behavior is that topics can have no subject). This flag is an
actual Zulip feature. You can review [the original commit](
https://github.com/zulip/zulip/pull/5660/commits/aeeb81d3ff0e0cc201e891cec07e1d2cd0a2060d)
in the Zulip repo. (This commit displays the work of setting up a checkbox
for the feature on the admin settings page, communicating and saving updates
to the setting to the database, and updating the state of the application
after the setting is updated. For the code that accomplishes the underlying
task of requiring messages to have a topic, you can [view this commit](
https://github.com/zulip/zulip/commit/90e2f5053f5958b44ea9b2362cadcb076deaa975).)
### Update the model
First, update the database and model to store the new setting. Add a new
boolean field, `invite_by_admins_only`, to the Realm model in
boolean field, `mandatory_topics`, to the Realm model in
`zerver/models.py`.
``` diff
--- a/zerver/models.py
+++ b/zerver/models.py
@@ -108,6 +108,7 @@ class Realm(ModelReprMixin, models.Model):
restricted_to_domain = models.BooleanField(default=True) # type: bool
invite_required = models.BooleanField(default=False) # type: bool
+ invite_by_admins_only = models.BooleanField(default=False) # type: bool
create_stream_by_admins_only = models.BooleanField(default=False) # type: bool
mandatory_topics = models.BooleanField(default=False) # type: bool
# zerver/models.py
class Realm(ModelReprMixin, models.Model):
# ...
restricted_to_domain = models.BooleanField(default=True) # type: bool
invite_required = models.BooleanField(default=False) # type: bool
+ mandatory_topics = models.BooleanField(default=False) # type: bool
```
The Realm model also contains an attribute, `property_types`, which
other functions use to handle most realm settings without any custom
other backend functions use to handle most realm settings without any custom
code for the setting (more on this process below). The attribute is a
dictionary, where the key is the name of the realm field and the value
is the field's type. Add the new field to the `property_types`
dictionary.
# Define the types of the various automatically managed properties
property_types = dict(
# ...
invite_by_admins_only=bool,
# ...
``` diff
Note: the majority of realm settings can be included in
`property_types`. However, there are some properties that need custom
logic and thus cannot use the `property_types` framework. For
example:
# zerver/models.py
class Realm(ModelReprMixin, models.Model)
# ...
# Define the types of the various automatically managed properties
property_types = dict(
add_emoji_by_admins_only=bool,
allow_edit_history=bool,
# ...
+ mandatory_topics=bool,
# ...
```
**The majority of realm settings can be included in
`property_types`.** However, there are some properties that need custom
logic and thus cannot use this framework. For example:
* The realm `authentication_methods` attribute is a bitfield and needs
additional code for validation and updating.
@ -144,14 +192,14 @@ not included in `property_types`.
When creating a realm property that is not a boolean, Text or
integer field, or when adding a field that is dependent on other fields,
handle it separately and do not add the field to the `property_types`
dictionary. The steps below will point out where to write code for these
cases.
do not add the field to the `property_types` dictionary. The steps
below will point out where to write additional code for these cases.
### Create the migration
Create the migration file: `./manage.py makemigrations`. Make sure to
commit the generated file to git: `git add zerver/migrations/NNNN_realm_invite_by_admins_only.py`
commit the generated file to git:
`git add zerver/migrations/NNNN_realm_mandatory_topics.py`
(NNNN is a number that is equal to the number of migrations.)
If you run into problems, the
@ -174,29 +222,39 @@ Synchronizing apps without migrations:
Installing custom SQL...
Running migrations:
Rendering model states... DONE
Applying zerver.0026_realm_invite_by_admins_only... OK
Applying zerver.NNNN_realm_mandatory_topics... OK
```
Once you've run the migration, restart memcached on your development
server (`/etc/init.d/memcached restart`) and then [restart the development server](
http://zulip.readthedocs.io/en/latest/dev-remote.html?highlight=tools%2Frun-dev.py#running-the-development-server)
to avoid interacting with cached objects.
### Handle database interactions
Next, we will move on to implementing the backend part of this feature.
Next, we will implement the backend part of this feature.
Like typical apps, we will need our backend to update the database and
send some response to the client that made the request.
Beyond that, we need to orchestrate notifications to *other* clients
(or other users, if you will) that our setting has changed. Clients
find out about settings through two closely related code paths. When a
client first contacts the server, the server sends the client its
Beyond that, we need to orchestrate notifications about the setting change
to *other* clients (or other users, if you will). Clients
find out about settings through two closely related code paths. When a client
first contacts the server, the server sends the client its
initial state. Subsequently, clients subscribe to "events," which can
(among other things) indicate that settings have changed. For the
backend piece, we will need our action to make a call to `send_event`
(among other things) indicate that settings have changed.
For the backend piece, we will need our action to make a call to `send_event`
to send the event to clients that are active. We will also need to
modify `fetch_initial_state_data` so that the new field is passed to
clients. See [our event system docs](events-system.html) for all the
clients. See [our event system docs](events-system.html) for all the
gory details.
Anyway, getting back to implementation details...
If you are working on a feature that is in the realm `property_types`
dictionary, you will not need to add code to `zerver/lib/actions.py`, but
we will describe what the process in that file does:
In `zerver/lib/actions.py`, the function `do_set_realm_property` takes
in the name of a realm property to update and the value it should
have. This function updates the database and triggers an event to
@ -236,9 +294,9 @@ active users in a realm.
send_event(event, active_user_ids(realm))
If the new realm property being added does not fit into the
`do_set_realm_property` framework (such as the
`authentication_methods` field), you'll need to create a new function
to explicitly update this field and send an event.
`property_types` framework (such as the `authentication_methods`
field), you'll need to create a new function to explicitly update this
field and send an event. For example:
# zerver/lib/actions.py
@ -258,14 +316,18 @@ to explicitly update this field and send an event.
### Update application state
You then need to add code to ensure that your new setting is included
in the data sent down to clients, both when a new client is loaded,
and when changes happen. The `fetch_initial_state_data` function is
responsible for the former (data added to the `state` here will be
available both in `page_params` in the browser, as well as to API
clients like the mobile apps). The `apply_event` function in
`zerver/lib/events.py` is important for making sure the `state` is
always correct, even in the event of rare race conditions.
`zerver/lib/events.py` contains code to ensure that your new setting is included
in the data sent down to clients: both when a new client is loaded
and when changes happen. This file also automatically
handles realm settings in the `property_types` dictionary, so you would
not need to change this file if your setting fits that framework.
The `fetch_initial_state_data` function is responsible for sending data when
a client is loaded (data added to the `state` here will be available both
in `page_params` in the browser, as well as to API clients like the mobile
apps). The `apply_event` function in `zerver/lib/events.py` is important for
making sure the `state` is always correct, even in the event of rare
race conditions.
# zerver/lib/events.py
@ -286,14 +348,14 @@ always correct, even in the event of rare race conditions.
state[field] = event['value']
# ...
If you are adding a realm property that fits the `property_types`
If your new realm property fits the `property_types`
framework, you don't need to change `fetch_initial_state_data` or
`apply_event` because there is already code to get the initial data
and handle the realm update event type. However, if you are adding a
`apply_event`. However, if you are adding a
property that is handled separately, you will need to explicitly add
the property to the `state` dictionary in the
`fetch_initial_state_data` function. E.g., for
`authentication_methods`:
the property to the `state` dictionary in the `fetch_initial_state_data`
function. E.g., for `authentication_methods`:
# zerver/lib/events.py
def fetch_initial_state_data(user_profile, event_types, queue_id, include_subscribers=True):
# ...
@ -317,25 +379,31 @@ already a view that does this for related flags: `update_realm` in
`zerver/views/realm.py`. So in this case, we can add our code to the
existing view instead of creating a new one.
Since this feature adds a checkbox to the admin page and a new property
to the Realm model that can be modified from there, you need to add a
parameter for the new field to the `update_realm` function in
`zerver/views/realm.py`.
You'll need to add a parameter for the new field to the `update_realm`
function in `zerver/views/realm.py` (and add the appropriate mypy type
annotation).
def update_realm(request, user_profile, name=REQ(validator=check_string, default=None),
# ...,
invite_by_admins_only=REQ(validator=check_bool, default=None),
# ...):
# type: (HttpRequest, UserProfile, ..., Optional[bool], ...
# ...
``` diff
If this feature fits the `do_set_realm_property` framework and does
# zerver/views/realm.py
def update_realm(request, user_profile, name=REQ(validator=check_string, default=None),
# ...,
+ mandatory_topics=REQ(validator=check_bool, default=None),
# ...):
+ # type: (HttpRequest, UserProfile, ..., Optional[bool], ...
# ...
```
If this feature fits the `property_types` framework and does
not require additional validation, this is the only change to make
to `zerver/views/realm.py`.
Text fields or other realm properties that need additional validation
can be handled at the beginning of `update_realm`.
# zerver/views/realm.py
# Additional validation/error checking beyond types go here, so
# the entire request can succeed or fail atomically.
if default_language is not None and default_language not in get_available_language_codes():
@ -344,23 +412,35 @@ can be handled at the beginning of `update_realm`.
return json_error(_("Realm description cannot exceed 100 characters."))
# ...
Then, the code in `update_realm` loops through the `property_types` dictionary
The code in `update_realm` loops through the `property_types` dictionary
and calls `do_set_realm_property` on any property to be updated from
the request. However, if the new feature is not in `property_types`,
you will need to write the code to specifically handle it.
Ex, for `authentication_methods`:
the request.
If the new feature is not in `property_types`, you will need to write code
to call the function you wrote in `actions.py` that updates the database
with the new value. E.g., for `authentication_methods`, we created
`do_set_realm_authentication_methods`, which we will call here:
# zerver/views/realm.py
# import do_set_realm_authentication_methods from actions.py
from zerver.lib.actions import (
do_set_realm_message_editing,
do_set_realm_authentication_methods,
# ...
)
# ...
# ...
if authentication_methods is not None and realm.authentication_methods_dict() != authentication_methods:
do_set_realm_authentication_methods(realm, authentication_methods)
data['authentication_methods'] = authentication_methods
# ...
This completes the backend implementation. A great next step is to
This completes the backend implementation. A great next step is to
write the [backend tests](testing-with-django.html).
### Backend Tests
To test the new setting syncs correctly with the `property_types`
framework, one usually just needs to add a line in each of
`test_events.py` and `test_realm.py` with a list of values to switch
@ -368,67 +448,158 @@ between in the test. In the case of a boolean field, no action is
required, because those tests will correctly assume that the only
values to test are `True` and `False`.
In `test_events.py`, the function that runs tests for the `property_types`
framework is `do_set_realm_property_test`, and in `test_realm.py`, it is
`do_test_realm_update_api`.
One still needs to add a test for whether the setting actually
controls the feature it is supposed to control, however.
### Update the front end
Then make the required front end changes: in this case a checkbox needs
After completing the process of adding a new feature on the back end,
you should make the required front end changes: in this case, a checkbox needs
to be added to the admin page (and its value added to the data sent back
to server when a realm is updated) and the change event needs to be
handled on the client.
To add the checkbox to the admin page, modify the relevant template,
`static/templates/admin_tab.handlebars` (omitted here since it is
relatively straightforward). Then add code to handle changes to the new
form control in `static/js/admin.js`.
`static/templates/settings/organization-permissions-admin.handlebars`
(omitted here since it is relatively straightforward).
var url = "/json/realm";
var new_invite_by_admins_only =
$("#id_realm_invite_by_admins_only").prop("checked");
data[invite_by_admins_only] = JSON.stringify(new_invite_by_admins_only);
Then add the new form control in `static/js/admin.js`.
channel.patch({
url: url,
data: data,
success: function (data) {
# ...
if (data.invite_by_admins_only) {
ui_report.success("New users must be invited by an admin!", invite_by_admins_only_status);
} else {
ui_report.success("Any user may now invite new users!", invite_by_admins_only_status);
``` diff
// static/js/admin.js
function _setup_page() {
var options = {
realm_name: page_params.realm_name,
realm_description: page_params.realm_description,
realm_restricted_to_domain: page_params.realm_restricted_to_domain,
realm_invite_required: page_params.realm_invite_required,
// ...
+ realm_mandatory_topics: page_params.mandatory_topics,
// ...
```
The JavaScript code for organization settings and permissions can be found in
`static/js/settings_org.js`.
There is a front-end version of `property_types`, which reduces the code
needed on the front end for a new feature.
Add the new feature to the `property_types` object in `settings_org.js`.
The key should be the setting name and the value should be an object with
the following keys:
* type
* checked_msg (what message the user sees when they enable the setting)
* unchecked_msg (what message the user sees when they disable the setting)
``` diff
// static/js/settings_org.js
var property_types = {
settings: {
// ...
},
permissions: { // ...
+ mandatory_topics: {
+ type: 'bool',
+ checked_msg: i18n.t("Topics are required in messages to streams"),
+ unchecked_msg: i18n.t("Topics are not required in messages to streams"),
},
},
};
```
Additionally, any code needed to update the UI when the setting is changed
should be written in a function inside `settings_org.js`.
For example, when a realm description is updated, that value change should
occur in other windows where the description field is visible:
# static/js/settings_org.js
exports.update_realm_description = function () {
if (!meta.loaded) {
return;
}
# ...
}
});
$('#id_realm_description').val(page_params.realm_description);
};
This ensures the appropriate code will run even if the
changes are made in another browser window.
In the example of updating a `mandatory_topics` setting, most of the changes
are on the backend, so no UI updates are required.
Finally, update `server_events_dispatch.js` to handle related events coming from
the server.
the server. There is an object, `realm_settings`, in the function
`dispatch_normal_event`. The keys in this object are setting names and the
values are the UI updating functions to run when an event has occurred.
# static/js/server_events_dispatch.js
If there is no relevant UI change to make, the value should be `noop`
(this is the case for `mandatory_topics`). However, if you had written
a function in `settings_org.js` to update UI, that function should
be the value in the `realm_settings` object.
function dispatch_normal_event(event) {
switch (event.type) {
# ...
case 'realm':
if (event.op === 'update' && event.property === 'invite_by_admins_only') {
page_params.realm_invite_by_admins_only = event.value;
}
}
}
``` diff
Any code needed to update the UI should be placed in
`dispatch_normal_event` callback (rather than the `channel.patch`)
function. This ensures the appropriate code will run even if the
changes are made in another browser window. In this example most of
the changes are on the backend, so no UI updates are required.
// static/js/server_events_dispatch.js
function dispatch_normal_event(event) {
switch (event.type) {
// ...
case 'realm':
var realm_settings = {
add_emoji_by_admins_only: settings_emoji.update_custom_emoji_ui,
allow_edit_history: noop,
// ...
+ mandatory_topics: noop,
// ...
};
```
The rest of the `dispatch_normal_events` function updates the state of the
application if an update event has occurred on a realm property and runs
the associated function to update the application's UI, if necessary.
### Front End Tests
A great next step is to write front end tests. There are two types of
frontend tests: [node-based unit tests](testing-with-node.html) and
[Casper end-to-end tests](testing-with-casper.html).
At the minimum, if you created a new function to update UI in
`settings_org.js`, you will need to mock that function in
`frontend_tests/node_tests/dispatch.js`. Add the name of the UI
function you created to the following object with `noop` as the value:
# frontend_tests/node_tests/dispatch.js
set_global('settings_org', {
reset_realm_default_language: noop,
toggle_email_change_display: noop,
toggle_name_change_display: noop,
update_message_retention_days: noop,
update_realm_description: noop,
});
Beyond that, you should add any applicable tests that verify the
behavior of the setting you just created.
### Update documentation
After you add a new view, you should document your feature. This
feature adds new functionality that restricts inviting new users to
admins only. A recommended way to document this feature would be to
update and/or augment [Zulip's user documentation](https://chat.zulip.org/help/)
feature adds new functionality that requires messages to have topics
if the setting is enabled. A recommended way to document this feature
would be to update and/or augment
[Zulip's user documentation](https://chat.zulip.org/help/)
to reflect your changes and additions.
At the very least, this will involve adding (or modifying) a Markdown file
@ -438,7 +609,9 @@ stored. For information on writing user documentation, see
[Zulip's general user guide documentation](user-docs.html).
For a more concrete example of writing documentation for a new feature, see
[the original commit in the Zulip repo](https://github.com/zulip/zulip/commit/5b4d9774e02a45e43465b0a28ffb3d9b373c9098)
that documented this feature, [the current
source](https://github.com/zulip/zulip/blob/master/templates/zerver/help/only-allow-admins-to-invite-new-users.md),
and [the final rendered documentation](https://chat.zulip.org/help/only-allow-admins-to-invite-new-users).
[an example commit in the Zulip repo](
https://github.com/zulip/zulip/commit/5b4d9774e02a45e43465b0a28ffb3d9b373c9098)
that documented a new realm feature, [the current source](
https://github.com/zulip/zulip/blob/master/templates/zerver/help/only-allow-admins-to-invite-new-users.md),
and [the final rendered documentation](
https://chat.zulip.org/help/only-allow-admins-to-invite-new-users).