darkine-kde/themes/Darkine/gtk-2.0/widgets/default

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gtk-auto-mnemonics = 1
style "default"
{
xthickness = 1
ythickness = 1
# Style Properties
GtkScrollbar::activate-slider = 1
GtkWidget::focus-line-width = 0
GtkWidget::new-tooltip-style = 1
GtkWidget::tooltip-alpha = 230
GtkWidget::tooltip-radius = 2
GtkMenuBar::window-dragging = 1
GtkToolbar::window-dragging = 1
GtkToolbar::internal-padding = 5
GtkToolButton::icon-spacing = 4
GtkSeparatorMenuItem::horizontal-padding = 3
GtkSeparatorMenuItem::wide-separators = 1
GtkSeparatorMenuItem::separator-height = 1
GtkCheckMenuItem::indicator-size = 18
GtkRadioMenuItem::indicator-size = 18
GtkButton::child-displacement-y = 0
GtkButton::default-border = { 0, 0, 0, 0 }
GtkButton::default-outside_border = { 0, 0, 0, 0 }
GtkScrollbar::trough-border = 0
GtkScrollbar::slider-width = 20
GtkRange::trough-border = 0
GtkRange::slider-width = 7
GtkRange::stepper-size = 0
GtkScrollbar::has-backward-stepper = 1
GtkScrollbar::has-forward-stepper = 1
GtkScrollbar::stepper-size = 4
GtkScrollbar::stepper-spacing = 0
GtkScrolledWindow ::scrollbar-spacing = 0
GtkScrolledWindow ::scrollbars-within-bevel = 1
GtkVScale::slider_length = 20
GtkVScale::slider_width = 20
GtkHScale::slider_length = 20
GtkHScale::slider_width = 20
GtkStatusbar::shadow_type = GTK_SHADOW_NONE
GtkSpinButton::shadow_type = GTK_SHADOW_NONE
GtkMenuBar::shadow-type = GTK_SHADOW_NONE
GtkMenuBar::internal-padding = 3
GtkMenu::horizontal-padding = 0
GtkMenu::vertical-padding = 0
GtkNotebook::tab-overlap = 1
GtkNotebook::tab-curvature = 3
GtkCheckButton::indicator_spacing = 3
#GtkOptionMenu::indicator_spacing = { 0, 0, 0, 0 }
GtkTreeView::row_ending_details = 0
GtkTreeView::expander-size = 12
GtkTreeView::vertical-separator = 1
GtkTreeView::horizontal-separator = 4
GtkTreeView::allow-rules = 1
GtkProgressBar::min-horizontal-bar-height = 8
GtkProgressBar::min-vertical-bar-width = 8
GtkEntry::state-hint = 1
# Colors
bg[NORMAL] = @bg_color
bg[PRELIGHT] = @bg_color
bg[SELECTED] = @selected_bg_color
bg[INSENSITIVE] = @bg_color
bg[ACTIVE] = @bg_color
fg[NORMAL] = @fg_color
fg[PRELIGHT] = @fg_color
fg[SELECTED] = @selected_fg_color
fg[INSENSITIVE] = @insensitive_fg_color
fg[ACTIVE] = @fg_color
text[NORMAL] = @text_color
text[PRELIGHT] = @text_color
text[SELECTED] = @selected_fg_color
text[INSENSITIVE] = @insensitive_text_color
text[ACTIVE] = @selected_fg_color
base[NORMAL] = @base_color
base[PRELIGHT] = @base_color
base[SELECTED] = @selected_bg_color
base[INSENSITIVE] = @bg_color
base[ACTIVE] = @selected_bg_color
# All pixmap options are consolidated below this point
engine "pixmap"
{
# Check Buttons
image
{
function = CHECK
recolorable = TRUE
state = NORMAL
shadow = OUT
overlay_file = "../assets/check-unchecked.png"
overlay_stretch = FALSE
}
image
{
function = CHECK
recolorable = TRUE
state = PRELIGHT
shadow = OUT
overlay_file = "../assets/check-unchecked-hover.png"
overlay_stretch = FALSE
}
image
{
function = CHECK
recolorable = TRUE
state = ACTIVE
shadow = OUT
overlay_file = "../assets/check-unchecked-active.png"
overlay_stretch = FALSE
}
image
{
function = CHECK
recolorable = TRUE
state = SELECTED
shadow = OUT
overlay_file = "../assets/check-unchecked.png"
overlay_stretch = FALSE
}
image
{
function = CHECK
recolorable = TRUE
state = INSENSITIVE
shadow = OUT
overlay_file = "../assets/check-unchecked-insensitive.png"
overlay_stretch = FALSE
}
image
{
function = CHECK
recolorable = TRUE
state = NORMAL
shadow = IN
overlay_file = "../assets/check-checked-active.png"
overlay_stretch = FALSE
}
image
{
function = CHECK
recolorable = TRUE
state = PRELIGHT
shadow = IN
overlay_file = "../assets/check-checked-hover.png"
overlay_stretch = FALSE
}
image
{
function = CHECK
recolorable = TRUE
state = ACTIVE
shadow = IN
overlay_file = "../assets/check-checked-active.png"
overlay_stretch = FALSE
}
image
{
function = CHECK
recolorable = TRUE
state = SELECTED
shadow = IN
overlay_file = "../assets/check-checked-active.png"
overlay_stretch = FALSE
}
image
{
function = CHECK
recolorable = TRUE
state = INSENSITIVE
shadow = IN
overlay_file = "../assets/check-checked-insensitive.png"
overlay_stretch = FALSE
}
# Radio Buttons
image
{
function = OPTION
state = NORMAL
shadow = OUT
overlay_file = "../assets/radio-unchecked.png"
overlay_stretch = FALSE
}
image
{
function = OPTION
state = PRELIGHT
shadow = OUT
overlay_file = "../assets/radio-unchecked-hover.png"
overlay_stretch = FALSE
}
image
{
function = OPTION
state = ACTIVE
shadow = OUT
overlay_file = "../assets/radio-unchecked-active.png"
overlay_stretch = FALSE
}
image
{
function = OPTION
state = SELECTED
shadow = OUT
overlay_file = "../assets/radio-unchecked.png"
overlay_stretch = FALSE
}
image
{
function = OPTION
state = INSENSITIVE
shadow = OUT
overlay_file = "../assets/radio-unchecked-insensitive.png"
overlay_stretch = FALSE
}
image
{
function = OPTION
state = NORMAL
shadow = IN
overlay_file = "../assets/radio-checked-active.png"
overlay_stretch = FALSE
}
image
{
function = OPTION
state = PRELIGHT
shadow = IN
overlay_file = "../assets/radio-checked-hover.png"
overlay_stretch = FALSE
}
image
{
function = OPTION
state = ACTIVE
shadow = IN
overlay_file = "../assets/radio-checked-active.png"
overlay_stretch = FALSE
}
image
{
function = OPTION
state = SELECTED
shadow = IN
overlay_file = "../assets/radio-checked-active.png"
overlay_stretch = FALSE
}
image
{
function = OPTION
state = INSENSITIVE
shadow = IN
overlay_file = "../assets/radio-checked-insensitive.png"
overlay_stretch = FALSE
}
# Arrows
image
{
function = ARROW
state = NORMAL
overlay_file = "../assets/arrow-up.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = UP
}
image
{
function = ARROW
state = PRELIGHT
overlay_file = "../assets/arrow-up-hover.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = UP
}
image
{
function = ARROW
state = ACTIVE
overlay_file = "../assets/arrow-up-active.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = UP
}
image
{
function = ARROW
state = INSENSITIVE
overlay_file = "../assets/arrow-up-insensitive.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = UP
}
image
{
function = ARROW
state = NORMAL
overlay_file = "../assets/arrow-down.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = DOWN
}
image
{
function = ARROW
state = PRELIGHT
overlay_file = "../assets/arrow-down-hover.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = DOWN
}
image
{
function = ARROW
state = ACTIVE
overlay_file = "../assets/arrow-down-active.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = DOWN
}
image
{
function = ARROW
state = INSENSITIVE
overlay_file = "../assets/arrow-down-insensitive.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = DOWN
}
image
{
function = ARROW
state = NORMAL
overlay_file = "../assets/arrow-left.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = LEFT
}
image
{
function = ARROW
state = PRELIGHT
overlay_file = "../assets/arrow-left-hover.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = LEFT
}
image
{
function = ARROW
state = ACTIVE
overlay_file = "../assets/arrow-left-active.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = LEFT
}
image
{
function = ARROW
state = INSENSITIVE
overlay_file = "../assets/arrow-left-insensitive.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = LEFT
}
image
{
function = ARROW
state = NORMAL
overlay_file = "../assets/arrow-right.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = RIGHT
}
image
{
function = ARROW
state = PRELIGHT
overlay_file = "../assets/arrow-right-hover.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = RIGHT
}
image
{
function = ARROW
state = ACTIVE
overlay_file = "../assets/arrow-right-active.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = RIGHT
}
image
{
function = ARROW
state = INSENSITIVE
overlay_file = "../assets/arrow-right-insensitive.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = RIGHT
}
# Option Menu ../assets
image
{
function = TAB
state = INSENSITIVE
overlay_file = "../assets/arrow-down-insensitive.png"
overlay_stretch = FALSE
}
image
{
function = TAB
state = NORMAL
overlay_file = "../assets/arrow-down.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
}
image
{
function = TAB
state = PRELIGHT
overlay_file = "../assets/arrow-down.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
}
#Lines
image
{
function = VLINE
file = "../assets/handle-v.png"
border = { 0, 0, 0, 0 }
stretch = TRUE
}
image
{
function = HLINE
file = "../assets/line-h.png"
border = { 0, 0, 0, 0 }
stretch = TRUE
}
# Handles
image
{
function = HANDLE
overlay_file = "../assets/handle-h.png"
overlay_stretch = FALSE
orientation = HORIZONTAL
}
image
{
function = HANDLE
overlay_file = "../assets/handle-v.png"
overlay_stretch = FALSE
orientation = VERTICAL
}
# Expanders
image
{
function = EXPANDER
expander_style = COLLAPSED
file = "../assets/arrow-right.png"
}
image
{
function = EXPANDER
expander_style = EXPANDED
file = "../assets/arrow-down.png"
}
image
{
function = EXPANDER
expander_style = SEMI_EXPANDED
file = "../assets/arrow-down.png"
}
image
{
function = EXPANDER
expander_style = SEMI_COLLAPSED
file = "../assets/arrow-right.png"
}
image
{
function = RESIZE_GRIP
state = NORMAL
detail = "statusbar"
overlay_file = "../assets/null.png"
overlay_border = { 0,0,0,0 }
overlay_stretch = FALSE
}
# Shadows ( this area needs help :P )
image
{
function = SHADOW_GAP
file = "../assets/null.png"
border = { 4, 4, 4, 4 }
stretch = TRUE
}
}
}