zulip/zerver/actions/presence.py

195 lines
6.4 KiB
Python

import datetime
import time
from typing import Optional
from django.conf import settings
from django.db import transaction
from zerver.actions.user_activity import update_user_activity_interval
from zerver.decorator import statsd_increment
from zerver.lib.queue import queue_json_publish
from zerver.lib.timestamp import datetime_to_timestamp
from zerver.lib.user_status import update_user_status
from zerver.models import Client, UserPresence, UserProfile, UserStatus, active_user_ids, get_client
from zerver.tornado.django_api import send_event
def send_presence_changed(
user_profile: UserProfile, presence: UserPresence, *, force_send_update: bool = False
) -> None:
# Most presence data is sent to clients in the main presence
# endpoint in response to the user's own presence; this results
# data that is 1-2 minutes stale for who is online. The flaw with
# this plan is when a user comes back online and then immediately
# sends a message, recipients may still see that user as offline!
# We solve that by sending an immediate presence update clients.
#
# See https://zulip.readthedocs.io/en/latest/subsystems/presence.html for
# internals documentation on presence.
user_ids = active_user_ids(user_profile.realm_id)
if (
len(user_ids) > settings.USER_LIMIT_FOR_SENDING_PRESENCE_UPDATE_EVENTS
and not force_send_update
):
# These immediate presence generate quadratic work for Tornado
# (linear number of users in each event and the frequency of
# users coming online grows linearly with userbase too). In
# organizations with thousands of users, this can overload
# Tornado, especially if much of the realm comes online at the
# same time.
#
# The utility of these live-presence updates goes down as
# organizations get bigger (since one is much less likely to
# be paying attention to the sidebar); so beyond a limit, we
# stop sending them at all.
return
presence_dict = presence.to_dict()
event = dict(
type="presence",
email=user_profile.email,
user_id=user_profile.id,
server_timestamp=time.time(),
presence={presence_dict["client"]: presence_dict},
)
send_event(user_profile.realm, event, user_ids)
def consolidate_client(client: Client) -> Client:
# The web app reports a client as 'website'
# The desktop app reports a client as ZulipDesktop
# due to it setting a custom user agent. We want both
# to count as web users
# Alias ZulipDesktop to website
if client.name in ["ZulipDesktop"]:
return get_client("website")
else:
return client
@statsd_increment("user_presence")
def do_update_user_presence(
user_profile: UserProfile,
client: Client,
log_time: datetime.datetime,
status: int,
*,
force_send_update: bool = False,
) -> None:
client = consolidate_client(client)
defaults = dict(
timestamp=log_time,
status=status,
realm_id=user_profile.realm_id,
)
(presence, created) = UserPresence.objects.get_or_create(
user_profile=user_profile,
client=client,
defaults=defaults,
)
stale_status = (log_time - presence.timestamp) > datetime.timedelta(minutes=1, seconds=10)
was_idle = presence.status == UserPresence.IDLE
became_online = (status == UserPresence.ACTIVE) and (stale_status or was_idle)
# If an object was created, it has already been saved.
#
# We suppress changes from ACTIVE to IDLE before stale_status is reached;
# this protects us from the user having two clients open: one active, the
# other idle. Without this check, we would constantly toggle their status
# between the two states.
if not created and stale_status or was_idle or status == presence.status:
# The following block attempts to only update the "status"
# field in the event that it actually changed. This is
# important to avoid flushing the UserPresence cache when the
# data it would return to a client hasn't actually changed
# (see the UserPresence post_save hook for details).
presence.timestamp = log_time
update_fields = ["timestamp"]
if presence.status != status:
presence.status = status
update_fields.append("status")
presence.save(update_fields=update_fields)
if force_send_update or (
not user_profile.realm.presence_disabled and (created or became_online)
):
# We do a the transaction.on_commit here, rather than inside
# send_presence_changed, to help keep presence transactions
# brief; the active_user_ids call there is more expensive than
# this whole function.
transaction.on_commit(
lambda: send_presence_changed(
user_profile, presence, force_send_update=force_send_update
)
)
def update_user_presence(
user_profile: UserProfile,
client: Client,
log_time: datetime.datetime,
status: int,
new_user_input: bool,
) -> None:
event = {
"user_profile_id": user_profile.id,
"status": status,
"time": datetime_to_timestamp(log_time),
"client": client.name,
}
queue_json_publish("user_presence", event)
if new_user_input:
update_user_activity_interval(user_profile, log_time)
def do_update_user_status(
user_profile: UserProfile,
away: Optional[bool],
status_text: Optional[str],
client_id: int,
emoji_name: Optional[str],
emoji_code: Optional[str],
reaction_type: Optional[str],
) -> None:
if away is None:
status = None
elif away:
status = UserStatus.AWAY
else:
status = UserStatus.NORMAL
realm = user_profile.realm
update_user_status(
user_profile_id=user_profile.id,
status=status,
status_text=status_text,
client_id=client_id,
emoji_name=emoji_name,
emoji_code=emoji_code,
reaction_type=reaction_type,
)
event = dict(
type="user_status",
user_id=user_profile.id,
)
if away is not None:
event["away"] = away
if status_text is not None:
event["status_text"] = status_text
if emoji_name is not None:
event["emoji_name"] = emoji_name
event["emoji_code"] = emoji_code
event["reaction_type"] = reaction_type
send_event(realm, event, active_user_ids(realm.id))