mirror of https://github.com/zulip/zulip.git
142 lines
4.4 KiB
JavaScript
142 lines
4.4 KiB
JavaScript
var transmit = (function () {
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var exports = {};
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var socket;
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exports.initialize = function () {
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// We initialize the socket inside a function so that this code
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// runs after `csrf_token` is initialized in setup.js.
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if (page_params.use_websockets) {
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socket = new Socket("/sockjs");
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}
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// For debugging. The socket will eventually move out of this file anyway.
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exports._socket = socket;
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};
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function send_message_socket(request, success, error) {
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request.socket_user_agent = navigator.userAgent;
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socket.send(request, success, function (type, resp) {
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var err_msg = "Error sending message";
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if (type === 'response') {
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err_msg += ": " + resp.msg;
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}
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error(err_msg);
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});
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}
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function send_message_ajax(request, success, error) {
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channel.post({
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url: '/json/messages',
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data: request,
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success: success,
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error: function (xhr, error_type) {
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if (error_type !== 'timeout' && reload_state.is_pending()) {
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// The error might be due to the server changing
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reload.initiate({immediate: true,
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save_pointer: true,
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save_narrow: true,
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save_compose: true,
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send_after_reload: true});
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return;
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}
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var response = channel.xhr_error_message("Error sending message", xhr);
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error(response);
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},
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});
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}
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exports.send_message = function (request, on_success, error) {
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function success(data) {
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// Call back to our callers to do things like closing the compose
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// box and turning off spinners and reifying locally echoed messages.
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on_success(data);
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// Once everything is done, get ready to report times to the server.
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sent_messages.report_server_ack(request.local_id);
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}
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if (page_params.use_websockets) {
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send_message_socket(request, success, error);
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} else {
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send_message_ajax(request, success, error);
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}
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};
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exports.reply_message = function (opts) {
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// This code does an application-triggered reply to a message (as
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// opposed to the user themselves doing it). Its only use case
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// for now is experimental widget-aware bots, so treat this as
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// somewhat beta code. To understand the use case, think of a
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// bot that wants to give users 3 or 4 canned replies to some
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// choice, but it wants to front-end each of these options
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// with a one-click button. This function is part of that architecture.
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var message = opts.message;
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var content = opts.content;
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function success() {
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// TODO: If server response comes back before the message event,
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// we could show it earlier, although that creates some
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// complexity. For now do nothing. (Note that send_message
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// already handles things like reporting times to the server.)
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}
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function error() {
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// TODO: In our current use case, which is widgets, to meaningfully
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// handle errors, we would want the widget to provide some
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// kind of callback to us so it can do some appropriate UI.
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// For now do nothing.
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}
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var locally_echoed = false;
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var local_id = sent_messages.get_new_local_id();
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var reply = {
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sender_id: page_params.user_id,
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queue_id: page_params.queue_id,
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local_id: local_id,
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};
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sent_messages.start_tracking_message({
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local_id: local_id,
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locally_echoed: locally_echoed,
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});
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if (message.type === 'stream') {
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var stream = message.stream;
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var mention = '@**' + message.sender_full_name + '**';
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content = mention + ' ' + content;
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reply.type = 'stream';
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reply.to = stream;
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reply.content = content;
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reply.subject = message.subject;
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transmit.send_message(reply, success, error);
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return;
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}
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if (message.type === 'private') {
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var pm_recipient = people.pm_reply_to(message);
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reply.type = 'private';
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reply.to = JSON.stringify(pm_recipient.split(','));
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reply.content = content;
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transmit.send_message(reply, success, error);
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return;
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}
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blueslip.error('unknown message type: ' + message.type);
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};
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return exports;
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}());
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if (typeof module !== 'undefined') {
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module.exports = transmit;
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}
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window.transmit = transmit;
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