mirror of https://github.com/zulip/zulip.git
203 lines
8.1 KiB
Python
203 lines
8.1 KiB
Python
import time
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from datetime import datetime, timedelta
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from django.conf import settings
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from django.db import transaction
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from zerver.actions.user_activity import update_user_activity_interval
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from zerver.lib.presence import (
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format_legacy_presence_dict,
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user_presence_datetime_with_date_joined_default,
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)
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from zerver.lib.queue import queue_json_publish
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from zerver.lib.timestamp import datetime_to_timestamp
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from zerver.lib.users import get_user_ids_who_can_access_user
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from zerver.models import Client, UserPresence, UserProfile
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from zerver.models.clients import get_client
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from zerver.models.users import active_user_ids
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from zerver.tornado.django_api import send_event
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def send_presence_changed(
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user_profile: UserProfile, presence: UserPresence, *, force_send_update: bool = False
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) -> None:
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# Most presence data is sent to clients in the main presence
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# endpoint in response to the user's own presence; this results
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# data that is 1-2 minutes stale for who is online. The flaw with
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# this plan is when a user comes back online and then immediately
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# sends a message, recipients may still see that user as offline!
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# We solve that by sending an immediate presence update clients.
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#
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# See https://zulip.readthedocs.io/en/latest/subsystems/presence.html for
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# internals documentation on presence.
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if settings.CAN_ACCESS_ALL_USERS_GROUP_LIMITS_PRESENCE:
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user_ids = get_user_ids_who_can_access_user(user_profile)
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else:
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user_ids = active_user_ids(user_profile.realm_id)
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if (
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len(user_ids) > settings.USER_LIMIT_FOR_SENDING_PRESENCE_UPDATE_EVENTS
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and not force_send_update
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):
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# These immediate presence generate quadratic work for Tornado
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# (linear number of users in each event and the frequency of
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# users coming online grows linearly with userbase too). In
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# organizations with thousands of users, this can overload
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# Tornado, especially if much of the realm comes online at the
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# same time.
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#
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# The utility of these live-presence updates goes down as
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# organizations get bigger (since one is much less likely to
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# be paying attention to the sidebar); so beyond a limit, we
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# stop sending them at all.
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return
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last_active_time = user_presence_datetime_with_date_joined_default(
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presence.last_active_time, user_profile.date_joined
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)
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last_connected_time = user_presence_datetime_with_date_joined_default(
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presence.last_connected_time, user_profile.date_joined
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)
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# The mobile app handles these events so we need to use the old format.
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# The format of the event should also account for the slim_presence
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# API parameter when this becomes possible in the future.
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presence_dict = format_legacy_presence_dict(last_active_time, last_connected_time)
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event = dict(
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type="presence",
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email=user_profile.email,
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user_id=user_profile.id,
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server_timestamp=time.time(),
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presence={presence_dict["client"]: presence_dict},
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)
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send_event(user_profile.realm, event, user_ids)
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def consolidate_client(client: Client) -> Client:
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# The web app reports a client as 'website'
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# The desktop app reports a client as ZulipDesktop
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# due to it setting a custom user agent. We want both
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# to count as web users
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# Alias ZulipDesktop to website
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if client.name in ["ZulipDesktop"]:
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return get_client("website")
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else:
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return client
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def do_update_user_presence(
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user_profile: UserProfile,
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client: Client,
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log_time: datetime,
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status: int,
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*,
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force_send_update: bool = False,
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) -> None:
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client = consolidate_client(client)
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# If the user doesn't have a UserPresence row yet, we create one with
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# sensible defaults. If we're getting a presence update, clearly the user
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# at least connected, so last_connected_time should be set. last_active_time
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# will depend on whether the status sent is idle or active.
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defaults = dict(
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last_active_time=None,
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last_connected_time=log_time,
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realm_id=user_profile.realm_id,
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)
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if status == UserPresence.LEGACY_STATUS_ACTIVE_INT:
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defaults["last_active_time"] = log_time
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(presence, created) = UserPresence.objects.get_or_create(
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user_profile=user_profile,
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defaults=defaults,
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)
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if presence.last_active_time is not None:
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time_since_last_active = log_time - presence.last_active_time
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else:
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# The user was never active, so let's consider this large to go over any thresholds
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# we may have.
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time_since_last_active = timedelta(days=1)
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if presence.last_connected_time is not None:
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time_since_last_connected = log_time - presence.last_connected_time
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else:
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# Same approach as above.
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time_since_last_connected = timedelta(days=1)
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assert (3 * settings.PRESENCE_PING_INTERVAL_SECS + 20) <= settings.OFFLINE_THRESHOLD_SECS
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now_online = time_since_last_active > timedelta(
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# Here, we decide whether the user is newly online, and we need to consider
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# sending an immediate presence update via the events system that this user is now online,
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# rather than waiting for other clients to poll the presence update.
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# Sending these presence update events adds load to the system, so we only want to do this
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# if the user has missed a couple regular presence checkins
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# (so their state is at least 2 * PRESENCE_PING_INTERVAL_SECS + 10 old),
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# and also is under the risk of being shown by clients as offline before the next regular presence checkin
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# (so at least `settings.OFFLINE_THRESHOLD_SECS - settings.PRESENCE_PING_INTERVAL_SECS - 10`).
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# These two values happen to be the same in the default configuration.
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seconds=settings.OFFLINE_THRESHOLD_SECS
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- settings.PRESENCE_PING_INTERVAL_SECS
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- 10
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)
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became_online = status == UserPresence.LEGACY_STATUS_ACTIVE_INT and now_online
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update_fields = []
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# This check is to prevent updating `last_connected_time` several
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# times per minute with multiple connected browser windows.
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# We also need to be careful not to wrongly "update" the timestamp if we actually already
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# have newer presence than the reported log_time.
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if not created and time_since_last_connected > timedelta(
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seconds=settings.PRESENCE_UPDATE_MIN_FREQ_SECONDS
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):
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presence.last_connected_time = log_time
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update_fields.append("last_connected_time")
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if (
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not created
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and status == UserPresence.LEGACY_STATUS_ACTIVE_INT
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and time_since_last_active > timedelta(seconds=settings.PRESENCE_UPDATE_MIN_FREQ_SECONDS)
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):
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presence.last_active_time = log_time
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update_fields.append("last_active_time")
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if presence.last_connected_time is None or log_time > presence.last_connected_time:
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# Update last_connected_time as well to ensure
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# last_connected_time >= last_active_time.
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presence.last_connected_time = log_time
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update_fields.append("last_connected_time")
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if len(update_fields) > 0:
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presence.save(update_fields=update_fields)
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if force_send_update or (
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not user_profile.realm.presence_disabled and (created or became_online)
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):
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# We do a the transaction.on_commit here, rather than inside
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# send_presence_changed, to help keep presence transactions
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# brief; the active_user_ids call there is more expensive than
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# this whole function.
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transaction.on_commit(
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lambda: send_presence_changed(
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user_profile, presence, force_send_update=force_send_update
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)
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)
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def update_user_presence(
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user_profile: UserProfile,
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client: Client,
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log_time: datetime,
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status: int,
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new_user_input: bool,
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) -> None:
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event = {
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"user_profile_id": user_profile.id,
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"status": status,
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"time": datetime_to_timestamp(log_time),
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"client": client.name,
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}
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queue_json_publish("user_presence", event)
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if new_user_input:
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update_user_activity_interval(user_profile, log_time)
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