zulip/static/js/input_pill.js

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// todo: Refactor pills subsystem to use modern javascript classes?
import $ from "jquery";
import render_input_pill from "../templates/input_pill.hbs";
import * as blueslip from "./blueslip";
import * as compose from "./compose";
import * as keydown_util from "./keydown_util";
import * as ui_util from "./ui_util";
// See https://zulip.readthedocs.io/en/latest/subsystems/input-pills.html
export function create(opts) {
if (!opts.$container) {
blueslip.error("Pill needs container.");
return undefined;
}
if (!opts.create_item_from_text) {
blueslip.error("Pill needs create_item_from_text");
return undefined;
}
if (!opts.get_text_from_item) {
blueslip.error("Pill needs get_text_from_item");
return undefined;
}
// a stateful object of this `pill_container` instance.
// all unique instance information is stored in here.
const store = {
pills: [],
pill_config: opts.pill_config,
$parent: opts.$container,
$input: opts.$container.find(".input").expectOne(),
create_item_from_text: opts.create_item_from_text,
get_text_from_item: opts.get_text_from_item,
};
// a dictionary of internal functions. Some of these are exposed as well,
// and nothing in here should be assumed to be private (due to the passing)
// of the `this` arg in the `Function.prototype.bind` use in the prototype.
const funcs = {
// return the value of the contenteditable input form.
value(input_elem) {
return input_elem.textContent;
},
// clear the value of the input form.
clear(input_elem) {
input_elem.textContent = "";
},
clear_text() {
store.$input.text("");
},
is_pending() {
// This function returns true if we have text
// in out widget that hasn't been turned into
// pills. We use it to decide things like
// whether we're ready to send typing indicators.
return store.$input.text().trim() !== "";
},
create_item(text) {
const existing_items = funcs.items();
const item = store.create_item_from_text(text, existing_items);
if (!item || !item.display_value) {
store.$input.addClass("shake");
return undefined;
}
return item;
},
// This is generally called by typeahead logic, where we have all
// the data we need (as opposed to, say, just a user-typed email).
appendValidatedData(item) {
if (!item.display_value) {
blueslip.error("no display_value returned");
return;
}
if (!item.type) {
blueslip.error("no type defined for the item");
return;
}
const payload = {
item,
};
store.pills.push(payload);
const has_image = item.img_src !== undefined;
const opts = {
display_value: item.display_value,
has_image,
deactivated: item.deactivated,
};
if (has_image) {
opts.img_src = item.img_src;
}
if (store.pill_config?.show_user_status_emoji === true) {
const has_status = item.status_emoji_info !== undefined;
if (has_status) {
opts.status_emoji_info = item.status_emoji_info;
}
opts.has_status = has_status;
}
if (typeof store.onPillCreate === "function") {
store.onPillCreate();
}
const pill_html = render_input_pill(opts);
payload.$element = $(pill_html);
store.$input.before(payload.$element);
},
// this appends a pill to the end of the container but before the
// input block.
appendPill(value) {
if (value.length === 0) {
return true;
}
if (value.match(",")) {
funcs.insertManyPills(value);
return false;
}
const payload = this.create_item(value);
// if the pill object is undefined, then it means the pill was
// rejected so we should return out of this.
if (!payload) {
return false;
}
this.appendValidatedData(payload);
return true;
},
// this searches given the DOM node for a pill, removes the node
// from the DOM, removes it from the array and returns it.
// this would generally be used for DOM-provoked actions, such as a user
// clicking on a pill to remove it.
removePill(element) {
let idx;
for (let x = 0; x < store.pills.length; x += 1) {
if (store.pills[x].$element[0] === element) {
idx = x;
}
}
if (typeof idx === "number") {
store.pills[idx].$element.remove();
const pill = store.pills.splice(idx, 1);
if (typeof store.removePillFunction === "function") {
store.removePillFunction(pill);
}
return pill;
}
/* istanbul ignore next */
return undefined;
},
// this will remove the last pill in the container -- by default tied
// to the "Backspace" key when the value of the input is empty.
// If quiet is a truthy value, the event handler associated with the
// pill will not be evaluated. This is useful when using clear to reset
// the pills.
removeLastPill(quiet) {
const pill = store.pills.pop();
if (pill) {
pill.$element.remove();
if (!quiet && typeof store.removePillFunction === "function") {
store.removePillFunction(pill);
}
}
},
removeAllPills(quiet) {
while (store.pills.length > 0) {
this.removeLastPill(quiet);
}
this.clear(store.$input[0]);
},
insertManyPills(pills) {
if (typeof pills === "string") {
pills = pills.split(/,/g).map((pill) => pill.trim());
}
// this is an array to push all the errored values to, so it's drafts
// of pills for the user to fix.
const drafts = pills.filter(
(pill) =>
// if this returns `false`, it errored and we should push it to
// the draft pills.
funcs.appendPill(pill) === false,
);
store.$input.text(drafts.join(", "));
// when using the `text` insertion feature with jQuery the caret is
// placed at the beginning of the input field, so this moves it to
// the end.
ui_util.place_caret_at_end(store.$input[0]);
// this sends a flag if the operation wasn't completely successful,
// which in this case is defined as some of the pills not autofilling
// correctly.
return drafts.length === 0;
},
getByElement(element) {
return store.pills.find((pill) => pill.$element[0] === element);
},
_get_pills_for_testing() {
return store.pills;
},
items() {
return store.pills.map((pill) => pill.item);
},
createPillonPaste() {
if (typeof store.createPillonPaste === "function") {
return store.createPillonPaste();
}
return true;
},
};
{
store.$parent.on("keydown", ".input", (e) => {
if (keydown_util.is_enter_event(e)) {
// regardless of the value of the input, the ENTER keyword
// should be ignored in favor of keeping content to one line
// always.
e.preventDefault();
// if there is input, grab the input, make a pill from it,
// and append the pill, then clear the input.
const value = funcs.value(e.target).trim();
if (value.length > 0) {
// append the pill and by proxy create the pill object.
const ret = funcs.appendPill(value);
// if the pill to append was rejected, no need to clear the
// input; it may have just been a typo or something close but
// incorrect.
if (ret !== false) {
// clear the input.
funcs.clear(e.target);
e.stopPropagation();
}
}
return;
}
// if the user backspaces and there is input, just do normal char
// deletion, otherwise delete the last pill in the sequence.
if (
e.key === "Backspace" &&
(funcs.value(e.target).length === 0 || window.getSelection().anchorOffset === 0)
) {
e.preventDefault();
funcs.removeLastPill();
return;
}
// if one is on the ".input" element and back/left arrows, then it
// should switch to focus the last pill in the list.
// the rest of the events then will be taken care of in the function
// below that handles events on the ".pill" class.
if (e.key === "ArrowLeft" && window.getSelection().anchorOffset === 0) {
store.$parent.find(".pill").last().trigger("focus");
}
// Typing of the comma is prevented if the last field doesn't validate,
// as well as when the new pill is created.
if (e.key === ",") {
// if the pill is successful, it will create the pill and clear
// the input.
if (funcs.appendPill(store.$input.text().trim()) !== false) {
funcs.clear(store.$input[0]);
}
e.preventDefault();
return;
}
});
// handle events while hovering on ".pill" elements.
// the three primary events are next, previous, and delete.
store.$parent.on("keydown", ".pill", (e) => {
const $pill = store.$parent.find(".pill:focus");
switch (e.key) {
case "ArrowLeft":
$pill.prev().trigger("focus");
break;
case "ArrowRight":
$pill.next().trigger("focus");
break;
case "Backspace": {
const $next = $pill.next();
funcs.removePill($pill[0]);
$next.trigger("focus");
// the "Backspace" key in Firefox will go back a page if you do
// not prevent it.
e.preventDefault();
break;
}
}
});
// when the shake animation is applied to the ".input" on invalid input,
// we want to remove the class when finished automatically.
store.$parent.on("animationend", ".input", function () {
$(this).removeClass("shake");
});
// replace formatted input with plaintext to allow for sane copy-paste
// actions.
store.$parent.on("paste", ".input", (e) => {
e.preventDefault();
// get text representation of clipboard
const text = (e.originalEvent || e).clipboardData.getData("text/plain");
// insert text manually
document.execCommand("insertText", false, text);
if (funcs.createPillonPaste()) {
funcs.insertManyPills(store.$input.text().trim());
}
});
// when the "×" is clicked on a pill, it should delete that pill and then
// select the next pill (or input).
store.$parent.on("click", ".exit", function (e) {
e.stopPropagation();
const $pill = $(this).closest(".pill");
const $next = $pill.next();
funcs.removePill($pill[0]);
$next.trigger("focus");
compose.update_on_recipient_change();
});
store.$parent.on("click", function (e) {
if ($(e.target).is(".pill-container")) {
$(this).find(".input").trigger("focus");
}
});
store.$parent.on("copy", ".pill", (e) => {
const $element = store.$parent.find(":focus");
const data = funcs.getByElement($element[0]);
e.originalEvent.clipboardData.setData(
"text/plain",
store.get_text_from_item(data.item),
);
e.preventDefault();
});
}
// the external, user-accessible prototype.
const prototype = {
appendValue: funcs.appendPill.bind(funcs),
appendValidatedData: funcs.appendValidatedData.bind(funcs),
getByElement: funcs.getByElement,
items: funcs.items,
onPillCreate(callback) {
store.onPillCreate = callback;
},
onPillRemove(callback) {
store.removePillFunction = callback;
},
createPillonPaste(callback) {
store.createPillonPaste = callback;
},
clear: funcs.removeAllPills.bind(funcs),
clear_text: funcs.clear_text,
is_pending: funcs.is_pending,
_get_pills_for_testing: funcs._get_pills_for_testing,
};
return prototype;
}