zulip/static/js/input_pill.js

397 lines
13 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// See https://zulip.readthedocs.io/en/latest/subsystems/input-pills.html
var input_pill = (function () {
var exports = {};
exports.random_id = function () {
return Math.random().toString(16);
};
exports.create = function (opts) {
// a dictionary of the key codes that are associated with each key
// to make if/else more human readable.
var KEY = {
ENTER: 13,
BACKSPACE: 8,
LEFT_ARROW: 37,
RIGHT_ARROW: 39,
COMMA: 188,
};
if (!opts.container) {
blueslip.error('Pill needs container.');
return;
}
if (!opts.create_item_from_text) {
blueslip.error('Pill needs create_item_from_text');
return;
}
if (!opts.get_text_from_item) {
blueslip.error('Pill needs get_text_from_item');
return;
}
// a stateful object of this `pill_container` instance.
// all unique instance information is stored in here.
var store = {
pills: [],
$parent: opts.container,
$input: opts.container.find(".input").expectOne(),
create_item_from_text: opts.create_item_from_text,
get_text_from_item: opts.get_text_from_item,
};
// a dictionary of internal functions. Some of these are exposed as well,
// and nothing in here should be assumed to be private (due to the passing)
// of the `this` arg in the `Function.prototype.bind` use in the prototype.
var funcs = {
// return the value of the contenteditable input form.
value: function (input_elem) {
return input_elem.innerText.trim();
},
// clear the value of the input form.
clear: function (input_elem) {
input_elem.innerText = "";
},
clear_text: function () {
store.$input.text("");
},
is_pending: function () {
// This function returns true if we have text
// in out widget that hasn't been turned into
// pills. We use it to decide things like
// whether we're ready to send typing indicators.
return store.$input.text().trim() !== '';
},
create_item: function (text) {
var existing_items = funcs.items();
var item = store.create_item_from_text(text, existing_items);
if (!item || !item.display_value) {
store.$input.addClass("shake");
return;
}
if (typeof store.onPillCreate === "function") {
store.onPillCreate();
}
return item;
},
// This is generally called by typeahead logic, where we have all
// the data we need (as opposed to, say, just a user-typed email).
appendValidatedData: function (item) {
var id = exports.random_id();
if (!item.display_value) {
blueslip.error('no display_value returned');
return;
}
var payload = {
id: id,
item: item,
};
store.pills.push(payload);
var has_image = item.img_src !== undefined;
var opts = {
id: payload.id,
display_value: item.display_value,
has_image: has_image,
};
if (has_image) {
opts.img_src = item.img_src;
}
var pill_html = templates.render('input_pill', opts);
payload.$element = $(pill_html);
store.$input.before(payload.$element);
},
// this appends a pill to the end of the container but before the
// input block.
appendPill: function (value) {
if (value.length === 0) {
return;
}
if (value.match(",")) {
funcs.insertManyPills(value);
return false;
}
var payload = this.create_item(value);
// if the pill object is undefined, then it means the pill was
// rejected so we should return out of this.
if (!payload) {
return false;
}
this.appendValidatedData(payload);
},
// this searches given a particlar pill ID for it, removes the node
// from the DOM, removes it from the array and returns it.
// this would generally be used for DOM-provoked actions, such as a user
// clicking on a pill to remove it.
removePill: function (id) {
var idx;
for (var x = 0; x < store.pills.length; x += 1) {
if (store.pills[x].id === id) {
idx = x;
}
}
if (typeof idx === "number") {
store.pills[idx].$element.remove();
var pill = store.pills.splice(idx, 1);
if (typeof store.removePillFunction === "function") {
store.removePillFunction(pill);
}
return pill;
}
},
// this will remove the last pill in the container -- by default tied
// to the "backspace" key when the value of the input is empty.
// If quiet is a truthy value, the event handler associated with the
// pill will not be evaluated. This is useful when using clear to reset
// the pills.
removeLastPill: function (quiet) {
var pill = store.pills.pop();
if (pill) {
pill.$element.remove();
if (!quiet && typeof store.removePillFunction === "function") {
store.removePillFunction(pill);
}
}
},
removeAllPills: function (quiet) {
while (store.pills.length > 0) {
this.removeLastPill(quiet);
}
this.clear(store.$input[0]);
},
insertManyPills: function (pills) {
if (typeof pills === "string") {
pills = pills.split(/,/g).map(function (pill) {
return pill.trim();
});
}
// this is an array to push all the errored values to, so it's drafts
// of pills for the user to fix.
var drafts = [];
pills.forEach(function (pill) {
// if this returns `false`, it erroed and we should push it to
// the draft pills.
if (funcs.appendPill(pill) === false) {
drafts.push(pill);
}
});
store.$input.text(drafts.join(", "));
// when using the `text` insertion feature with jQuery the caret is
// placed at the beginning of the input field, so this moves it to
// the end.
ui_util.place_caret_at_end(store.$input[0]);
// this sends a flag that the operation wasn't completely successful,
// which in this case is defined as some of the pills not autofilling
// correclty.
if (drafts.length > 0) {
return false;
}
},
getByID: function (id) {
return _.find(store.pills, function (pill) {
return pill.id === id;
});
},
items: function () {
return _.pluck(store.pills, 'item');
},
};
(function events() {
store.$parent.on("keydown", ".input", function (e) {
var char = e.keyCode || e.charCode;
if (char === KEY.ENTER) {
// regardless of the value of the input, the ENTER keyword
// should be ignored in favor of keeping content to one line
// always.
e.preventDefault();
// if there is input, grab the input, make a pill from it,
// and append the pill, then clear the input.
var value = funcs.value(e.target);
if (value.length > 0) {
// append the pill and by proxy create the pill object.
var ret = funcs.appendPill(value);
// if the pill to append was rejected, no need to clear the
// input; it may have just been a typo or something close but
// incorrect.
if (ret !== false) {
// clear the input.
funcs.clear(e.target);
e.stopPropagation();
}
}
return;
}
// if the user backspaces and there is input, just do normal char
// deletion, otherwise delete the last pill in the sequence.
if (char === KEY.BACKSPACE && funcs.value(e.target).length === 0) {
e.preventDefault();
funcs.removeLastPill();
return;
}
// if one is on the ".input" element and back/left arrows, then it
// should switch to focus the last pill in the list.
// the rest of the events then will be taken care of in the function
// below that handles events on the ".pill" class.
if (char === KEY.LEFT_ARROW) {
if (window.getSelection().anchorOffset === 0) {
store.$parent.find(".pill").last().focus();
}
}
// users should not be able to type a comma if the last field doesn't
// validate.
if (char === KEY.COMMA) {
// if the pill is successful, it will create the pill and clear
// the input.
if (funcs.appendPill(store.$input.text().trim()) !== false) {
funcs.clear(store.$input[0]);
// otherwise it will prevent the typing of the comma because they
// cannot add another pill until this input is valid.
} else {
e.preventDefault();
return;
}
}
});
// handle events while hovering on ".pill" elements.
// the three primary events are next, previous, and delete.
store.$parent.on("keydown", ".pill", function (e) {
var char = e.keyCode || e.charCode;
var $pill = store.$parent.find(".pill:focus");
if (char === KEY.LEFT_ARROW) {
$pill.prev().focus();
} else if (char === KEY.RIGHT_ARROW) {
$pill.next().focus();
} else if (char === KEY.BACKSPACE) {
var $next = $pill.next();
var id = $pill.data("id");
funcs.removePill(id);
$next.focus();
// the "backspace" key in FireFox will go back a page if you do
// not prevent it.
e.preventDefault();
}
});
// when the shake animation is applied to the ".input" on invalid input,
// we want to remove the class when finished automatically.
store.$parent.on("animationend", ".input", function () {
$(this).removeClass("shake");
});
// replace formatted input with plaintext to allow for sane copy-paste
// actions.
store.$parent.on("paste", ".input", function (e) {
e.preventDefault();
// get text representation of clipboard
var text = (e.originalEvent || e).clipboardData.getData('text/plain');
// insert text manually
document.execCommand("insertText", false, text);
funcs.insertManyPills(store.$input.text().trim());
});
// when the "×" is clicked on a pill, it should delete that pill and then
// select the next pill (or input).
store.$parent.on("click", ".exit", function () {
var $pill = $(this).closest(".pill");
var $next = $pill.next();
var id = $pill.data("id");
funcs.removePill(id);
$next.focus();
});
store.$parent.on("click", function (e) {
if ($(e.target).is(".pill-container")) {
$(this).find(".input").focus();
}
});
store.$parent.on("copy", ".pill", function (e) {
var id = store.$parent.find(":focus").data("id");
var data = funcs.getByID(id);
e.originalEvent.clipboardData.setData("text/plain", store.get_text_from_item(data.item));
e.preventDefault();
});
}());
// the external, user-accessible prototype.
var prototype = {
appendValue: funcs.appendPill.bind(funcs),
appendValidatedData: funcs.appendValidatedData.bind(funcs),
items: funcs.items,
onPillCreate: function (callback) {
store.onPillCreate = callback;
},
onPillRemove: function (callback) {
store.removePillFunction = callback;
},
clear: funcs.removeAllPills.bind(funcs),
clear_text: funcs.clear_text,
is_pending: funcs.is_pending,
};
return prototype;
};
return exports;
}());
if (typeof module !== 'undefined') {
module.exports = input_pill;
}
window.input_pill = input_pill;