zulip/static/shared/js/typing_status.js

130 lines
4.4 KiB
JavaScript

import _ from "lodash";
// The following constants are tuned to work with
// TYPING_STARTED_EXPIRY_PERIOD, which is what the other
// users will use to time out our messages. (Or us,
// depending on your perspective.) See typing_events.js.
// How frequently 'still typing' notifications are sent
// to extend the expiry
const TYPING_STARTED_WAIT_PERIOD = 10000; // 10s
// How long after someone stops editing in the compose box
// do we send a 'stopped typing' notification
const TYPING_STOPPED_WAIT_PERIOD = 5000; // 5s
/** Exported only for tests. */
export const state = {};
/** Exported only for tests. */
export function initialize_state() {
state.current_recipient = null;
state.next_send_start_time = undefined;
state.idle_timer = undefined;
}
initialize_state();
/** Exported only for tests. */
export function stop_last_notification(worker) {
if (state.idle_timer) {
clearTimeout(state.idle_timer);
}
worker.notify_server_stop(state.current_recipient);
initialize_state();
}
/** Exported only for tests. */
export function start_or_extend_idle_timer(worker) {
function on_idle_timeout() {
// We don't do any real error checking here, because
// if we've been idle, we need to tell folks, and if
// our current recipient has changed, previous code will
// have stopped the timer.
stop_last_notification(worker);
}
if (state.idle_timer) {
clearTimeout(state.idle_timer);
}
state.idle_timer = setTimeout(on_idle_timeout, TYPING_STOPPED_WAIT_PERIOD);
}
function set_next_start_time(current_time) {
state.next_send_start_time = current_time + TYPING_STARTED_WAIT_PERIOD;
}
function actually_ping_server(worker, recipient, current_time) {
worker.notify_server_start(recipient);
set_next_start_time(current_time);
}
/** Exported only for tests. */
export function maybe_ping_server(worker, recipient) {
const current_time = worker.get_current_time();
if (current_time > state.next_send_start_time) {
actually_ping_server(worker, recipient, current_time);
}
}
/**
* Update our state machine, and the server as needed, on the user's typing status.
*
* This can and should be called frequently, on each keystroke. The
* implementation sends "still typing" notices at an appropriate throttled
* rate, and keeps a timer to send a "stopped typing" notice when the user
* hasn't typed for a few seconds.
*
* Zulip supports typing notifications only for PMs (both 1:1 and group); so
* composing a stream message should be treated like composing no message at
* all.
*
* Call with `new_recipient` of `null` when the user actively stops
* composing a message. If the user switches from one set of recipients to
* another, there's no need to call with `null` in between; the
* implementation tracks the change and behaves appropriately.
*
* See docs/subsystems/typing-indicators.md for detailed background on the
* typing indicators system.
*
* @param {*} worker Callbacks for reaching the real world. See typing.js
* for implementations.
* @param {*} new_recipient The users the PM being composed is addressed to,
* as a sorted array of user IDs; or `null` if no PM is being composed
* anymore.
*/
export function update(worker, new_recipient) {
const current_recipient = state.current_recipient;
if (current_recipient !== null) {
// We need to use _.isEqual for comparisons; === doesn't work
// on arrays.
if (_.isEqual(new_recipient, current_recipient)) {
// Nothing has really changed, except we may need
// to send a ping to the server.
maybe_ping_server(worker, new_recipient);
// We can also extend out our idle time.
start_or_extend_idle_timer(worker);
return;
}
// We apparently stopped talking to our old recipient,
// so we must stop the old notification. Don't return
// yet, because we may have a new recipient.
stop_last_notification(worker);
}
if (new_recipient === null) {
// If we are not talking to somebody we care about,
// then there is no more action to take.
return;
}
// We just started talking to this recipient, so notify
// the server.
state.current_recipient = new_recipient;
const current_time = worker.get_current_time();
actually_ping_server(worker, new_recipient, current_time);
start_or_extend_idle_timer(worker);
}