zulip/static/js/buddy_list.js

311 lines
7.6 KiB
JavaScript

const render_user_presence_row = require("../templates/user_presence_row.hbs");
const render_user_presence_rows = require("../templates/user_presence_rows.hbs");
class BuddyListConf {
container_sel = "#user_presences";
scroll_container_sel = "#buddy_list_wrapper";
item_sel = "li.user_sidebar_entry";
padding_sel = "#buddy_list_wrapper_padding";
items_to_html(opts) {
const user_info = opts.items;
const html = render_user_presence_rows({users: user_info});
return html;
}
item_to_html(opts) {
const html = render_user_presence_row(opts.item);
return html;
}
get_li_from_key(opts) {
const user_id = opts.key;
const container = $(this.container_sel);
const sel = this.item_sel + "[data-user-id='" + user_id + "']";
return container.find(sel);
}
get_key_from_li(opts) {
return parseInt(opts.li.expectOne().attr("data-user-id"), 10);
}
get_data_from_keys(opts) {
const keys = opts.keys;
const data = buddy_data.get_items_for_users(keys);
return data;
}
compare_function = buddy_data.compare_function;
height_to_fill() {
// Because the buddy list gets sized dynamically, we err on the side
// of using the height of the entire viewport for deciding
// how much content to render. Even on tall monitors this should
// still be a significant optimization for orgs with thousands of
// users.
const height = message_viewport.height();
return height;
}
}
class BuddyList extends BuddyListConf {
keys = [];
populate(opts) {
this.render_count = 0;
this.container.html("");
// We rely on our caller to give us items
// in already-sorted order.
this.keys = opts.keys;
this.fill_screen_with_content();
}
render_more(opts) {
const chunk_size = opts.chunk_size;
const begin = this.render_count;
const end = begin + chunk_size;
const more_keys = this.keys.slice(begin, end);
if (more_keys.length === 0) {
return;
}
const items = this.get_data_from_keys({
keys: more_keys,
});
const html = this.items_to_html({
items,
});
this.container = $(this.container_sel);
this.container.append(html);
// Invariant: more_keys.length >= items.length.
// (Usually they're the same, but occasionally keys
// won't return valid items. Even though we don't
// actually render these keys, we still "count" them
// as rendered.
this.render_count += more_keys.length;
this.update_padding();
}
get_items() {
const obj = this.container.find(this.item_sel);
return obj.map((i, elem) => $(elem));
}
first_key() {
return this.keys[0];
}
prev_key(key) {
const i = this.keys.indexOf(key);
if (i <= 0) {
return;
}
return this.keys[i - 1];
}
next_key(key) {
const i = this.keys.indexOf(key);
if (i < 0) {
return;
}
return this.keys[i + 1];
}
maybe_remove_key(opts) {
const pos = this.keys.indexOf(opts.key);
if (pos < 0) {
return;
}
this.keys.splice(pos, 1);
if (pos < this.render_count) {
this.render_count -= 1;
const li = this.find_li({key: opts.key});
li.remove();
this.update_padding();
}
}
find_position(opts) {
const key = opts.key;
let i;
for (i = 0; i < this.keys.length; i += 1) {
const list_key = this.keys[i];
if (this.compare_function(key, list_key) < 0) {
return i;
}
}
return this.keys.length;
}
force_render(opts) {
const pos = opts.pos;
// Try to render a bit optimistically here.
const cushion_size = 3;
const chunk_size = pos + cushion_size - this.render_count;
if (chunk_size <= 0) {
blueslip.error("cannot show key at this position: " + pos);
}
this.render_more({
chunk_size,
});
}
find_li(opts) {
const key = opts.key;
// Try direct DOM lookup first for speed.
let li = this.get_li_from_key({
key,
});
if (li.length === 1) {
return li;
}
if (!opts.force_render) {
// Most callers don't force us to render a list
// item that wouldn't be on-screen anyway.
return li;
}
const pos = this.keys.indexOf(key);
if (pos < 0) {
// TODO: See ListCursor.get_row() for why this is
// a bit janky now.
return [];
}
this.force_render({
pos,
});
li = this.get_li_from_key({
key,
});
return li;
}
insert_new_html(opts) {
const other_key = opts.other_key;
const html = opts.html;
const pos = opts.pos;
if (other_key === undefined) {
if (pos === this.render_count) {
this.render_count += 1;
this.container.append(html);
this.update_padding();
}
return;
}
if (pos < this.render_count) {
this.render_count += 1;
const li = this.find_li({key: other_key});
li.before(html);
this.update_padding();
}
}
insert_or_move(opts) {
const key = opts.key;
const item = opts.item;
this.maybe_remove_key({key});
const pos = this.find_position({
key,
});
// Order is important here--get the other_key
// before mutating our list. An undefined value
// corresponds to appending.
const other_key = this.keys[pos];
this.keys.splice(pos, 0, key);
const html = this.item_to_html({item});
this.insert_new_html({
pos,
html,
other_key,
});
}
fill_screen_with_content() {
let height = this.height_to_fill();
const elem = ui.get_scroll_element($(this.scroll_container_sel)).expectOne()[0];
// Add a fudge factor.
height += 10;
while (this.render_count < this.keys.length) {
const padding_height = $(this.padding_sel).height();
const bottom_offset = elem.scrollHeight - elem.scrollTop - padding_height;
if (bottom_offset > height) {
break;
}
const chunk_size = 20;
this.render_more({
chunk_size,
});
}
}
// This is a bit of a hack to make sure we at least have
// an empty list to start, before we get the initial payload.
container = $(this.container_sel);
start_scroll_handler() {
// We have our caller explicitly call this to make
// sure everything's in place.
const scroll_container = ui.get_scroll_element($(this.scroll_container_sel));
scroll_container.on("scroll", () => {
this.fill_screen_with_content();
});
}
update_padding() {
padded_widget.update_padding({
shown_rows: this.render_count,
total_rows: this.keys.length,
content_sel: this.container_sel,
padding_sel: this.padding_sel,
});
}
}
const buddy_list = new BuddyList();
module.exports = buddy_list;
window.buddy_list = buddy_list;