mirror of https://github.com/zulip/zulip.git
404 lines
15 KiB
JavaScript
404 lines
15 KiB
JavaScript
var CLOSE_REASONS = {
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none_given: {code: 4000, msg: "No reason provided"},
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no_heartbeat: {code: 4001, msg: "Missed too many heartbeats"},
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auth_fail: {code: 4002, msg: "Authentication failed"},
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ack_timeout: {code: 4003, msg: "ACK timeout"},
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cant_send: {code: 4004, msg: "User attempted to send while Socket was not ready"},
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unsuspend: {code: 4005, msg: "Got unsuspend event"},
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};
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function Socket(url) {
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this.url = url;
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this._is_open = false;
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this._is_authenticated = false;
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this._is_reconnecting = false;
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this._reconnect_initiation_time = null;
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this._next_req_id_counter = 0;
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this._connection_failures = 0;
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this._reconnect_timeout_id = null;
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this._heartbeat_timeout_id = null;
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this._localstorage_requests_key = 'zulip_socket_requests';
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this._requests = this._localstorage_requests();
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var that = this;
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this._is_unloading = false;
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$(window).on("unload", function () {
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that._is_unloading = true;
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});
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$(document).on("unsuspend", function () {
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that._try_to_reconnect({reason: 'unsuspend'});
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});
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this._supported_protocols = [
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'websocket',
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'xdr-streaming',
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'xhr-streaming',
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'xdr-polling',
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'xhr-polling',
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'jsonp-polling',
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];
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if (page_params.test_suite) {
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this._supported_protocols = _.reject(this._supported_protocols,
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function (x) { return x === 'xhr-streaming'; });
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// Don't create the SockJS on startup when running under the test suite.
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// The first XHR request gets considered part of the page load and
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// therefore the PhantomJS onLoadFinished handler doesn't get called
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// until the SockJS XHR finishes, which happens at the heartbeat, 25
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// seconds later. The SockJS objects will be created on demand anyway.
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} else {
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this._create_sockjs_object();
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}
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}
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Socket.prototype = {
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_create_sockjs_object: function Socket__create_sockjs_object() {
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this._sockjs = new SockJS(this.url, null, {protocols_whitelist: this._supported_protocols});
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this._setup_sockjs_callbacks(this._sockjs);
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},
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_make_request: function Socket__make_request(type) {
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return {req_id: this._get_next_req_id(),
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type: type,
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state: 'pending'};
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},
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// Note that by default messages are queued and retried across
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// browser restarts if a restart takes place before a message
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// is successfully transmitted.
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// If that is the case, the success/error callbacks will not
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// be automatically called.
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send: function Socket__send(msg, success, error) {
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var request = this._make_request('request');
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request.msg = msg;
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request.success = success;
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request.error = error;
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this._save_request(request);
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if (!this._can_send()) {
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this._try_to_reconnect({reason: 'cant_send'});
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return;
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}
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this._do_send(request);
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},
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_get_next_req_id: function Socket__get_next_req_id() {
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var req_id = page_params.queue_id + ':' + this._next_req_id_counter;
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this._next_req_id_counter += 1;
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return req_id;
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},
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_req_id_too_new: function Socket__req_id_too_new(req_id) {
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var counter = req_id.split(':')[2];
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return parseInt(counter, 10) >= this._next_req_id_counter;
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},
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_req_id_sorter: function Socket__req_id_sorter(req_id_a, req_id_b) {
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// Sort in ascending order
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var a_count = parseInt(req_id_a.split(':')[2], 10);
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var b_count = parseInt(req_id_b.split(':')[2], 10);
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return a_count - b_count;
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},
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_do_send: function Socket__do_send(request) {
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var that = this;
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this._requests[request.req_id].ack_timeout_id = setTimeout(function () {
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blueslip.info("Timeout on ACK for request " + request.req_id);
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that._try_to_reconnect({reason: 'ack_timeout'});
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}, 2000);
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try {
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this._update_request_state(request.req_id, 'sent');
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this._sockjs.send(JSON.stringify({req_id: request.req_id,
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type: request.type, request: request.msg}));
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} catch (e) {
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this._update_request_state(request.req_id, 'pending');
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if (e instanceof Error && e.message === 'INVALID_STATE_ERR') {
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// The connection was somehow closed. Our on-close handler will
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// be called imminently and we'll retry this request upon reconnect.
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return;
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} else if (e instanceof Error && e.message.indexOf("NS_ERROR_NOT_CONNECTED") !== -1) {
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// This is a rarely-occurring Firefox error. I'm not sure
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// whether our on-close handler will be called, so let's just
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// call close() explicitly.
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this._sockjs.close();
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return;
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}
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throw e;
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}
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},
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_can_send: function Socket__can_send() {
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return this._is_open && this._is_authenticated;
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},
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_resend: function Socket__resend(req_id) {
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var req_info = this._requests[req_id];
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if (req_info.ack_timeout_id !== null) {
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clearTimeout(req_info.ack_timeout_id);
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req_info.ack_timeout_id = null;
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}
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if (req_info.type !== 'request') {
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return;
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}
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this._do_send(req_info);
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},
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_process_response: function Socket__process_response(req_id, response) {
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var req_info = this._requests[req_id];
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if (req_info === undefined) {
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if (this._req_id_too_new(req_id)) {
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blueslip.error("Got a response for an unknown request",
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{request_id: req_id, next_id: this._next_req_id_counter,
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outstanding_ids: _.keys(this._requests)});
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}
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// There is a small race where we might start reauthenticating
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// before one of our requests has finished but then have the request
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// finish and thus receive the finish notification both from the
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// status inquiry and from the normal response. Therefore, we might
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// be processing the response for a request where we already got the
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// response from a status inquiry. In that case, don't process the
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// response twice.
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return;
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}
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if (response.result === 'success' && req_info.success !== undefined) {
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req_info.success(response);
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} else if (req_info.error !== undefined) {
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req_info.error('response', response);
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}
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this._remove_request(req_id);
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},
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_process_ack: function Socket__process_ack(req_id) {
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var req_info = this._requests[req_id];
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if (req_info === undefined) {
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blueslip.error("Got an ACK for an unknown request",
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{request_id: req_id, next_id: this._next_req_id_counter,
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outstanding_ids: _.keys(this._requests)});
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return;
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}
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if (req_info.ack_timeout_id !== null) {
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clearTimeout(req_info.ack_timeout_id);
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req_info.ack_timeout_id = null;
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}
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},
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_setup_sockjs_callbacks: function Socket__setup_sockjs_callbacks(sockjs) {
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var that = this;
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sockjs.onopen = function Socket__sockjs_onopen() {
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blueslip.info("Socket connected [transport=" + sockjs.protocol + "]");
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if (that._reconnect_initiation_time !== null) {
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// If this is a reconnect, network was probably
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// recently interrupted, so we optimistically restart
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// get_events
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server_events.restart_get_events();
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}
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that._is_open = true;
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// Notify listeners that we've finished the websocket handshake
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$(document).trigger($.Event('websocket_postopen.zulip', {}));
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var request = that._make_request('auth');
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request.msg = {csrf_token: csrf_token,
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queue_id: page_params.queue_id,
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status_inquiries: _.keys(that._requests)};
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request.success = function (resp) {
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that._is_authenticated = true;
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that._is_reconnecting = false;
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that._reconnect_initiation_time = null;
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that._connection_failures = 0;
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var resend_queue = [];
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_.each(resp.status_inquiries, function (status, id) {
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if (status.status === 'complete') {
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that._process_response(id, status.response);
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} else if (status.status === 'received') {
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that._update_request_state(id, 'sent');
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} else if (status.status === 'not_received') {
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resend_queue.push(id);
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}
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});
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resend_queue.sort(that._req_id_sorter);
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_.each(resend_queue, function (id) {
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that._resend(id);
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});
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};
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request.error = function (type, resp) {
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blueslip.info("Could not authenticate with server: " + resp.msg);
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that._connection_failures += 1;
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that._try_to_reconnect({reason: 'auth_fail',
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wait_time: that._reconnect_wait_time()});
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};
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that._save_request(request);
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that._do_send(request);
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};
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sockjs.onmessage = function Socket__sockjs_onmessage(event) {
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if (event.data.type === 'ack') {
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that._process_ack(event.data.req_id);
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} else {
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that._process_response(event.data.req_id, event.data.response);
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}
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};
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sockjs.onheartbeat = function Socket__sockjs_onheartbeat() {
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if (that._heartbeat_timeout_id !== null) {
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clearTimeout(that._heartbeat_timeout_id);
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that._heartbeat_timeout_id = null;
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}
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that._heartbeat_timeout_id = setTimeout(function () {
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that._heartbeat_timeout_id = null;
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blueslip.info("Missed too many hearbeats");
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that._try_to_reconnect({reason: 'no_heartbeat'});
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}, 60000);
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};
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sockjs.onclose = function Socket__sockjs_onclose(event) {
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if (that._is_unloading) {
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return;
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}
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// We've failed to handshake, but notify that the attempt finished
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$(document).trigger($.Event('websocket_postopen.zulip', {}));
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blueslip.info("SockJS connection lost. Attempting to reconnect soon."
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+ " (" + event.code.toString() + ", " + event.reason + ")");
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that._connection_failures += 1;
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that._is_reconnecting = false;
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// We don't need to specify a reason because the Socket is already closed
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that._try_to_reconnect({wait_time: that._reconnect_wait_time()});
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};
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},
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_reconnect_wait_time: function Socket__reconnect_wait_time() {
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if (this._connection_failures === 1) {
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// We specify a non-zero timeout here so that we don't try to
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// immediately reconnect when the page is refreshing
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return 30;
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}
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return Math.min(90, Math.exp(this._connection_failures / 2)) * 1000;
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},
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_try_to_reconnect: function Socket__try_to_reconnect(opts) {
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opts = _.extend({wait_time: 0, reason: 'none_given'}, opts);
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var that = this;
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var now = (new Date()).getTime();
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if (this._is_reconnecting && now - this._reconnect_initiation_time < 1000) {
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// Only try to reconnect once a second
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return;
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}
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if (this._reconnect_timeout_id !== null) {
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clearTimeout(this._reconnect_timeout_id);
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this._reconnect_timeout_id = null;
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}
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if (this._heartbeat_timeout_id !== null) {
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clearTimeout(that._heartbeat_timeout_id);
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this._heartbeat_timeout_id = null;
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}
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// Cancel any pending auth requests and any timeouts for ACKs
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_.each(this._requests, function (val, key) {
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if (val.ack_timeout_id !== null) {
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clearTimeout(val.ack_timeout_id);
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val.ack_timeout_id = null;
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}
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if (val.type === 'auth') {
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that._remove_request(key);
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}
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});
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this._is_open = false;
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this._is_authenticated = false;
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this._is_reconnecting = true;
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this._reconnect_initiation_time = now;
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// This is a little weird because we're also called from the SockJS
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// onclose handler. Fortunately, close() does nothing on an
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// already-closed SockJS object. However, we do have to check that
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// this._sockjs isn't undefined since it's not created immediately
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// when running under the test suite.
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if (this._sockjs !== undefined) {
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var close_reason = CLOSE_REASONS[opts.reason];
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this._sockjs.close(close_reason.code, close_reason.msg);
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}
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this._reconnect_timeout_id = setTimeout(function () {
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that._reconnect_timeout_id = null;
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blueslip.info("Attempting socket reconnect.");
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that._create_sockjs_object();
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}, opts.wait_time);
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},
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_localstorage_requests: function Socket__localstorage_requests() {
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if (!localstorage.supported()) {
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return {};
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}
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return JSON.parse(window.localStorage[this._localstorage_requests_key] || "{}");
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},
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_save_localstorage_requests: function Socket__save_localstorage_requests() {
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if (!localstorage.supported()) {
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return;
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}
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// Auth requests are always session-specific, so don't store them for later
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var non_auth_reqs = {};
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_.each(this._requests, function (val, key) {
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if (val.type !== 'auth') {
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non_auth_reqs[key] = val;
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}
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});
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try {
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window.localStorage[this._localstorage_requests_key] = JSON.stringify(non_auth_reqs);
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} catch (e) {
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// We can't catch a specific exception type, because browsers return different types
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// for out of space errors. See http://chrisberkhout.com/blog/localstorage-errors/ for
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// more details.
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blueslip.warn("Failed to save to local storage, caught exception when saving " + e);
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}
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},
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_save_request: function Socket__save_request(request) {
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this._requests[request.req_id] = request;
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if (!localstorage.supported()) {
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return;
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}
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this._save_localstorage_requests();
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},
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_remove_request: function Socket__remove_request(req_id) {
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delete this._requests[req_id];
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if (!localstorage.supported()) {
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return;
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}
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this._save_localstorage_requests();
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},
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_update_request_state: function Socket__update_request_state(req_id, state) {
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this._requests[req_id].state = state;
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if (!localstorage.supported()) {
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return;
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}
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this._save_localstorage_requests();
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},
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};
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module.exports = Socket;
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window.Socket = Socket;
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