mirror of https://github.com/zulip/zulip.git
171 lines
6.5 KiB
Python
171 lines
6.5 KiB
Python
from typing import Any, Dict, Optional
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from zerver.actions.create_user import create_historical_user_messages
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from zerver.lib.emoji import check_emoji_request, get_emoji_data
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from zerver.lib.exceptions import ReactionExistsError
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from zerver.lib.message import access_message, update_to_dict_cache
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from zerver.lib.stream_subscription import subscriber_ids_with_stream_history_access
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from zerver.models import Message, Reaction, Recipient, Stream, UserMessage, UserProfile
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from zerver.tornado.django_api import send_event_on_commit
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def notify_reaction_update(
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user_profile: UserProfile, message: Message, reaction: Reaction, op: str
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) -> None:
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user_dict = {
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"user_id": user_profile.id,
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"email": user_profile.email,
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"full_name": user_profile.full_name,
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}
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event: Dict[str, Any] = {
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"type": "reaction",
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"op": op,
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"user_id": user_profile.id,
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# TODO: We plan to remove this redundant user_dict object once
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# clients are updated to support accessing use user_id. See
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# https://github.com/zulip/zulip/pull/14711 for details.
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"user": user_dict,
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"message_id": message.id,
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"emoji_name": reaction.emoji_name,
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"emoji_code": reaction.emoji_code,
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"reaction_type": reaction.reaction_type,
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}
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# Update the cached message since new reaction is added.
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update_to_dict_cache([message])
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# Recipients for message update events, including reactions, are
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# everyone who got the original message, plus subscribers of
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# streams with the access to stream's full history.
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#
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# This means reactions won't live-update in preview narrows for a
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# stream the user isn't yet subscribed to; this is the right
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# performance tradeoff to avoid sending every reaction to public
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# stream messages to all users.
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#
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# To ensure that reactions do live-update for any user who has
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# actually participated in reacting to a message, we add a
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# "historical" UserMessage row for any user who reacts to message,
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# subscribing them to future notifications, even if they are not
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# subscribed to the stream.
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user_ids = set(
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UserMessage.objects.filter(message=message.id).values_list("user_profile_id", flat=True)
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)
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if message.recipient.type == Recipient.STREAM:
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stream_id = message.recipient.type_id
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stream = Stream.objects.get(id=stream_id)
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user_ids |= subscriber_ids_with_stream_history_access(stream)
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send_event_on_commit(user_profile.realm, event, list(user_ids))
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def do_add_reaction(
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user_profile: UserProfile,
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message: Message,
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emoji_name: str,
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emoji_code: str,
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reaction_type: str,
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) -> None:
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"""Should be called while holding a SELECT FOR UPDATE lock
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(e.g. via access_message(..., lock_message=True)) on the
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Message row, to prevent race conditions.
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"""
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reaction = Reaction(
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user_profile=user_profile,
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message=message,
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emoji_name=emoji_name,
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emoji_code=emoji_code,
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reaction_type=reaction_type,
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)
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reaction.save()
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notify_reaction_update(user_profile, message, reaction, "add")
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def check_add_reaction(
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user_profile: UserProfile,
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message_id: int,
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emoji_name: str,
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emoji_code: Optional[str],
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reaction_type: Optional[str],
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) -> None:
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message, user_message = access_message(user_profile, message_id, lock_message=True)
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if emoji_code is None or reaction_type is None:
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emoji_data = get_emoji_data(message.realm_id, emoji_name)
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if emoji_code is None:
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# The emoji_code argument is only required for rare corner
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# cases discussed in the long block comment below. For simple
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# API clients, we allow specifying just the name, and just
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# look up the code using the current name->code mapping.
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emoji_code = emoji_data.emoji_code
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if reaction_type is None:
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reaction_type = emoji_data.reaction_type
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if Reaction.objects.filter(
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user_profile=user_profile,
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message=message,
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emoji_code=emoji_code,
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reaction_type=reaction_type,
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).exists():
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raise ReactionExistsError
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query = Reaction.objects.filter(
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message=message, emoji_code=emoji_code, reaction_type=reaction_type
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)
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if query.exists():
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# If another user has already reacted to this message with
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# same emoji code, we treat the new reaction as a vote for the
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# existing reaction. So the emoji name used by that earlier
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# reaction takes precedence over whatever was passed in this
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# request. This is necessary to avoid a message having 2
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# "different" emoji reactions with the same emoji code (and
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# thus same image) on the same message, which looks ugly.
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#
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# In this "voting for an existing reaction" case, we shouldn't
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# check whether the emoji code and emoji name match, since
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# it's possible that the (emoji_type, emoji_name, emoji_code)
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# triple for this existing reaction may not pass validation
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# now (e.g. because it is for a realm emoji that has been
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# since deactivated). We still want to allow users to add a
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# vote any old reaction they see in the UI even if that is a
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# deactivated custom emoji, so we just use the emoji name from
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# the existing reaction with no further validation.
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reaction = query.first()
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assert reaction is not None
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emoji_name = reaction.emoji_name
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else:
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# Otherwise, use the name provided in this request, but verify
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# it is valid in the user's realm (e.g. not a deactivated
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# realm emoji).
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check_emoji_request(user_profile.realm, emoji_name, emoji_code, reaction_type)
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if user_message is None:
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# See called function for more context.
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create_historical_user_messages(user_id=user_profile.id, message_ids=[message.id])
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do_add_reaction(user_profile, message, emoji_name, emoji_code, reaction_type)
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def do_remove_reaction(
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user_profile: UserProfile, message: Message, emoji_code: str, reaction_type: str
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) -> None:
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"""Should be called while holding a SELECT FOR UPDATE lock
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(e.g. via access_message(..., lock_message=True)) on the
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Message row, to prevent race conditions.
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"""
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reaction = Reaction.objects.filter(
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user_profile=user_profile,
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message=message,
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emoji_code=emoji_code,
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reaction_type=reaction_type,
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).get()
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reaction.delete()
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notify_reaction_update(user_profile, message, reaction, "remove")
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