mirror of https://github.com/zulip/zulip.git
312 lines
7.6 KiB
JavaScript
312 lines
7.6 KiB
JavaScript
"use strict";
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const render_user_presence_row = require("../templates/user_presence_row.hbs");
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const render_user_presence_rows = require("../templates/user_presence_rows.hbs");
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class BuddyListConf {
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container_sel = "#user_presences";
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scroll_container_sel = "#buddy_list_wrapper";
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item_sel = "li.user_sidebar_entry";
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padding_sel = "#buddy_list_wrapper_padding";
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items_to_html(opts) {
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const user_info = opts.items;
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const html = render_user_presence_rows({users: user_info});
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return html;
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}
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item_to_html(opts) {
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const html = render_user_presence_row(opts.item);
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return html;
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}
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get_li_from_key(opts) {
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const user_id = opts.key;
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const container = $(this.container_sel);
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return container.find(this.item_sel + "[data-user-id='" + user_id + "']");
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}
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get_key_from_li(opts) {
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return Number.parseInt(opts.li.expectOne().attr("data-user-id"), 10);
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}
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get_data_from_keys(opts) {
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const keys = opts.keys;
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const data = buddy_data.get_items_for_users(keys);
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return data;
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}
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compare_function = buddy_data.compare_function;
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height_to_fill() {
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// Because the buddy list gets sized dynamically, we err on the side
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// of using the height of the entire viewport for deciding
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// how much content to render. Even on tall monitors this should
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// still be a significant optimization for orgs with thousands of
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// users.
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const height = message_viewport.height();
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return height;
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}
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}
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class BuddyList extends BuddyListConf {
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keys = [];
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populate(opts) {
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this.render_count = 0;
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this.container.html("");
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// We rely on our caller to give us items
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// in already-sorted order.
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this.keys = opts.keys;
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this.fill_screen_with_content();
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}
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render_more(opts) {
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const chunk_size = opts.chunk_size;
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const begin = this.render_count;
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const end = begin + chunk_size;
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const more_keys = this.keys.slice(begin, end);
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if (more_keys.length === 0) {
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return;
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}
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const items = this.get_data_from_keys({
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keys: more_keys,
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});
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const html = this.items_to_html({
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items,
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});
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this.container = $(this.container_sel);
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this.container.append(html);
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// Invariant: more_keys.length >= items.length.
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// (Usually they're the same, but occasionally keys
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// won't return valid items. Even though we don't
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// actually render these keys, we still "count" them
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// as rendered.
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this.render_count += more_keys.length;
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this.update_padding();
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}
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get_items() {
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const obj = this.container.find(`${this.item_sel}`);
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return obj.map((i, elem) => $(elem));
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}
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first_key() {
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return this.keys[0];
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}
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prev_key(key) {
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const i = this.keys.indexOf(key);
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if (i <= 0) {
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return undefined;
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}
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return this.keys[i - 1];
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}
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next_key(key) {
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const i = this.keys.indexOf(key);
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if (i < 0) {
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return undefined;
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}
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return this.keys[i + 1];
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}
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maybe_remove_key(opts) {
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const pos = this.keys.indexOf(opts.key);
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if (pos < 0) {
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return;
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}
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this.keys.splice(pos, 1);
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if (pos < this.render_count) {
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this.render_count -= 1;
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const li = this.find_li({key: opts.key});
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li.remove();
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this.update_padding();
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}
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}
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find_position(opts) {
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const key = opts.key;
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let i;
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for (i = 0; i < this.keys.length; i += 1) {
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const list_key = this.keys[i];
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if (this.compare_function(key, list_key) < 0) {
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return i;
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}
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}
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return this.keys.length;
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}
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force_render(opts) {
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const pos = opts.pos;
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// Try to render a bit optimistically here.
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const cushion_size = 3;
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const chunk_size = pos + cushion_size - this.render_count;
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if (chunk_size <= 0) {
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blueslip.error("cannot show key at this position: " + pos);
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}
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this.render_more({
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chunk_size,
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});
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}
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find_li(opts) {
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const key = opts.key;
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// Try direct DOM lookup first for speed.
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let li = this.get_li_from_key({
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key,
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});
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if (li.length === 1) {
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return li;
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}
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if (!opts.force_render) {
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// Most callers don't force us to render a list
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// item that wouldn't be on-screen anyway.
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return li;
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}
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const pos = this.keys.indexOf(key);
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if (pos < 0) {
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// TODO: See ListCursor.get_row() for why this is
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// a bit janky now.
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return [];
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}
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this.force_render({
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pos,
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});
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li = this.get_li_from_key({
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key,
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});
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return li;
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}
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insert_new_html(opts) {
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const other_key = opts.other_key;
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const html = opts.html;
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const pos = opts.pos;
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if (other_key === undefined) {
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if (pos === this.render_count) {
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this.render_count += 1;
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this.container.append(html);
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this.update_padding();
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}
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return;
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}
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if (pos < this.render_count) {
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this.render_count += 1;
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const li = this.find_li({key: other_key});
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li.before(html);
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this.update_padding();
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}
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}
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insert_or_move(opts) {
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const key = opts.key;
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const item = opts.item;
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this.maybe_remove_key({key});
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const pos = this.find_position({
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key,
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});
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// Order is important here--get the other_key
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// before mutating our list. An undefined value
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// corresponds to appending.
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const other_key = this.keys[pos];
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this.keys.splice(pos, 0, key);
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const html = this.item_to_html({item});
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this.insert_new_html({
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pos,
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html,
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other_key,
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});
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}
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fill_screen_with_content() {
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let height = this.height_to_fill();
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const elem = ui.get_scroll_element($(this.scroll_container_sel)).expectOne()[0];
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// Add a fudge factor.
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height += 10;
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while (this.render_count < this.keys.length) {
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const padding_height = $(this.padding_sel).height();
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const bottom_offset = elem.scrollHeight - elem.scrollTop - padding_height;
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if (bottom_offset > height) {
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break;
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}
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const chunk_size = 20;
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this.render_more({
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chunk_size,
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});
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}
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}
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// This is a bit of a hack to make sure we at least have
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// an empty list to start, before we get the initial payload.
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container = $(this.container_sel);
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start_scroll_handler() {
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// We have our caller explicitly call this to make
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// sure everything's in place.
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const scroll_container = ui.get_scroll_element($(this.scroll_container_sel));
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scroll_container.on("scroll", () => {
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this.fill_screen_with_content();
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});
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}
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update_padding() {
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padded_widget.update_padding({
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shown_rows: this.render_count,
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total_rows: this.keys.length,
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content_sel: this.container_sel,
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padding_sel: this.padding_sel,
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});
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}
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}
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const buddy_list = new BuddyList();
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module.exports = buddy_list;
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window.buddy_list = buddy_list;
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