mirror of https://github.com/zulip/zulip.git
480 lines
18 KiB
JavaScript
480 lines
18 KiB
JavaScript
import $ from "jquery";
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import * as alert_words from "./alert_words";
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import {all_messages_data} from "./all_messages_data";
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import * as blueslip from "./blueslip";
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import * as compose from "./compose";
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import * as compose_ui from "./compose_ui";
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import * as drafts from "./drafts";
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import * as local_message from "./local_message";
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import * as markdown from "./markdown";
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import * as message_events from "./message_events";
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import * as message_lists from "./message_lists";
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import * as message_store from "./message_store";
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import * as narrow_state from "./narrow_state";
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import * as notifications from "./notifications";
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import {page_params} from "./page_params";
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import * as people from "./people";
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import * as pm_list from "./pm_list";
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import * as popovers from "./popovers";
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import * as recent_topics_data from "./recent_topics_data";
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import * as rows from "./rows";
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import * as sent_messages from "./sent_messages";
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import * as stream_list from "./stream_list";
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import * as stream_topic_history from "./stream_topic_history";
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import * as transmit from "./transmit";
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import * as ui from "./ui";
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import * as util from "./util";
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// Docs: https://zulip.readthedocs.io/en/latest/subsystems/sending-messages.html
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const waiting_for_id = new Map();
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let waiting_for_ack = new Map();
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// These retry spinner functions return true if and only if the
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// spinner already is in the requested state, which can be used to
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// avoid sending duplicate requests.
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function show_retry_spinner($row) {
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const $retry_spinner = $row.find(".refresh-failed-message");
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if (!$retry_spinner.hasClass("rotating")) {
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$retry_spinner.toggleClass("rotating", true);
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return false;
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}
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return true;
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}
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function hide_retry_spinner($row) {
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const $retry_spinner = $row.find(".refresh-failed-message");
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if ($retry_spinner.hasClass("rotating")) {
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$retry_spinner.toggleClass("rotating", false);
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return false;
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}
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return true;
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}
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function insert_message(message) {
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// It is a little bit funny to go through the message_events
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// codepath, but it's sort of the idea behind local echo that
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// we are simulating server events before they actually arrive.
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message_events.insert_new_messages([message], true);
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}
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function failed_message_success(message_id) {
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message_store.get(message_id).failed_request = false;
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ui.show_failed_message_success(message_id);
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}
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function resend_message(message, $row) {
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message.content = message.raw_content;
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if (show_retry_spinner($row)) {
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// retry already in in progress
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return;
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}
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// Always re-set queue_id if we've gotten a new one
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// since the time when the message object was initially created
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message.queue_id = page_params.queue_id;
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const local_id = message.local_id;
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function on_success(data) {
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const message_id = data.id;
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const locally_echoed = true;
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hide_retry_spinner($row);
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compose.send_message_success(local_id, message_id, locally_echoed);
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// Resend succeeded, so mark as no longer failed
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failed_message_success(message_id);
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}
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function on_error(response) {
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message_send_error(message.id, response);
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setTimeout(() => {
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hide_retry_spinner($row);
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}, 300);
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blueslip.log("Manual resend of message failed");
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}
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sent_messages.start_resend(local_id);
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transmit.send_message(message, on_success, on_error);
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}
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export function build_display_recipient(message) {
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if (message.type === "stream") {
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return message.stream;
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}
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// Build a display recipient with the full names of each
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// recipient. Note that it's important that use
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// util.extract_pm_recipients, which filters out any spurious
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// ", " at the end of the recipient list
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const emails = util.extract_pm_recipients(message.private_message_recipient);
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let sender_in_display_recipients = false;
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const display_recipient = emails.map((email) => {
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email = email.trim();
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const person = people.get_by_email(email);
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if (person === undefined) {
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// For unknown users, we return a skeleton object.
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//
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// This allows us to support zephyr mirroring situations
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// where the server might dynamically create users in
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// response to messages being sent to their email address.
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//
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// TODO: It might be cleaner for the web app for such
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// dynamic user creation to happen inside a separate API
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// call when the pill is constructed, and then enforcing
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// the requirement that we have an actual user object in
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// `people.js` when sending messages.
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return {
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email,
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full_name: email,
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unknown_local_echo_user: true,
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};
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}
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if (person.user_id === message.sender_id) {
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sender_in_display_recipients = true;
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}
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// NORMAL PATH
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//
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// This should match the format of display_recipient
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// objects generated by the backend code in models.py,
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// which is why we create a new object with a `.id` field
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// rather than a `.user_id` field.
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return {
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id: person.user_id,
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email: person.email,
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full_name: person.full_name,
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};
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});
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if (!sender_in_display_recipients) {
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// Ensure that the current user is included in
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// display_recipient for group PMs.
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display_recipient.push({
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id: message.sender_id,
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email: message.sender_email,
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full_name: message.sender_full_name,
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});
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}
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return display_recipient;
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}
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export function insert_local_message(message_request, local_id_float) {
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// Shallow clone of message request object that is turned into something suitable
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// for zulip.js:add_message
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// Keep this in sync with changes to compose.create_message_object
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const message = {...message_request};
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message.raw_content = message.content;
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// NOTE: This will parse synchronously. We're not using the async pipeline
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markdown.apply_markdown(message);
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message.content_type = "text/html";
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message.sender_email = people.my_current_email();
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message.sender_full_name = people.my_full_name();
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message.avatar_url = page_params.avatar_url;
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message.timestamp = Date.now() / 1000;
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message.local_id = local_id_float.toString();
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message.locally_echoed = true;
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message.id = local_id_float;
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markdown.add_topic_links(message);
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waiting_for_id.set(message.local_id, message);
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waiting_for_ack.set(message.local_id, message);
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message.display_recipient = build_display_recipient(message);
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insert_message(message);
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return message;
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}
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export function is_slash_command(content) {
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return !content.startsWith("/me") && content.startsWith("/");
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}
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export function try_deliver_locally(message_request) {
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if (markdown.contains_backend_only_syntax(message_request.content)) {
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return undefined;
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}
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if (narrow_state.active() && !narrow_state.filter().can_apply_locally(true)) {
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return undefined;
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}
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if (is_slash_command(message_request.content)) {
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return undefined;
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}
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if (!message_lists.current.data.fetch_status.has_found_newest()) {
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// If the current message list doesn't yet have the latest
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// messages before the one we just sent, local echo would make
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// it appear as though there were no messages between what we
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// have and the new message we just sent, when in fact we're
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// in the process of fetching those from the server. In this
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// case, it's correct to skip local echo; we'll get the
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// message we just sent placed appropriately when we get it
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// from either server_events or message_fetch.
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blueslip.info("Skipping local echo until newest messages get loaded.");
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return undefined;
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}
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const local_id_float = local_message.get_next_id_float();
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if (!local_id_float) {
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// This can happen for legit reasons.
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return undefined;
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}
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// Save a locally echoed message in drafts, so it cannot be
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// lost. It will be cleared if the message is sent successfully.
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// We ask the drafts system to not notify the user or update the
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// draft count, since that would be quite distracting in the very
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// common case that the message sends normally.
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const draft_id = drafts.update_draft({no_notify: true, update_count: false});
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message_request.draft_id = draft_id;
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// Now that we've committed to delivering the message locally, we
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// shrink the compose-box if it is in the full-screen state. This
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// would have happened anyway in clear_compose_box, however, we
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// need to this operation before inserting the local message into
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// the feed. Otherwise, the out-of-view notification will be
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// always triggered on the top of compose-box, regardless of
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// whether the message would be visible after shrinking compose,
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// because compose occludes the whole screen.
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if (compose_ui.is_full_size()) {
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compose_ui.make_compose_box_original_size();
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}
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const message = insert_local_message(message_request, local_id_float);
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return message;
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}
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export function edit_locally(message, request) {
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// Responsible for doing the rendering work of locally editing the
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// content of a message. This is used in several code paths:
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// * Editing a message where a message was locally echoed but
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// it got an error back from the server
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// * Locally echoing any content-only edits to fully sent messages
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// * Restoring the original content should the server return an
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// error after having locally echoed content-only messages.
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// The details of what should be changed are encoded in the request.
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const raw_content = request.raw_content;
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const message_content_edited = raw_content !== undefined && message.raw_content !== raw_content;
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if (request.new_topic !== undefined || request.new_stream_id !== undefined) {
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const new_stream_id = request.new_stream_id;
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const new_topic = request.new_topic;
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stream_topic_history.remove_messages({
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stream_id: message.stream_id,
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topic_name: message.topic,
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num_messages: 1,
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max_removed_msg_id: message.id,
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});
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if (new_stream_id !== undefined) {
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message.stream_id = new_stream_id;
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}
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if (new_topic !== undefined) {
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message.topic = new_topic;
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}
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stream_topic_history.add_message({
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stream_id: message.stream_id,
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topic_name: message.topic,
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message_id: message.id,
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});
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}
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if (message_content_edited) {
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message.raw_content = raw_content;
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if (request.content !== undefined) {
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// This happens in the code path where message editing
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// failed and we're trying to undo the local echo. We use
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// the saved content and flags rather than rendering; this
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// is important in case
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// markdown.contains_backend_only_syntax(message) is true.
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message.content = request.content;
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message.mentioned = request.mentioned;
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message.mentioned_me_directly = request.mentioned_me_directly;
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message.alerted = request.alerted;
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} else {
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// Otherwise, we Markdown-render the message; this resets
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// all flags, so we need to restore those flags that are
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// properties of how the user has interacted with the
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// message, and not its rendering.
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markdown.apply_markdown(message);
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if (request.starred !== undefined) {
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message.starred = request.starred;
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}
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if (request.historical !== undefined) {
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message.historical = request.historical;
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}
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if (request.collapsed !== undefined) {
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message.collapsed = request.collapsed;
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}
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}
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}
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// We don't have logic to adjust unread counts, because message
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// reaching this code path must either have been sent by us or the
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// topic isn't being edited, so unread counts can't have changed.
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for (const msg_list of message_lists.all_rendered_message_lists()) {
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msg_list.view.rerender_messages([message]);
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}
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stream_list.update_streams_sidebar();
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pm_list.update_private_messages();
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}
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export function reify_message_id(local_id, server_id) {
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const message = waiting_for_id.get(local_id);
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waiting_for_id.delete(local_id);
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// reify_message_id is called both on receiving a self-sent message
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// from the server, and on receiving the response to the send request
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// Reification is only needed the first time the server id is found
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if (message === undefined) {
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return;
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}
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message.id = server_id;
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message.locally_echoed = false;
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if (message.draft_id) {
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// Delete the draft if message was locally echoed
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drafts.draft_model.deleteDraft(message.draft_id);
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}
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const opts = {old_id: Number.parseFloat(local_id), new_id: server_id};
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message_store.reify_message_id(opts);
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update_message_lists(opts);
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notifications.reify_message_id(opts);
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recent_topics_data.reify_message_id_if_available(opts);
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}
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export function update_message_lists({old_id, new_id}) {
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if (all_messages_data !== undefined) {
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all_messages_data.change_message_id(old_id, new_id);
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}
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for (const msg_list of message_lists.all_rendered_message_lists()) {
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msg_list.change_message_id(old_id, new_id);
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msg_list.view.change_message_id(old_id, new_id);
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}
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}
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export function process_from_server(messages) {
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const msgs_to_rerender = [];
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const non_echo_messages = [];
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for (const message of messages) {
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// In case we get the sent message before we get the send ACK, reify here
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const local_id = message.local_id;
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const client_message = waiting_for_ack.get(local_id);
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if (client_message === undefined) {
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// For messages that weren't locally echoed, we go through
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// the "main" codepath that doesn't have to id reconciliation.
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// We simply return non-echo messages to our caller.
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non_echo_messages.push(message);
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continue;
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}
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reify_message_id(local_id, message.id);
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if (message_store.get(message.id).failed_request) {
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failed_message_success(message.id);
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}
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if (client_message.content !== message.content) {
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client_message.content = message.content;
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sent_messages.mark_disparity(local_id);
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}
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message_store.update_booleans(client_message, message.flags);
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// We don't try to highlight alert words locally, so we have to
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// do it now. (Note that we will indeed highlight alert words in
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// messages that we sent to ourselves, since we might want to test
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// that our alert words are set up correctly.)
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alert_words.process_message(client_message);
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// Previously, the message had the "local echo" timestamp set
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// by the browser; if there was some round-trip delay to the
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// server, the actual server-side timestamp could be slightly
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// different. This corrects the frontend timestamp to match
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// the backend.
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client_message.timestamp = message.timestamp;
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client_message.topic_links = message.topic_links;
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client_message.is_me_message = message.is_me_message;
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client_message.submessages = message.submessages;
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msgs_to_rerender.push(client_message);
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waiting_for_ack.delete(local_id);
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}
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if (msgs_to_rerender.length > 0) {
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// In theory, we could just rerender messages where there were
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// changes in either the rounded timestamp we display or the
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// message content, but in practice, there's no harm to just
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// doing it unconditionally.
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for (const msg_list of message_lists.all_rendered_message_lists()) {
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msg_list.view.rerender_messages(msgs_to_rerender);
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}
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}
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return non_echo_messages;
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}
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export function _patch_waiting_for_ack(data) {
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// Only for testing
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waiting_for_ack = data;
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}
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export function message_send_error(message_id, error_response) {
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// Error sending message, show inline
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message_store.get(message_id).failed_request = true;
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ui.show_message_failed(message_id, error_response);
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}
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function abort_message(message) {
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// Remove in all lists in which it exists
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all_messages_data.remove([message.id]);
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for (const msg_list of [message_lists.home, message_lists.current]) {
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msg_list.remove_and_rerender([message.id]);
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}
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}
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export function initialize() {
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function on_failed_action(selector, callback) {
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$("#main_div").on("click", selector, function (e) {
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e.stopPropagation();
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popovers.hide_all();
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const $row = $(this).closest(".message_row");
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const local_id = rows.local_echo_id($row);
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// Message should be waiting for ack and only have a local id,
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// otherwise send would not have failed
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const message = waiting_for_ack.get(local_id);
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if (message === undefined) {
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blueslip.warn(
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"Got resend or retry on failure request but did not find message in ack list " +
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local_id,
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);
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return;
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}
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callback(message, $row);
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});
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}
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on_failed_action(".remove-failed-message", abort_message);
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on_failed_action(".refresh-failed-message", resend_message);
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}
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