zulip/static/js/presence.js

195 lines
6.3 KiB
JavaScript

// This module just manages data. See activity.js for
// the UI of our buddy list.
// The following Maps have user_id as the key. Some of the
// user_ids may not yet be registered in people.js.
// See the long comment in `set_info` below for details.
// In future commits we'll use raw_info to facilitate
// handling server events and/or timeout events.
const raw_info = new Map();
exports.presence_info = new Map();
/* Mark users as offline after 140 seconds since their last checkin,
* Keep in sync with zerver/tornado/event_queue.py:receiver_is_idle
*/
const OFFLINE_THRESHOLD_SECS = 140;
const BIG_REALM_COUNT = 250;
exports.is_active = function (user_id) {
if (exports.presence_info.has(user_id)) {
const status = exports.presence_info.get(user_id).status;
if (status === "active") {
return true;
}
}
return false;
};
exports.get_status = function (user_id) {
if (people.is_my_user_id(user_id)) {
return "active";
}
if (exports.presence_info.has(user_id)) {
return exports.presence_info.get(user_id).status;
}
return "offline";
};
exports.get_user_ids = function () {
return Array.from(exports.presence_info.keys());
};
function status_from_timestamp(baseline_time, info) {
let status = 'offline';
let last_active = 0;
for (const [device, device_presence] of Object.entries(info)) {
const age = baseline_time - device_presence.timestamp;
if (last_active < device_presence.timestamp) {
last_active = device_presence.timestamp;
}
if (age < OFFLINE_THRESHOLD_SECS) {
switch (device_presence.status) {
case 'active':
status = device_presence.status;
break;
case 'idle':
if (status !== 'active') {
status = device_presence.status;
}
break;
case 'offline':
if (status !== 'active' && status !== 'idle') {
status = device_presence.status;
}
break;
default:
blueslip.error('Unexpected status', {presence_object: device_presence, device: device}, undefined);
}
}
}
return {status: status,
last_active: last_active };
}
// For testing
exports._status_from_timestamp = status_from_timestamp;
exports.update_info_from_event = function (user_id, info, server_time) {
raw_info.set(user_id, {
info: info,
server_time: server_time,
});
const status = status_from_timestamp(server_time, info);
exports.presence_info.set(user_id, status);
};
exports.set_info = function (presences, server_timestamp) {
raw_info.clear();
exports.presence_info.clear();
for (const [user_id_str, info] of Object.entries(presences)) {
const user_id = parseInt(user_id_str, 10);
// Note: In contrast with all other state updates received
// receive from the server, presence data is updated via a
// polling process rather than the events system
// (server_events_dispatch.js).
//
// This means that if we're coming back from being offline and
// new users were created in the meantime, we may see user IDs
// not yet present in people.js if server_events doesn't have
// current data (or we've been offline, our event queue was
// GC'ed, and we're about to reload). Such user_ids being
// present could, in turn, create spammy downstream exceptions
// when rendering the buddy list. To address this, we check
// if the user ID is not yet present in people.js, and if it
// is, we skip storing that user (we'll see them again in the
// next presence request in 1 minute anyway).
//
// It's important to check both suspect_offline and
// reload_state.is_in_progress, because races where presence
// returns data on users not yet received via the server_events
// system are common in both situations.
const person = people.get_by_user_id(user_id, true);
if (person === undefined) {
if (!(server_events.suspect_offline || reload_state.is_in_progress())) {
// If we're online, and we get a user who we don't
// know about in the presence data, throw an error.
blueslip.error('Unknown user ID in presence data: ' + user_id);
}
// Either way, we deal by skipping this user and
// continuing with processing everyone else.
continue;
}
raw_info.set(user_id, {
info: info,
server_time: server_timestamp,
});
const status = status_from_timestamp(server_timestamp,
info);
exports.presence_info.set(user_id, status);
}
exports.update_info_for_small_realm();
};
exports.update_info_for_small_realm = function () {
if (people.get_active_human_count() >= BIG_REALM_COUNT) {
// For big realms, we don't want to bloat our buddy
// lists with lots of long-time-inactive users.
return;
}
// For small realms, we create presence info for users
// that the server didn't include in its presence update.
const persons = people.get_realm_users();
for (const person of persons) {
const user_id = person.user_id;
let status = "offline";
if (exports.presence_info.has(user_id)) {
// this is normal, we have data for active
// users that we don't want to clobber.
continue;
}
if (person.is_bot) {
// we don't show presence for bots
continue;
}
if (people.is_my_user_id(user_id)) {
status = "active";
}
exports.presence_info.set(user_id, {
status: status,
last_active: undefined,
});
}
};
exports.last_active_date = function (user_id) {
const info = exports.presence_info.get(user_id);
if (!info || !info.last_active) {
return;
}
const date = new XDate(info.last_active * 1000);
return date;
};
exports.initialize = function (params) {
presence.set_info(params.presences,
params.initial_servertime);
};
window.presence = exports;