mirror of https://github.com/zulip/zulip.git
195 lines
6.3 KiB
JavaScript
195 lines
6.3 KiB
JavaScript
// This module just manages data. See activity.js for
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// the UI of our buddy list.
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// The following Maps have user_id as the key. Some of the
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// user_ids may not yet be registered in people.js.
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// See the long comment in `set_info` below for details.
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// In future commits we'll use raw_info to facilitate
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// handling server events and/or timeout events.
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const raw_info = new Map();
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exports.presence_info = new Map();
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/* Mark users as offline after 140 seconds since their last checkin,
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* Keep in sync with zerver/tornado/event_queue.py:receiver_is_idle
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*/
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const OFFLINE_THRESHOLD_SECS = 140;
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const BIG_REALM_COUNT = 250;
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exports.is_active = function (user_id) {
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if (exports.presence_info.has(user_id)) {
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const status = exports.presence_info.get(user_id).status;
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if (status === "active") {
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return true;
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}
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}
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return false;
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};
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exports.get_status = function (user_id) {
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if (people.is_my_user_id(user_id)) {
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return "active";
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}
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if (exports.presence_info.has(user_id)) {
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return exports.presence_info.get(user_id).status;
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}
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return "offline";
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};
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exports.get_user_ids = function () {
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return Array.from(exports.presence_info.keys());
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};
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function status_from_timestamp(baseline_time, info) {
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let status = 'offline';
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let last_active = 0;
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for (const [device, device_presence] of Object.entries(info)) {
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const age = baseline_time - device_presence.timestamp;
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if (last_active < device_presence.timestamp) {
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last_active = device_presence.timestamp;
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}
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if (age < OFFLINE_THRESHOLD_SECS) {
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switch (device_presence.status) {
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case 'active':
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status = device_presence.status;
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break;
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case 'idle':
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if (status !== 'active') {
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status = device_presence.status;
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}
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break;
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case 'offline':
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if (status !== 'active' && status !== 'idle') {
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status = device_presence.status;
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}
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break;
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default:
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blueslip.error('Unexpected status', {presence_object: device_presence, device: device}, undefined);
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}
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}
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}
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return {status: status,
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last_active: last_active };
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}
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// For testing
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exports._status_from_timestamp = status_from_timestamp;
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exports.update_info_from_event = function (user_id, info, server_time) {
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raw_info.set(user_id, {
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info: info,
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server_time: server_time,
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});
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const status = status_from_timestamp(server_time, info);
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exports.presence_info.set(user_id, status);
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};
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exports.set_info = function (presences, server_timestamp) {
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raw_info.clear();
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exports.presence_info.clear();
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for (const [user_id_str, info] of Object.entries(presences)) {
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const user_id = parseInt(user_id_str, 10);
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// Note: In contrast with all other state updates received
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// receive from the server, presence data is updated via a
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// polling process rather than the events system
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// (server_events_dispatch.js).
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//
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// This means that if we're coming back from being offline and
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// new users were created in the meantime, we may see user IDs
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// not yet present in people.js if server_events doesn't have
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// current data (or we've been offline, our event queue was
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// GC'ed, and we're about to reload). Such user_ids being
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// present could, in turn, create spammy downstream exceptions
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// when rendering the buddy list. To address this, we check
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// if the user ID is not yet present in people.js, and if it
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// is, we skip storing that user (we'll see them again in the
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// next presence request in 1 minute anyway).
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//
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// It's important to check both suspect_offline and
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// reload_state.is_in_progress, because races where presence
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// returns data on users not yet received via the server_events
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// system are common in both situations.
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const person = people.get_by_user_id(user_id, true);
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if (person === undefined) {
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if (!(server_events.suspect_offline || reload_state.is_in_progress())) {
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// If we're online, and we get a user who we don't
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// know about in the presence data, throw an error.
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blueslip.error('Unknown user ID in presence data: ' + user_id);
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}
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// Either way, we deal by skipping this user and
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// continuing with processing everyone else.
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continue;
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}
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raw_info.set(user_id, {
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info: info,
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server_time: server_timestamp,
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});
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const status = status_from_timestamp(server_timestamp,
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info);
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exports.presence_info.set(user_id, status);
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}
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exports.update_info_for_small_realm();
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};
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exports.update_info_for_small_realm = function () {
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if (people.get_active_human_count() >= BIG_REALM_COUNT) {
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// For big realms, we don't want to bloat our buddy
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// lists with lots of long-time-inactive users.
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return;
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}
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// For small realms, we create presence info for users
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// that the server didn't include in its presence update.
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const persons = people.get_realm_users();
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for (const person of persons) {
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const user_id = person.user_id;
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let status = "offline";
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if (exports.presence_info.has(user_id)) {
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// this is normal, we have data for active
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// users that we don't want to clobber.
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continue;
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}
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if (person.is_bot) {
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// we don't show presence for bots
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continue;
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}
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if (people.is_my_user_id(user_id)) {
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status = "active";
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}
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exports.presence_info.set(user_id, {
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status: status,
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last_active: undefined,
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});
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}
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};
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exports.last_active_date = function (user_id) {
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const info = exports.presence_info.get(user_id);
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if (!info || !info.last_active) {
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return;
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}
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const date = new XDate(info.last_active * 1000);
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return date;
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};
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exports.initialize = function (params) {
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presence.set_info(params.presences,
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params.initial_servertime);
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};
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window.presence = exports;
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