mirror of https://github.com/zulip/zulip.git
129 lines
3.8 KiB
JavaScript
129 lines
3.8 KiB
JavaScript
import _ from "lodash";
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import * as channel from "./channel";
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import * as message_store from "./message_store";
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import * as starred_messages from "./starred_messages";
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function send_flag_update(message, flag, op) {
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channel.post({
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url: "/json/messages/flags",
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idempotent: true,
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data: {
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messages: JSON.stringify([message.id]),
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flag,
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op,
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},
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});
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}
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export const _unread_batch_size = 1000;
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export const send_read = (function () {
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let queue = [];
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let on_success;
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let start;
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function server_request() {
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// Wait for server IDs before sending flags
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const real_msgs = queue.filter((msg) => !msg.locally_echoed);
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const real_msg_ids = real_msgs.map((msg) => msg.id);
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if (real_msg_ids.length === 0) {
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setTimeout(start, 100);
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return;
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}
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const real_msg_ids_batch = real_msg_ids.slice(0, _unread_batch_size);
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// We have some real IDs. If there are any left in the queue when this
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// call finishes, they will be handled in the success callback.
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channel.post({
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url: "/json/messages/flags",
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idempotent: true,
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data: {messages: JSON.stringify(real_msg_ids_batch), op: "add", flag: "read"},
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success: on_success,
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});
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}
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start = _.throttle(server_request, 1000);
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on_success = function on_success(data) {
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if (data === undefined || data.messages === undefined) {
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return;
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}
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queue = queue.filter((message) => !data.messages.includes(message.id));
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if (queue.length > 0) {
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start();
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}
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};
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function add(messages) {
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queue = queue.concat(messages);
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start();
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}
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return add;
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})();
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export function save_collapsed(message) {
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send_flag_update(message, "collapsed", "add");
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}
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export function save_uncollapsed(message) {
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send_flag_update(message, "collapsed", "remove");
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}
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// This updates the state of the starred flag in local data
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// structures, and triggers a UI rerender.
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export function update_starred_flag(message_id, new_value) {
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const message = message_store.get(message_id);
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if (message === undefined) {
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// If we don't have the message locally, do nothing; if later
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// we fetch it, it'll come with the correct `starred` state.
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return;
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}
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message.starred = new_value;
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ui.update_starred_view(message_id, new_value);
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}
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export function toggle_starred_and_update_server(message) {
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if (message.locally_echoed) {
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// This is defensive code for when you hit the "*" key
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// before we get a server ack. It's rare that somebody
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// can star this quickly, and we don't have a good way
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// to tell the server which message was starred.
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return;
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}
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message.starred = !message.starred;
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// Unlike most calls to mark messages as read, we don't check
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// msg_list.can_mark_messages_read, because starring a message is an
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// explicit interaction and we'd like to preserve the user
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// expectation invariant that all starred messages are read.
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unread_ops.notify_server_message_read(message);
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ui.update_starred_view(message.id, message.starred);
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if (message.starred) {
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send_flag_update(message, "starred", "add");
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starred_messages.add([message.id]);
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} else {
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send_flag_update(message, "starred", "remove");
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starred_messages.remove([message.id]);
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}
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}
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export function unstar_all_messages() {
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const starred_msg_ids = starred_messages.get_starred_msg_ids();
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channel.post({
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url: "/json/messages/flags",
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idempotent: true,
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data: {
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messages: JSON.stringify(starred_msg_ids),
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flag: "starred",
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op: "remove",
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},
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});
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}
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