zulip/static/js/local_message.js

57 lines
1.7 KiB
JavaScript

function truncate_precision(float) {
return parseFloat(float.toFixed(3));
}
exports.now = function () {
var timestamp = new XDate().getTime() / 1000;
return timestamp;
};
exports.insert_message = function (message) {
// It is a little bit funny to go through the message_events
// codepath, but it's sort of the idea behind local echo that
// we are simulating server events before they actually arrive.
message_events.insert_new_messages([message], true);
};
exports.get_next_id = (function () {
var already_used = {};
return function () {
var local_id_increment = 0.01;
var latest = page_params.max_message_id;
if (typeof message_list.all !== 'undefined' && message_list.all.last() !== undefined) {
latest = message_list.all.last().id;
}
latest = Math.max(0, latest);
var next_local_id = truncate_precision(latest + local_id_increment);
if (already_used[next_local_id]) {
// If our id is already used, it is probably an edge case like we had
// to abort a very recent message.
blueslip.warn("We don't reuse ids for local echo.");
return;
}
if (next_local_id % 1 > local_id_increment * 5) {
blueslip.warn("Turning off local echo for this message to let host catch up");
return;
}
if (next_local_id % 1 === 0) {
// The logic to stop at 0.05 should prevent us from ever wrapping around
// to the next integer.
blueslip.error("Programming error");
return;
}
already_used[next_local_id] = true;
return next_local_id;
};
}());
window.local_message = exports;