mirror of https://github.com/zulip/zulip.git
255 lines
8.2 KiB
JavaScript
255 lines
8.2 KiB
JavaScript
import _ from "lodash";
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// We will get actual values when we get initialized.
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let emoji_codes = {};
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// `emojis_by_name` is the central data source that is supposed to be
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// used by every widget in the web app for gathering data for displaying
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// emojis. Emoji picker uses this data to derive data for its own use.
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export const emojis_by_name = new Map();
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export const all_realm_emojis = new Map();
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export const active_realm_emojis = new Map();
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export const deactivated_emoji_name_to_code = new Map();
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const default_emoji_aliases = new Map();
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// For legacy reasons we track server_realm_emoji_data,
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// since our settings code builds off that format. We
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// should move it to use all_realm_emojis, which requires
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// adding author_id here and then changing the settings code
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// in a slightly non-trivial way.
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let server_realm_emoji_data = {};
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// We really want to deprecate this, too.
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export function get_server_realm_emoji_data() {
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return server_realm_emoji_data;
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}
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let emoticon_translations = [];
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function build_emoticon_translations() {
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/*
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Build a data structure that looks like something
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like this:
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[
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{ regex: /(\:\))/g, replacement_text: ':smile:' },
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{ regex: /(\(\:)/g, replacement_text: ':smile:' },
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{ regex: /(\:\/)/g, replacement_text: ':confused:' },
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{ regex: /(<3)/g, replacement_text: ':heart:' },
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{ regex: /(\:\()/g, replacement_text: ':frown:' },
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{ regex: /(\:\|)/g, replacement_text: ':expressionless:' },
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....
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]
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We build up this list of ~12 emoticon translations even
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if user_settings.translate_emoticons is false, since
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that setting can be flipped via live update events.
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On the other hand, we assume that emoticon_conversions
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won't change until the next reload, which is fine for
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now (and we want to avoid creating new regexes on
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every new message).
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*/
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const translations = [];
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for (const [emoticon, replacement_text] of Object.entries(emoji_codes.emoticon_conversions)) {
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const regex = new RegExp("(" + _.escapeRegExp(emoticon) + ")", "g");
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translations.push({
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regex,
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replacement_text,
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});
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}
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emoticon_translations = translations;
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}
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const zulip_emoji = {
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id: "zulip",
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emoji_name: "zulip",
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emoji_url: "/static/generated/emoji/images/emoji/unicode/zulip.png",
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is_realm_emoji: true,
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deactivated: false,
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};
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export function get_emoji_name(codepoint) {
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// get_emoji_name('1f384') === 'holiday_tree'
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if (Object.prototype.hasOwnProperty.call(emoji_codes.codepoint_to_name, codepoint)) {
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return emoji_codes.codepoint_to_name[codepoint];
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}
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return undefined;
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}
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export function get_emoji_codepoint(emoji_name) {
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// get_emoji_codepoint('avocado') === '1f951'
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if (Object.prototype.hasOwnProperty.call(emoji_codes.name_to_codepoint, emoji_name)) {
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return emoji_codes.name_to_codepoint[emoji_name];
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}
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return undefined;
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}
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export function get_realm_emoji_url(emoji_name) {
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// If the emoji name is a realm emoji, returns the URL for it.
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// Returns undefined for Unicode emoji.
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// get_realm_emoji_url('shrug') === '/user_avatars/2/emoji/images/31.png'
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const data = active_realm_emojis.get(emoji_name);
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if (!data) {
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// Not all emojis have URLs, plus the user
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// may have hand-typed an invalid emoji.
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// The caller can check the result for falsiness
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// and then try alternate ways of parsing the
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// emoji (in the case of Markdown) or just do
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// whatever makes sense for the caller.
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return undefined;
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}
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return data.emoji_url;
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}
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export function build_emoji_data(realm_emojis) {
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emojis_by_name.clear();
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for (const [realm_emoji_name, realm_emoji] of realm_emojis) {
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const emoji_dict = {
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name: realm_emoji_name,
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display_name: realm_emoji_name,
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aliases: [realm_emoji_name],
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is_realm_emoji: true,
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url: realm_emoji.emoji_url,
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has_reacted: false,
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};
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emojis_by_name.set(realm_emoji_name, emoji_dict);
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}
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for (const codepoints of Object.values(emoji_codes.emoji_catalog)) {
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for (const codepoint of codepoints) {
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const emoji_name = get_emoji_name(codepoint);
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if (emoji_name !== undefined && !emojis_by_name.has(emoji_name)) {
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const emoji_dict = {
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name: emoji_name,
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display_name: emoji_name,
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aliases: default_emoji_aliases.get(codepoint),
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is_realm_emoji: false,
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emoji_code: codepoint,
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has_reacted: false,
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};
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emojis_by_name.set(emoji_name, emoji_dict);
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}
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}
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}
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}
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export function update_emojis(realm_emojis) {
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// The settings code still works with the
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// server format of the data.
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server_realm_emoji_data = realm_emojis;
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// all_realm_emojis is emptied before adding the realm-specific emoji
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// to it. This makes sure that in case of deletion, the deleted realm_emojis
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// don't persist in active_realm_emojis.
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all_realm_emojis.clear();
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active_realm_emojis.clear();
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for (const data of Object.values(realm_emojis)) {
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all_realm_emojis.set(data.id, {
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id: data.id,
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emoji_name: data.name,
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emoji_url: data.source_url,
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still_url: data.still_url,
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deactivated: data.deactivated,
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});
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if (data.deactivated !== true) {
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active_realm_emojis.set(data.name, {
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id: data.id,
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emoji_name: data.name,
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emoji_url: data.source_url,
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still_url: data.still_url,
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});
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}
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}
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// Add the special Zulip emoji as though it were a realm emoji.
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// The Zulip emoji is the only emoji that uses a string ("zulip")
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// as its ID. All other emoji use numeric IDs. This special case
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// is confusing; ideally we'd convert the Zulip emoji to be
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// implemented using the RealmEmoji infrastructure.
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all_realm_emojis.set("zulip", zulip_emoji);
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// here "zulip" is an emoji name, which is fine.
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active_realm_emojis.set("zulip", zulip_emoji);
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build_emoji_data(active_realm_emojis);
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}
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// This function will provide required parameters that would
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// need by template to render an emoji.
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export function get_emoji_details_by_name(emoji_name) {
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// To call this function you must pass an emoji name.
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if (!emoji_name) {
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throw new Error("Emoji name must be passed.");
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}
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const emoji_info = {emoji_name};
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if (active_realm_emojis.has(emoji_name)) {
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if (emoji_name === "zulip") {
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emoji_info.reaction_type = "zulip_extra_emoji";
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} else {
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emoji_info.reaction_type = "realm_emoji";
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}
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const emoji_code_info = active_realm_emojis.get(emoji_name);
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emoji_info.emoji_code = emoji_code_info.id;
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emoji_info.url = emoji_code_info.emoji_url;
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if (emoji_code_info.still_url) {
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emoji_info.still_url = emoji_code_info.still_url;
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}
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} else {
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const codepoint = get_emoji_codepoint(emoji_name);
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if (codepoint === undefined) {
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throw new Error("Bad emoji name: " + emoji_name);
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}
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emoji_info.reaction_type = "unicode_emoji";
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emoji_info.emoji_code = codepoint;
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}
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return emoji_info;
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}
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export function initialize(params) {
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emoji_codes = params.emoji_codes;
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build_emoticon_translations();
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for (const value of emoji_codes.names) {
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const base_name = get_emoji_codepoint(value);
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if (default_emoji_aliases.has(base_name)) {
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default_emoji_aliases.get(base_name).push(value);
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} else {
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default_emoji_aliases.set(base_name, [value]);
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}
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}
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update_emojis(params.realm_emoji);
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}
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export function get_canonical_name(emoji_name) {
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if (active_realm_emojis.has(emoji_name)) {
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return emoji_name;
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}
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const codepoint = get_emoji_codepoint(emoji_name);
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if (codepoint === undefined) {
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// Our caller needs to handle this possibility.
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return undefined;
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}
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return get_emoji_name(codepoint);
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}
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export function get_emoticon_translations() {
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return emoticon_translations;
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}
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