zulip/static/shared/js/emoji.js

255 lines
8.2 KiB
JavaScript

import _ from "lodash";
// We will get actual values when we get initialized.
let emoji_codes = {};
// `emojis_by_name` is the central data source that is supposed to be
// used by every widget in the web app for gathering data for displaying
// emojis. Emoji picker uses this data to derive data for its own use.
export const emojis_by_name = new Map();
export const all_realm_emojis = new Map();
export const active_realm_emojis = new Map();
export const deactivated_emoji_name_to_code = new Map();
const default_emoji_aliases = new Map();
// For legacy reasons we track server_realm_emoji_data,
// since our settings code builds off that format. We
// should move it to use all_realm_emojis, which requires
// adding author_id here and then changing the settings code
// in a slightly non-trivial way.
let server_realm_emoji_data = {};
// We really want to deprecate this, too.
export function get_server_realm_emoji_data() {
return server_realm_emoji_data;
}
let emoticon_translations = [];
function build_emoticon_translations() {
/*
Build a data structure that looks like something
like this:
[
{ regex: /(\:\))/g, replacement_text: ':smile:' },
{ regex: /(\(\:)/g, replacement_text: ':smile:' },
{ regex: /(\:\/)/g, replacement_text: ':confused:' },
{ regex: /(<3)/g, replacement_text: ':heart:' },
{ regex: /(\:\()/g, replacement_text: ':frown:' },
{ regex: /(\:\|)/g, replacement_text: ':expressionless:' },
....
]
We build up this list of ~12 emoticon translations even
if user_settings.translate_emoticons is false, since
that setting can be flipped via live update events.
On the other hand, we assume that emoticon_conversions
won't change until the next reload, which is fine for
now (and we want to avoid creating new regexes on
every new message).
*/
const translations = [];
for (const [emoticon, replacement_text] of Object.entries(emoji_codes.emoticon_conversions)) {
const regex = new RegExp("(" + _.escapeRegExp(emoticon) + ")", "g");
translations.push({
regex,
replacement_text,
});
}
emoticon_translations = translations;
}
const zulip_emoji = {
id: "zulip",
emoji_name: "zulip",
emoji_url: "/static/generated/emoji/images/emoji/unicode/zulip.png",
is_realm_emoji: true,
deactivated: false,
};
export function get_emoji_name(codepoint) {
// get_emoji_name('1f384') === 'holiday_tree'
if (Object.prototype.hasOwnProperty.call(emoji_codes.codepoint_to_name, codepoint)) {
return emoji_codes.codepoint_to_name[codepoint];
}
return undefined;
}
export function get_emoji_codepoint(emoji_name) {
// get_emoji_codepoint('avocado') === '1f951'
if (Object.prototype.hasOwnProperty.call(emoji_codes.name_to_codepoint, emoji_name)) {
return emoji_codes.name_to_codepoint[emoji_name];
}
return undefined;
}
export function get_realm_emoji_url(emoji_name) {
// If the emoji name is a realm emoji, returns the URL for it.
// Returns undefined for Unicode emoji.
// get_realm_emoji_url('shrug') === '/user_avatars/2/emoji/images/31.png'
const data = active_realm_emojis.get(emoji_name);
if (!data) {
// Not all emojis have URLs, plus the user
// may have hand-typed an invalid emoji.
// The caller can check the result for falsiness
// and then try alternate ways of parsing the
// emoji (in the case of Markdown) or just do
// whatever makes sense for the caller.
return undefined;
}
return data.emoji_url;
}
export function build_emoji_data(realm_emojis) {
emojis_by_name.clear();
for (const [realm_emoji_name, realm_emoji] of realm_emojis) {
const emoji_dict = {
name: realm_emoji_name,
display_name: realm_emoji_name,
aliases: [realm_emoji_name],
is_realm_emoji: true,
url: realm_emoji.emoji_url,
has_reacted: false,
};
emojis_by_name.set(realm_emoji_name, emoji_dict);
}
for (const codepoints of Object.values(emoji_codes.emoji_catalog)) {
for (const codepoint of codepoints) {
const emoji_name = get_emoji_name(codepoint);
if (emoji_name !== undefined && !emojis_by_name.has(emoji_name)) {
const emoji_dict = {
name: emoji_name,
display_name: emoji_name,
aliases: default_emoji_aliases.get(codepoint),
is_realm_emoji: false,
emoji_code: codepoint,
has_reacted: false,
};
emojis_by_name.set(emoji_name, emoji_dict);
}
}
}
}
export function update_emojis(realm_emojis) {
// The settings code still works with the
// server format of the data.
server_realm_emoji_data = realm_emojis;
// all_realm_emojis is emptied before adding the realm-specific emoji
// to it. This makes sure that in case of deletion, the deleted realm_emojis
// don't persist in active_realm_emojis.
all_realm_emojis.clear();
active_realm_emojis.clear();
for (const data of Object.values(realm_emojis)) {
all_realm_emojis.set(data.id, {
id: data.id,
emoji_name: data.name,
emoji_url: data.source_url,
still_url: data.still_url,
deactivated: data.deactivated,
});
if (data.deactivated !== true) {
active_realm_emojis.set(data.name, {
id: data.id,
emoji_name: data.name,
emoji_url: data.source_url,
still_url: data.still_url,
});
}
}
// Add the special Zulip emoji as though it were a realm emoji.
// The Zulip emoji is the only emoji that uses a string ("zulip")
// as its ID. All other emoji use numeric IDs. This special case
// is confusing; ideally we'd convert the Zulip emoji to be
// implemented using the RealmEmoji infrastructure.
all_realm_emojis.set("zulip", zulip_emoji);
// here "zulip" is an emoji name, which is fine.
active_realm_emojis.set("zulip", zulip_emoji);
build_emoji_data(active_realm_emojis);
}
// This function will provide required parameters that would
// need by template to render an emoji.
export function get_emoji_details_by_name(emoji_name) {
// To call this function you must pass an emoji name.
if (!emoji_name) {
throw new Error("Emoji name must be passed.");
}
const emoji_info = {emoji_name};
if (active_realm_emojis.has(emoji_name)) {
if (emoji_name === "zulip") {
emoji_info.reaction_type = "zulip_extra_emoji";
} else {
emoji_info.reaction_type = "realm_emoji";
}
const emoji_code_info = active_realm_emojis.get(emoji_name);
emoji_info.emoji_code = emoji_code_info.id;
emoji_info.url = emoji_code_info.emoji_url;
if (emoji_code_info.still_url) {
emoji_info.still_url = emoji_code_info.still_url;
}
} else {
const codepoint = get_emoji_codepoint(emoji_name);
if (codepoint === undefined) {
throw new Error("Bad emoji name: " + emoji_name);
}
emoji_info.reaction_type = "unicode_emoji";
emoji_info.emoji_code = codepoint;
}
return emoji_info;
}
export function initialize(params) {
emoji_codes = params.emoji_codes;
build_emoticon_translations();
for (const value of emoji_codes.names) {
const base_name = get_emoji_codepoint(value);
if (default_emoji_aliases.has(base_name)) {
default_emoji_aliases.get(base_name).push(value);
} else {
default_emoji_aliases.set(base_name, [value]);
}
}
update_emojis(params.realm_emoji);
}
export function get_canonical_name(emoji_name) {
if (active_realm_emojis.has(emoji_name)) {
return emoji_name;
}
const codepoint = get_emoji_codepoint(emoji_name);
if (codepoint === undefined) {
// Our caller needs to handle this possibility.
return undefined;
}
return get_emoji_name(codepoint);
}
export function get_emoticon_translations() {
return emoticon_translations;
}