zulip/static/js/socket.js

162 lines
6.4 KiB
JavaScript

function Socket(url) {
this.url = url;
this._is_open = false;
this._is_authenticated = false;
this._send_queue = [];
this._next_req_id = 0;
this._requests = {};
this._connection_failures = 0;
this._timeout_id = null;
this._is_unloading = false;
$(window).on("unload", function () {
this._is_unloading = true;
});
this._supported_protocols = ['websocket', 'xdr-streaming', 'xhr-streaming',
'xdr-polling', 'xhr-polling', 'jsonp-polling'];
if (page_params.test_suite) {
this._supported_protocols = _.reject(this._supported_protocols,
function (x) { return x === 'xhr-streaming'; });
}
this._sockjs = new SockJS(url, null, {protocols_whitelist: this._supported_protocols});
this._setup_sockjs_callbacks(this._sockjs);
}
Socket.prototype = {
send: function Socket_send(msg, success, error) {
if (! this._can_send()) {
this._send_queue.push({msg: msg, success: success, error: error});
if (this._timeout_id !== null) {
clearTimeout(this._timeout_id);
}
this._do_reconnect();
return;
}
this._do_send('request', msg, success, error);
},
_do_send: function Socket__do_send(type, msg, success, error) {
var req_id = this._next_req_id;
this._next_req_id++;
this._requests[req_id] = {success: success, error: error};
// TODO: I think we might need to catch exceptions here for certain transports
this._sockjs.send(JSON.stringify({req_id: req_id,
type: type, request: msg}));
},
_can_send: function Socket__can_send() {
return this._is_open && this._is_authenticated;
},
_drain_queue: function Socket__drain_queue() {
var that = this;
var queue = this._send_queue;
this._send_queue = [];
_.each(queue, function (elem) {
that.send(elem.msg, elem.success, elem.error);
});
},
_process_response: function Socket__process_response(req_id, response) {
var req_info = this._requests[req_id];
if (req_info === undefined) {
if (req_id >= this._next_req_id) {
blueslip.error("Got a response for an unknown request",
{request_id: req_id, next_id: this._next_req_id,
outstanding_ids: _.keys(this._requests)});
}
// There is a small race where we might start reauthenticating
// before one of our requests has finished but then have the request
// finish and thus receive the finish notification both from the
// status inquiry and from the normal response. Therefore, we might
// be processing the response for a request where we already got the
// response from a status inquiry. In that case, don't process the
// response twice.
return;
}
if (response.result === 'success') {
req_info.success(response);
} else {
req_info.error('response', response);
}
delete this._requests[req_id];
},
_setup_sockjs_callbacks: function Socket__setup_sockjs_callbacks(sockjs) {
var that = this;
sockjs.onopen = function Socket__sockjs_onopen() {
blueslip.info("Socket connected.");
that._is_open = true;
// We can only authenticate after the DOM has loaded because we need
// the CSRF token
$(function () {
that._do_send('auth', {csrf_token: csrf_token,
queue_id: page_params.event_queue_id,
status_inquiries: _.keys(that._requests)},
function (resp) {
that._is_authenticated = true;
that._connection_failures = 0;
_.each(resp.status_inquiries, function (status, id) {
if (status.status === 'complete') {
that._process_response(id, status.response);
}
if (status.status === 'not_received') {
that._process_response(id, {result: 'error',
msg: 'Server has no record of request'});
}
});
that._drain_queue();
},
function (type, resp) {
blueslip.info("Could not authenticate with server: " + resp.msg);
that._try_to_reconnect();
});
});
};
sockjs.onmessage = function Socket__sockjs_onmessage(event) {
that._process_response(event.data.req_id, event.data.response);
};
sockjs.onclose = function Socket__sockjs_onclose() {
if (that._is_unloading) {
return;
}
blueslip.info("SockJS connection lost. Attempting to reconnect soon.");
that._try_to_reconnect();
};
},
_do_reconnect: _.throttle(function Socket__do_reconnect() {
blueslip.info("Attempting socket reconnect.");
this._sockjs = new SockJS(this.url, null, {protocols_whitelist: this._supported_protocols});
this._setup_sockjs_callbacks(this._sockjs);
}, 1000),
_try_to_reconnect: function Socket__try_to_reconnect() {
var that = this;
this._is_open = false;
this._is_authenticated = false;
this._connection_failures++;
var wait_time;
if (this._connection_failures === 1) {
// We specify a non-zero timeout here so that we don't try to
// immediately reconnect when the page is refreshing
wait_time = 30;
} else {
wait_time = Math.min(90, Math.exp(this._connection_failures/2)) * 1000;
}
this._timeout_id = setTimeout(function () {
that._timeout_id = null;
that._do_reconnect();
}, wait_time);
}
};