mirror of https://github.com/zulip/zulip.git
401 lines
13 KiB
TypeScript
401 lines
13 KiB
TypeScript
import _ from "lodash";
|
|
import type {z} from "zod";
|
|
|
|
import * as blueslip from "./blueslip";
|
|
import type {StateData, realm_emoji_map_schema, server_emoji_schema} from "./state_data";
|
|
|
|
// This is the data structure that we get from the server on initialization.
|
|
export type ServerEmoji = z.infer<typeof server_emoji_schema>;
|
|
|
|
type RealmEmojiMap = z.infer<typeof realm_emoji_map_schema>;
|
|
|
|
// The data the server provides about unicode emojis.
|
|
type ServerUnicodeEmojiData = {
|
|
codepoint_to_name: Record<string, string>;
|
|
name_to_codepoint: Record<string, string>;
|
|
emoji_catalog: Record<string, string[]>;
|
|
emoticon_conversions: Record<string, string>;
|
|
names: string[];
|
|
};
|
|
|
|
export type EmoticonTranslation = {
|
|
regex: RegExp;
|
|
replacement_text: string;
|
|
};
|
|
|
|
type RealmEmoji = {
|
|
id: string;
|
|
emoji_name: string;
|
|
emoji_url: string;
|
|
still_url: string | null;
|
|
deactivated: boolean;
|
|
};
|
|
|
|
// Data structure which every widget(like Emoji Picker) in the web app is supposed to use for displaying emojis.
|
|
export type EmojiDict = {
|
|
name: string;
|
|
display_name: string;
|
|
aliases: string[];
|
|
has_reacted: boolean;
|
|
url?: string;
|
|
} & (
|
|
| {
|
|
is_realm_emoji: true;
|
|
emoji_code?: undefined;
|
|
}
|
|
| {
|
|
is_realm_emoji: false;
|
|
emoji_code: string;
|
|
}
|
|
);
|
|
|
|
// Details needed by template to render an emoji.
|
|
export type EmojiRenderingDetails = {
|
|
emoji_name: string;
|
|
reaction_type: "zulip_extra_emoji" | "realm_emoji" | "unicode_emoji";
|
|
emoji_code: string;
|
|
url?: string;
|
|
still_url?: string | null;
|
|
};
|
|
|
|
// We will get actual values when we get initialized.
|
|
let emoji_codes: ServerUnicodeEmojiData;
|
|
|
|
// `emojis_by_name` is the central data source that is supposed to be
|
|
// used by every widget in the web app for gathering data for displaying
|
|
// emojis. Emoji picker uses this data to derive data for its own use.
|
|
export let emojis_by_name = new Map<string, EmojiDict>();
|
|
export const all_realm_emojis = new Map<number | string, RealmEmoji | typeof zulip_emoji>();
|
|
export const active_realm_emojis = new Map<
|
|
string,
|
|
Omit<RealmEmoji, "deactivated"> | typeof zulip_emoji
|
|
>();
|
|
|
|
let default_emoji_aliases = new Map<string, string[]>();
|
|
|
|
// For legacy reasons we track server_realm_emoji_data,
|
|
// since our settings code builds off that format. We
|
|
// should move it to use all_realm_emojis, which requires
|
|
// adding author_id here and then changing the settings code
|
|
// in a slightly non-trivial way.
|
|
let server_realm_emoji_data: RealmEmojiMap = {};
|
|
|
|
// We really want to deprecate this, too.
|
|
export function get_server_realm_emoji_data(): RealmEmojiMap {
|
|
return server_realm_emoji_data;
|
|
}
|
|
|
|
let emoticon_translations: EmoticonTranslation[] = [];
|
|
|
|
function build_emoticon_translations({
|
|
emoticon_conversions,
|
|
}: Pick<ServerUnicodeEmojiData, "emoticon_conversions">): EmoticonTranslation[] {
|
|
/*
|
|
|
|
Please keep this as a pure function so that we can
|
|
eventually share this code with the mobile codebase.
|
|
|
|
Build a data structure that looks like something
|
|
like this:
|
|
|
|
[
|
|
{ regex: /(\:\))/g, replacement_text: ':smile:' },
|
|
{ regex: /(\(\:)/g, replacement_text: ':smile:' },
|
|
{ regex: /(\:\/)/g, replacement_text: ':confused:' },
|
|
{ regex: /(<3)/g, replacement_text: ':heart:' },
|
|
{ regex: /(\:\()/g, replacement_text: ':frown:' },
|
|
{ regex: /(\:\|)/g, replacement_text: ':expressionless:' },
|
|
....
|
|
]
|
|
|
|
We build up this list of ~12 emoticon translations even
|
|
if user_settings.translate_emoticons is false, since
|
|
that setting can be flipped via live update events.
|
|
On the other hand, we assume that emoticon_conversions
|
|
won't change until the next reload, which is fine for
|
|
now (and we want to avoid creating new regexes on
|
|
every new message).
|
|
*/
|
|
|
|
const translations: EmoticonTranslation[] = [];
|
|
for (const [emoticon, replacement_text] of Object.entries(emoticon_conversions)) {
|
|
const regex = new RegExp("(" + _.escapeRegExp(emoticon) + ")", "g");
|
|
|
|
translations.push({
|
|
regex,
|
|
replacement_text,
|
|
});
|
|
}
|
|
|
|
return translations;
|
|
}
|
|
|
|
const zulip_emoji = {
|
|
id: "zulip",
|
|
emoji_name: "zulip",
|
|
// We don't use a webpack'd URL here, for consistency with the
|
|
// server-side markdown, which doesn't want to render it into the
|
|
// message content.
|
|
emoji_url: "/static/generated/emoji/images/emoji/unicode/zulip.png",
|
|
still_url: null,
|
|
is_realm_emoji: true,
|
|
deactivated: false,
|
|
};
|
|
|
|
export function get_emoji_name(codepoint: string): string | undefined {
|
|
// get_emoji_name('1f384') === 'holiday_tree'
|
|
if (Object.hasOwn(emoji_codes.codepoint_to_name, codepoint)) {
|
|
return emoji_codes.codepoint_to_name[codepoint];
|
|
}
|
|
return undefined;
|
|
}
|
|
|
|
export function get_emoji_codepoint(emoji_name: string): string | undefined {
|
|
// get_emoji_codepoint('avocado') === '1f951'
|
|
if (Object.hasOwn(emoji_codes.name_to_codepoint, emoji_name)) {
|
|
return emoji_codes.name_to_codepoint[emoji_name];
|
|
}
|
|
return undefined;
|
|
}
|
|
|
|
export function get_realm_emoji_url(emoji_name: string): string | undefined {
|
|
// If the emoji name is a realm emoji, returns the URL for it.
|
|
// Returns undefined for Unicode emoji.
|
|
// get_realm_emoji_url('shrug') === '/user_avatars/2/emoji/images/31.png'
|
|
|
|
const data = active_realm_emojis.get(emoji_name);
|
|
|
|
if (!data) {
|
|
// Not all emojis have URLs, plus the user
|
|
// may have hand-typed an invalid emoji.
|
|
// The caller can check the result for falsiness
|
|
// and then try alternate ways of parsing the
|
|
// emoji (in the case of Markdown) or just do
|
|
// whatever makes sense for the caller.
|
|
return undefined;
|
|
}
|
|
|
|
return data.emoji_url;
|
|
}
|
|
|
|
function build_emojis_by_name({
|
|
realm_emojis,
|
|
emoji_catalog,
|
|
get_emoji_name,
|
|
default_emoji_aliases,
|
|
}: {
|
|
realm_emojis: typeof active_realm_emojis;
|
|
emoji_catalog: ServerUnicodeEmojiData["emoji_catalog"];
|
|
get_emoji_name: (codepoint: string) => string | undefined;
|
|
default_emoji_aliases: Map<string, string[]>;
|
|
}): Map<string, EmojiDict> {
|
|
// Please keep this as a pure function so that we can
|
|
// eventually share this code with the mobile codebase.
|
|
const map = new Map<string, EmojiDict>();
|
|
|
|
for (const codepoints of Object.values(emoji_catalog)) {
|
|
for (const codepoint of codepoints) {
|
|
const emoji_name = get_emoji_name(codepoint);
|
|
if (emoji_name !== undefined) {
|
|
const emoji_dict: EmojiDict = {
|
|
name: emoji_name,
|
|
display_name: emoji_name,
|
|
aliases: default_emoji_aliases.get(codepoint) ?? [],
|
|
is_realm_emoji: false,
|
|
emoji_code: codepoint,
|
|
has_reacted: false,
|
|
};
|
|
// We may later get overridden by a realm emoji.
|
|
map.set(emoji_name, emoji_dict);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (const [realm_emoji_name, realm_emoji] of realm_emojis) {
|
|
const emoji_dict: EmojiDict = {
|
|
name: realm_emoji_name,
|
|
display_name: realm_emoji_name,
|
|
aliases: [realm_emoji_name],
|
|
is_realm_emoji: true,
|
|
url: realm_emoji.emoji_url,
|
|
has_reacted: false,
|
|
emoji_code: undefined,
|
|
};
|
|
|
|
// We want the realm emoji to overwrite any existing entry in this map.
|
|
map.set(realm_emoji_name, emoji_dict);
|
|
}
|
|
|
|
return map;
|
|
}
|
|
|
|
export function update_emojis(realm_emojis: RealmEmojiMap): void {
|
|
// The settings code still works with the
|
|
// server format of the data.
|
|
server_realm_emoji_data = realm_emojis;
|
|
|
|
// all_realm_emojis is emptied before adding the realm-specific emoji
|
|
// to it. This makes sure that in case of deletion, the deleted realm_emojis
|
|
// don't persist in active_realm_emojis.
|
|
all_realm_emojis.clear();
|
|
active_realm_emojis.clear();
|
|
|
|
for (const data of Object.values(realm_emojis)) {
|
|
all_realm_emojis.set(data.id, {
|
|
id: data.id,
|
|
emoji_name: data.name,
|
|
emoji_url: data.source_url,
|
|
still_url: data.still_url,
|
|
deactivated: data.deactivated,
|
|
});
|
|
if (!data.deactivated) {
|
|
active_realm_emojis.set(data.name, {
|
|
id: data.id,
|
|
emoji_name: data.name,
|
|
emoji_url: data.source_url,
|
|
still_url: data.still_url,
|
|
});
|
|
}
|
|
}
|
|
|
|
// Add the special Zulip emoji as though it were a realm emoji.
|
|
|
|
// The Zulip emoji is the only emoji that uses a string ("zulip")
|
|
// as its ID. All other emoji use numeric IDs. This special case
|
|
// is confusing; ideally we'd convert the Zulip emoji to be
|
|
// implemented using the RealmEmoji infrastructure.
|
|
all_realm_emojis.set("zulip", zulip_emoji);
|
|
|
|
// here "zulip" is an emoji name, which is fine.
|
|
active_realm_emojis.set("zulip", zulip_emoji);
|
|
|
|
emojis_by_name = build_emojis_by_name({
|
|
realm_emojis: active_realm_emojis,
|
|
emoji_catalog: emoji_codes.emoji_catalog,
|
|
get_emoji_name,
|
|
default_emoji_aliases,
|
|
});
|
|
}
|
|
|
|
// This function will provide required parameters that would
|
|
// need by template to render an emoji.
|
|
export function get_emoji_details_by_name(emoji_name: string): EmojiRenderingDetails {
|
|
// To call this function you must pass an emoji name.
|
|
if (!emoji_name) {
|
|
throw new Error("Emoji name must be passed.");
|
|
}
|
|
|
|
if (active_realm_emojis.has(emoji_name)) {
|
|
const emoji_code_info = active_realm_emojis.get(emoji_name)!;
|
|
return {
|
|
emoji_name,
|
|
emoji_code: emoji_code_info.id,
|
|
url: emoji_code_info.emoji_url,
|
|
still_url: emoji_code_info.still_url,
|
|
reaction_type: emoji_name === "zulip" ? "zulip_extra_emoji" : "realm_emoji",
|
|
};
|
|
}
|
|
|
|
const codepoint = get_emoji_codepoint(emoji_name);
|
|
if (codepoint === undefined) {
|
|
throw new Error("Bad emoji name: " + emoji_name);
|
|
}
|
|
|
|
return {
|
|
emoji_name,
|
|
reaction_type: "unicode_emoji",
|
|
emoji_code: codepoint,
|
|
};
|
|
}
|
|
|
|
export function get_emoji_details_for_rendering(opts: {
|
|
emoji_name: string;
|
|
emoji_code: string;
|
|
reaction_type: "zulip_extra_emoji" | "realm_emoji" | "unicode_emoji";
|
|
}): EmojiRenderingDetails {
|
|
if (opts.reaction_type !== "unicode_emoji") {
|
|
const realm_emoji = all_realm_emojis.get(opts.emoji_code);
|
|
if (!realm_emoji) {
|
|
throw new Error(`Cannot find realm emoji for code '${opts.emoji_code}'.`);
|
|
}
|
|
return {
|
|
url: realm_emoji.emoji_url,
|
|
still_url: realm_emoji.still_url,
|
|
emoji_name: opts.emoji_name,
|
|
emoji_code: opts.emoji_code,
|
|
reaction_type: opts.reaction_type,
|
|
};
|
|
}
|
|
// else
|
|
return {
|
|
emoji_name: opts.emoji_name,
|
|
emoji_code: opts.emoji_code,
|
|
reaction_type: opts.reaction_type,
|
|
};
|
|
}
|
|
|
|
function build_default_emoji_aliases({
|
|
names,
|
|
get_emoji_codepoint,
|
|
}: {
|
|
names: string[];
|
|
get_emoji_codepoint: (name: string) => string | undefined;
|
|
}): Map<string, string[]> {
|
|
// Please keep this as a pure function so that we can
|
|
// eventually share this code with the mobile codebase.
|
|
|
|
// Create a map of codepoint -> names
|
|
const map = new Map<string, string[]>();
|
|
|
|
for (const name of names) {
|
|
const base_name = get_emoji_codepoint(name);
|
|
|
|
if (base_name === undefined) {
|
|
blueslip.error(`No codepoint for emoji name ${name}`);
|
|
continue;
|
|
}
|
|
|
|
if (map.has(base_name)) {
|
|
map.get(base_name)!.push(name);
|
|
} else {
|
|
map.set(base_name, [name]);
|
|
}
|
|
}
|
|
|
|
return map;
|
|
}
|
|
|
|
export function initialize(
|
|
params: StateData["emoji"] & {emoji_codes: ServerUnicodeEmojiData},
|
|
): void {
|
|
emoji_codes = params.emoji_codes;
|
|
|
|
emoticon_translations = build_emoticon_translations({
|
|
emoticon_conversions: emoji_codes.emoticon_conversions,
|
|
});
|
|
|
|
default_emoji_aliases = build_default_emoji_aliases({
|
|
names: emoji_codes.names,
|
|
get_emoji_codepoint,
|
|
});
|
|
|
|
update_emojis(params.realm_emoji);
|
|
}
|
|
|
|
export function get_canonical_name(emoji_name: string): string | undefined {
|
|
if (active_realm_emojis.has(emoji_name)) {
|
|
return emoji_name;
|
|
}
|
|
const codepoint = get_emoji_codepoint(emoji_name);
|
|
if (codepoint === undefined) {
|
|
// Our caller needs to handle this possibility.
|
|
return undefined;
|
|
}
|
|
|
|
return get_emoji_name(codepoint);
|
|
}
|
|
|
|
export function get_emoticon_translations(): EmoticonTranslation[] {
|
|
return emoticon_translations;
|
|
}
|