mirror of https://github.com/zulip/zulip.git
68 lines
2.3 KiB
JavaScript
68 lines
2.3 KiB
JavaScript
var emoji = (function () {
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var exports = {};
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exports.emojis = [];
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exports.realm_emojis = {};
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exports.emojis_by_name = {};
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exports.emojis_name_to_css_class = {};
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exports.emojis_by_unicode = {};
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var default_emojis = [];
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var default_unicode_emojis = [];
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_.each(emoji_codes.names, function (value) {
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var base_name = emoji_codes.name_to_codepoint[value];
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default_emojis.push({emoji_name: value, emoji_url: "/static/generated/emoji/images/emoji/unicode/" + base_name + ".png"});
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});
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_.each(emoji_codes.codepoints, function (value) {
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default_unicode_emojis.push({emoji_name: value, emoji_url: "/static/generated/emoji/images/emoji/unicode/" + value + ".png"});
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});
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exports.emoji_name_to_css_class = function (emoji_name) {
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if (emoji_name.indexOf("+") >= 0) {
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return emoji_name.replace("+", "");
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}
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return emoji_name;
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};
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exports.update_emojis = function update_emojis(realm_emojis) {
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// exports.realm_emojis is emptied before adding the realm-specific emoji to it.
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// This makes sure that in case of deletion, the deleted realm_emojis don't
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// persist in exports.realm_emojis.
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exports.realm_emojis = {};
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// Copy the default emoji list and add realm-specific emoji to it
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exports.emojis = default_emojis.slice(0);
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_.each(realm_emojis, function (data, name) {
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exports.emojis.push({emoji_name: name, emoji_url: data.display_url, is_realm_emoji: true});
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exports.realm_emojis[name] = {emoji_name: name, emoji_url: data.display_url};
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});
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exports.emojis_by_name = {};
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exports.emojis_name_to_css_class = {};
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_.each(exports.emojis, function (emoji) {
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var css_class = exports.emoji_name_to_css_class(emoji.emoji_name);
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exports.emojis_name_to_css_class[emoji.emoji_name] = css_class;
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exports.emojis_by_name[emoji.emoji_name] = emoji.emoji_url;
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});
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exports.emojis_by_unicode = {};
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_.each(default_unicode_emojis, function (emoji) {
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exports.emojis_by_unicode[emoji.emoji_name] = emoji.emoji_url;
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});
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};
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exports.initialize = function initialize() {
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// Load the sprite image in the background so that the browser
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// can cache it for later use.
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var sprite = new Image();
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sprite.src = '/static/generated/emoji/sprite.png';
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};
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exports.update_emojis(page_params.realm_emoji);
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return exports;
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}());
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if (typeof module !== 'undefined') {
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module.exports = emoji;
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}
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