mirror of https://github.com/zulip/zulip.git
183 lines
6.2 KiB
JavaScript
183 lines
6.2 KiB
JavaScript
const util = require("./util");
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const emoji_codes = require("../generated/emoji/emoji_codes.json");
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// `emojis_by_name` is the central data source that is supposed to be
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// used by every widget in the webapp for gathering data for displaying
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// emojis. Emoji picker uses this data to derive data for its own use.
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exports.emojis_by_name = new Map();
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exports.all_realm_emojis = new Map();
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exports.active_realm_emojis = new Map();
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exports.default_emoji_aliases = new Map();
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const emoticon_translations = (() => {
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/*
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Build a data structure that looks like something
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like this:
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[
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{ regex: /(\:\))/g, replacement_text: ':slight_smile:' },
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{ regex: /(\(\:)/g, replacement_text: ':slight_smile:' },
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{ regex: /(\:\/)/g, replacement_text: ':confused:' },
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{ regex: /(<3)/g, replacement_text: ':heart:' },
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{ regex: /(\:\()/g, replacement_text: ':frown:' },
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{ regex: /(\:\|)/g, replacement_text: ':expressionless:' }
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]
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We build up this list of ~6 emoticon translations
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even if page_params.translate_emoticons is false, since
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that setting can be flipped via live update events.
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On the other hand, we assume that emoticon_conversions
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won't change until the next reload, which is fine for
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now (and we want to avoid creating new regexes on
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every new message).
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*/
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const translations = [];
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for (const [emoticon, replacement_text] of Object.entries(emoji_codes.emoticon_conversions)) {
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const regex = new RegExp('(' + util.escape_regexp(emoticon) + ')', 'g');
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translations.push({
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regex: regex,
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replacement_text: replacement_text,
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});
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}
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return translations;
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})();
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const zulip_emoji = {
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id: 'zulip',
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emoji_name: 'zulip',
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emoji_url: '/static/generated/emoji/images/emoji/unicode/zulip.png',
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is_realm_emoji: true,
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deactivated: false,
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};
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exports.get_emoji_name = (codepoint) => {
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// get_emoji_name('1f384') === 'holiday_tree'
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if (Object.prototype.hasOwnProperty.call(emoji_codes.codepoint_to_name, codepoint)) {
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return emoji_codes.codepoint_to_name[codepoint];
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}
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};
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exports.get_emoji_codepoint = (emoji_name) => {
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// get_emoji_codepoint('avocado') === '1f951'
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if (Object.prototype.hasOwnProperty.call(emoji_codes.name_to_codepoint, emoji_name)) {
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return emoji_codes.name_to_codepoint[emoji_name];
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}
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};
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exports.get_realm_emoji_url = (emoji_name) => {
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// If the emoji name is a realm emoji, returns the URL for it.
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// Returns undefined for unicode emoji.
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// get_realm_emoji_url('shrug') === '/user_avatars/2/emoji/images/31.png'
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const data = exports.active_realm_emojis.get(emoji_name);
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if (!data) {
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// Not all emojis have urls, plus the user
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// may have hand-typed an invalid emoji.
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// The caller can check the result for falsiness
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// and then try alternate ways of parsing the
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// emoji (in the case of markdown) or just do
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// whatever makes sense for the caller.
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return;
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}
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return data.emoji_url;
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};
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exports.update_emojis = function (realm_emojis) {
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// exports.all_realm_emojis is emptied before adding the realm-specific emoji
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// to it. This makes sure that in case of deletion, the deleted realm_emojis
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// don't persist in exports.active_realm_emojis.
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exports.all_realm_emojis.clear();
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exports.active_realm_emojis.clear();
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for (const data of Object.values(realm_emojis)) {
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exports.all_realm_emojis.set(data.id, {
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id: data.id,
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emoji_name: data.name,
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emoji_url: data.source_url,
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deactivated: data.deactivated,
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});
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if (data.deactivated !== true) {
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exports.active_realm_emojis.set(data.name, {
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id: data.id,
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emoji_name: data.name,
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emoji_url: data.source_url,
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});
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}
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}
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// Add the Zulip emoji to the realm emojis list
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exports.all_realm_emojis.set("zulip", zulip_emoji);
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exports.active_realm_emojis.set("zulip", zulip_emoji);
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exports.build_emoji_data(exports.active_realm_emojis);
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};
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exports.initialize = function initialize() {
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for (const value of emoji_codes.names) {
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const base_name = exports.get_emoji_codepoint(value);
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if (exports.default_emoji_aliases.has(base_name)) {
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exports.default_emoji_aliases.get(base_name).push(value);
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} else {
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exports.default_emoji_aliases.set(base_name, [value]);
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}
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}
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exports.update_emojis(page_params.realm_emoji);
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};
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exports.build_emoji_data = function (realm_emojis) {
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exports.emojis_by_name.clear();
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for (const [realm_emoji_name, realm_emoji] of realm_emojis) {
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const emoji_dict = {
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name: realm_emoji_name,
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display_name: realm_emoji_name,
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aliases: [realm_emoji_name],
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is_realm_emoji: true,
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url: realm_emoji.emoji_url,
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has_reacted: false,
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};
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exports.emojis_by_name.set(realm_emoji_name, emoji_dict);
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}
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for (const codepoints of Object.values(emoji_codes.emoji_catalog)) {
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for (const codepoint of codepoints) {
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const emoji_name = exports.get_emoji_name(codepoint);
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if (emoji_name !== undefined && !exports.emojis_by_name.has(emoji_name)) {
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const emoji_dict = {
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name: emoji_name,
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display_name: emoji_name,
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aliases: exports.default_emoji_aliases.get(codepoint),
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is_realm_emoji: false,
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emoji_code: codepoint,
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has_reacted: false,
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};
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exports.emojis_by_name.set(emoji_name, emoji_dict);
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}
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}
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}
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};
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exports.get_canonical_name = function (emoji_name) {
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if (exports.active_realm_emojis.has(emoji_name)) {
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return emoji_name;
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}
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const codepoint = exports.get_emoji_codepoint(emoji_name);
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if (codepoint === undefined) {
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blueslip.error("Invalid emoji name: " + emoji_name);
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return;
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}
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return exports.get_emoji_name(codepoint);
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};
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exports.get_emoticon_translations = () => emoticon_translations;
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window.emoji = exports;
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