mirror of https://github.com/zulip/zulip.git
116 lines
3.0 KiB
JavaScript
116 lines
3.0 KiB
JavaScript
var message_flags = (function () {
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var exports = {};
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function send_flag_update(message, flag, op) {
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channel.post({
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url: '/json/messages/flags',
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idempotent: true,
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data: {
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messages: JSON.stringify([message.id]),
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flag: flag,
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op: op,
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},
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});
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}
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exports.send_read = (function () {
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var queue = [];
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var on_success;
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var start;
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function server_request() {
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// Wait for server IDs before sending flags
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var real_msgs = _.filter(queue, function (msg) {
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return !msg.locally_echoed;
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});
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var real_msg_ids = _.map(real_msgs, function (msg) {
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return msg.id;
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});
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if (real_msg_ids.length === 0) {
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setTimeout(start, 100);
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return;
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}
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// We have some real IDs. If there are any left in the queue when this
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// call finishes, they will be handled in the success callback.
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channel.post({
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url: '/json/messages/flags',
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idempotent: true,
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data: {messages: JSON.stringify(real_msg_ids),
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op: 'add',
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flag: 'read'},
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success: on_success,
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});
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}
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start = _.throttle(server_request, 1000);
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on_success = function on_success(data) {
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if (data === undefined || data.messages === undefined) {
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return;
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}
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queue = _.filter(queue, function (message) {
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return data.messages.indexOf(message.id) === -1;
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});
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if (queue.length > 0) {
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start();
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}
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};
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function add(messages) {
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queue = queue.concat(messages);
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start();
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}
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return add;
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}());
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exports.save_collapsed = function (message) {
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send_flag_update(message, 'collapsed', 'add');
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};
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exports.save_uncollapsed = function (message) {
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send_flag_update(message, 'collapsed', 'remove');
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};
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// This updates the state of the starred flag in local data
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// structures, and triggers a UI rerender.
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exports.update_starred_flag = function (message_id, new_value) {
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var message = message_store.get(message_id);
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message.starred = new_value;
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ui.update_starred_view(message_id, new_value);
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};
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exports.toggle_starred_and_update_server = function (message) {
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if (message.locally_echoed) {
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// This is defensive code for when you hit the "*" key
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// before we get a server ack. It's rare that somebody
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// can star this quickly, and we don't have a good way
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// to tell the server which message was starred.
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return;
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}
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message.starred = !message.starred;
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unread_ops.notify_server_message_read(message);
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ui.update_starred_view(message.id, message.starred);
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if (message.starred) {
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send_flag_update(message, 'starred', 'add');
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} else {
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send_flag_update(message, 'starred', 'remove');
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}
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};
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return exports;
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}());
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if (typeof module !== 'undefined') {
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module.exports = message_flags;
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}
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window.message_flags = message_flags;
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