zulip/zerver/actions/reactions.py

171 lines
6.5 KiB
Python

from typing import Any, Dict, Optional
from zerver.actions.create_user import create_historical_user_messages
from zerver.lib.emoji import check_emoji_request, get_emoji_data
from zerver.lib.exceptions import ReactionExistsError
from zerver.lib.message import access_message, update_to_dict_cache
from zerver.lib.stream_subscription import subscriber_ids_with_stream_history_access
from zerver.models import Message, Reaction, Recipient, Stream, UserMessage, UserProfile
from zerver.tornado.django_api import send_event_on_commit
def notify_reaction_update(
user_profile: UserProfile, message: Message, reaction: Reaction, op: str
) -> None:
user_dict = {
"user_id": user_profile.id,
"email": user_profile.email,
"full_name": user_profile.full_name,
}
event: Dict[str, Any] = {
"type": "reaction",
"op": op,
"user_id": user_profile.id,
# TODO: We plan to remove this redundant user_dict object once
# clients are updated to support accessing use user_id. See
# https://github.com/zulip/zulip/pull/14711 for details.
"user": user_dict,
"message_id": message.id,
"emoji_name": reaction.emoji_name,
"emoji_code": reaction.emoji_code,
"reaction_type": reaction.reaction_type,
}
# Update the cached message since new reaction is added.
update_to_dict_cache([message])
# Recipients for message update events, including reactions, are
# everyone who got the original message, plus subscribers of
# streams with the access to stream's full history.
#
# This means reactions won't live-update in preview narrows for a
# stream the user isn't yet subscribed to; this is the right
# performance tradeoff to avoid sending every reaction to public
# stream messages to all users.
#
# To ensure that reactions do live-update for any user who has
# actually participated in reacting to a message, we add a
# "historical" UserMessage row for any user who reacts to message,
# subscribing them to future notifications, even if they are not
# subscribed to the stream.
user_ids = set(
UserMessage.objects.filter(message=message.id).values_list("user_profile_id", flat=True)
)
if message.recipient.type == Recipient.STREAM:
stream_id = message.recipient.type_id
stream = Stream.objects.get(id=stream_id)
user_ids |= subscriber_ids_with_stream_history_access(stream)
send_event_on_commit(user_profile.realm, event, list(user_ids))
def do_add_reaction(
user_profile: UserProfile,
message: Message,
emoji_name: str,
emoji_code: str,
reaction_type: str,
) -> None:
"""Should be called while holding a SELECT FOR UPDATE lock
(e.g. via access_message(..., lock_message=True)) on the
Message row, to prevent race conditions.
"""
reaction = Reaction(
user_profile=user_profile,
message=message,
emoji_name=emoji_name,
emoji_code=emoji_code,
reaction_type=reaction_type,
)
reaction.save()
notify_reaction_update(user_profile, message, reaction, "add")
def check_add_reaction(
user_profile: UserProfile,
message_id: int,
emoji_name: str,
emoji_code: Optional[str],
reaction_type: Optional[str],
) -> None:
message, user_message = access_message(user_profile, message_id, lock_message=True)
if emoji_code is None or reaction_type is None:
emoji_data = get_emoji_data(message.sender.realm_id, emoji_name)
if emoji_code is None:
# The emoji_code argument is only required for rare corner
# cases discussed in the long block comment below. For simple
# API clients, we allow specifying just the name, and just
# look up the code using the current name->code mapping.
emoji_code = emoji_data.emoji_code
if reaction_type is None:
reaction_type = emoji_data.reaction_type
if Reaction.objects.filter(
user_profile=user_profile,
message=message,
emoji_code=emoji_code,
reaction_type=reaction_type,
).exists():
raise ReactionExistsError
query = Reaction.objects.filter(
message=message, emoji_code=emoji_code, reaction_type=reaction_type
)
if query.exists():
# If another user has already reacted to this message with
# same emoji code, we treat the new reaction as a vote for the
# existing reaction. So the emoji name used by that earlier
# reaction takes precedence over whatever was passed in this
# request. This is necessary to avoid a message having 2
# "different" emoji reactions with the same emoji code (and
# thus same image) on the same message, which looks ugly.
#
# In this "voting for an existing reaction" case, we shouldn't
# check whether the emoji code and emoji name match, since
# it's possible that the (emoji_type, emoji_name, emoji_code)
# triple for this existing reaction may not pass validation
# now (e.g. because it is for a realm emoji that has been
# since deactivated). We still want to allow users to add a
# vote any old reaction they see in the UI even if that is a
# deactivated custom emoji, so we just use the emoji name from
# the existing reaction with no further validation.
reaction = query.first()
assert reaction is not None
emoji_name = reaction.emoji_name
else:
# Otherwise, use the name provided in this request, but verify
# it is valid in the user's realm (e.g. not a deactivated
# realm emoji).
check_emoji_request(user_profile.realm, emoji_name, emoji_code, reaction_type)
if user_message is None:
# See called function for more context.
create_historical_user_messages(user_id=user_profile.id, message_ids=[message.id])
do_add_reaction(user_profile, message, emoji_name, emoji_code, reaction_type)
def do_remove_reaction(
user_profile: UserProfile, message: Message, emoji_code: str, reaction_type: str
) -> None:
"""Should be called while holding a SELECT FOR UPDATE lock
(e.g. via access_message(..., lock_message=True)) on the
Message row, to prevent race conditions.
"""
reaction = Reaction.objects.filter(
user_profile=user_profile,
message=message,
emoji_code=emoji_code,
reaction_type=reaction_type,
).get()
reaction.delete()
notify_reaction_update(user_profile, message, reaction, "remove")