mirror of https://github.com/zulip/zulip.git
335 lines
12 KiB
JavaScript
335 lines
12 KiB
JavaScript
var input_pill = function ($parent) {
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// a dictionary of the key codes that are associated with each key
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// to make if/else more human readable.
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var KEY = {
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ENTER: 13,
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BACKSPACE: 8,
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LEFT_ARROW: 37,
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RIGHT_ARROW: 39,
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};
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// a stateful object of this `pill_container` instance.
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// all unique instance information is stored in here.
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var store = {
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pills: [],
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$parent: $parent,
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getKeyFunction: function () {},
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validation: function () {},
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lastUpdated: null,
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lastCreated: {
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keys: null,
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values: null,
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},
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};
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// a dictionary of internal functions. Some of these are exposed as well,
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// and nothing in here should be assumed to be private (due to the passing)
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// of the `this` arg in the `Function.prototype.bind` use in the prototype.
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var funcs = {
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// return the value of the contenteditable input form.
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value: function (input_elem) {
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return input_elem.innerText.trim();
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},
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// clear the value of the input form.
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clear: function (input_elem) {
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input_elem.innerText = "";
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},
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// create the object that will represent the data associated with a pill.
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// each can have a value and an optional key value.
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// the value is a human readable value that is shown, whereas the key
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// can be a hidden ID-type value.
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createPillObject: function (value, optionalKey) {
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// we need a "global" closure variable that will be flipped if the
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// key or pill creation was rejected.
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var rejected = false;
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var reject = function () {
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rejected = true;
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};
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// the user may provide a function to get a key from a value
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// that is entered, so return whatever value is gotten from
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// this function.
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// the default function is noop, so the return type is by
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// default `undefined`.
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if (typeof optionalKey === "undefined") {
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optionalKey = store.getKeyFunction(value, reject);
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if (typeof optionalKey === "object" &&
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optionalKey.key !== undefined && optionalKey.value !== undefined) {
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value = optionalKey.value;
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optionalKey = optionalKey.key;
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}
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}
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// now run a separate round of validation, in case they are using
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// `getKeyFunction` without `reject`, or not using it at all.
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store.validation(value, optionalKey, reject);
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// if the `rejected` global is now true, it means that the user's
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// created pill was not accepted, and we should no longer proceed.
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if (rejected) {
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store.$parent.find(".input").addClass("shake");
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return;
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}
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var id = Math.random().toString(16);
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var payload = {
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id: id,
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value: value,
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key: optionalKey,
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};
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store.pills.push(payload);
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return payload;
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},
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// the jQuery element representation of the data.
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createPillElement: function (payload) {
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store.lastUpdated = new Date();
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payload.$element = $("<div class='pill' data-id='" + payload.id + "' tabindex=0>" + payload.value + "<div class='exit'>×</div></div>");
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return payload.$element;
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},
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// this appends a pill to the end of the container but before the
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// input block.
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appendPill: function (value, optionalKey) {
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var payload = this.createPillObject(value, optionalKey);
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// if the pill object is undefined, then it means the pill was
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// rejected so we should return out of this.
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if (!payload) {
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return false;
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}
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var $pill = this.createPillElement(payload);
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store.$parent.find(".input").before($pill);
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},
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// this prepends a pill to the beginning of the container.
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prependPill: function (value, optionalKey) {
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var payload = this.createPillObject(value, optionalKey);
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if (!payload) {
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return false;
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}
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var $pill = this.createPillElement(payload);
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store.$parent.prepend($pill);
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},
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// this searches given a particlar pill ID for it, removes the node
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// from the DOM, removes it from the array and returns it.
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// this would generally be used for DOM-provoked actions, such as a user
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// clicking on a pill to remove it.
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removePill: function (id) {
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var idx;
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for (var x = 0; x < store.pills.length; x += 1) {
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if (store.pills[x].id === id) {
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idx = x;
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}
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}
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if (typeof idx === "number") {
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store.pills[idx].$element.remove();
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store.lastUpdated = new Date();
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return store.pills.splice(idx, 1);
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}
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},
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// this will remove the last pill in the container -- by defaulat tied
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// to the "backspace" key when the value of the input is empty.
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removeLastPill: function () {
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var pill = store.pills.pop();
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store.lastUpdated = new Date();
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if (pill) {
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pill.$element.remove();
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}
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},
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removeAllPills: function () {
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while (store.pills.length > 0) {
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this.removeLastPill();
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}
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this.clear(store.$parent.find(".input"));
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},
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// returns all data of the pills exclusive of their elements.
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data: function () {
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return store.pills.map(function (pill) {
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return {
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value: pill.value,
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key: pill.key,
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};
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});
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},
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// returns all hidden keys.
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// IMPORTANT: this has a caching mechanism built in to check whether the
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// store has changed since the keys/values were last retrieved so that
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// if there are many successive pulls, it doesn't have to map and create
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// an array every time.
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// this would normally be a micro-optimization, but our codebase's
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// typeaheads will ask for the keys possibly hundreds or thousands of
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// times, so this saves a lot of time.
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keys: (function () {
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var keys = [];
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return function () {
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if (store.lastUpdated >= store.lastCreated.keys) {
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keys = store.pills.map(function (pill) {
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return pill.key;
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});
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store.lastCreated.keys = new Date();
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}
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return keys;
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};
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}()),
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// returns all human-readable values.
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values: function () {
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var values = [];
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return function () {
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if (store.lastUpdated >= store.lastCreated.values) {
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values = store.pills.map(function (pill) {
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return pill.value;
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});
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store.lastCreated.values = new Date();
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}
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return values;
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};
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},
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};
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(function events() {
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store.$parent.on("keydown", ".input", function (e) {
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var char = e.keyCode || e.charCode;
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if (char === KEY.ENTER) {
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// regardless of the value of the input, the ENTER keyword
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// should be ignored in favor of keeping content to one line
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// always.
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e.preventDefault();
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// if there is input, grab the input, make a pill from it,
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// and append the pill, then clear the input.
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if (funcs.value(e.target).length > 0) {
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var value = funcs.value(e.target);
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// append the pill and by proxy create the pill object.
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var ret = funcs.appendPill(value);
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// if the pill to append was rejected, no need to clear the
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// input; it may have just been a typo or something close but
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// incorrect.
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if (ret !== false) {
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// clear the input.
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funcs.clear(e.target);
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e.stopPropagation();
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}
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}
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return;
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}
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// if the user backspaces and there is input, just do normal char
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// deletion, otherwise delete the last pill in the sequence.
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if (char === KEY.BACKSPACE && funcs.value(e.target).length === 0) {
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e.preventDefault();
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funcs.removeLastPill();
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return;
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}
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// if one is on the ".input" element and back/left arrows, then it
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// should switch to focus the last pill in the list.
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// the rest of the events then will be taken care of in the function
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// below that handles events on the ".pill" class.
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if (char === KEY.LEFT_ARROW) {
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if (window.getSelection().anchorOffset === 0) {
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store.$parent.find(".pill").last().focus();
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}
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}
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});
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// handle events while hovering on ".pill" elements.
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// the three primary events are next, previous, and delete.
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store.$parent.on("keydown", ".pill", function (e) {
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var char = e.keyCode || e.charCode;
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var $pill = store.$parent.find(".pill:focus");
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if (char === KEY.LEFT_ARROW) {
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$pill.prev().focus();
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} else if (char === KEY.RIGHT_ARROW) {
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$pill.next().focus();
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} else if (char === KEY.BACKSPACE) {
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var $next = $pill.next();
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var id = $pill.data("id");
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funcs.removePill(id);
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$next.focus();
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// the "backspace" key in FireFox will go back a page if you do
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// not prevent it.
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e.preventDefault();
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}
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});
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// when the shake animation is applied to the ".input" on invalid input,
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// we want to remove the class when finished automatically.
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store.$parent.on("animationend", ".input", function () {
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$(this).removeClass("shake");
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});
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// when the "×" is clicked on a pill, it should delete that pill and then
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// select the next pill (or input).
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store.$parent.on("click", ".exit", function () {
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var $pill = $(this).closest(".pill");
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var $next = $pill.next();
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var id = $pill.data("id");
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funcs.removePill(id);
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$next.focus();
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});
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store.$parent.on("click", function (e) {
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if ($(e.target).is(".pill-container")) {
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$(this).find(".input").focus();
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}
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});
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}());
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// the external, user-accessible prototype.
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var prototype = {
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pill: {
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append: funcs.appendPill.bind(funcs),
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prepend: funcs.prependPill.bind(funcs),
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remove: funcs.removePill.bind(funcs),
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},
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data: funcs.data,
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keys: funcs.keys,
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values: funcs.values,
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onPillCreate: function (callback) {
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store.getKeyFunction = callback;
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},
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validate: function (callback) {
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store.validation = callback;
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},
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clear: funcs.removeAllPills.bind(funcs),
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};
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return prototype;
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};
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if (typeof module !== 'undefined') {
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module.exports = input_pill;
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}
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