mirror of https://github.com/zulip/zulip.git
173 lines
5.1 KiB
JavaScript
173 lines
5.1 KiB
JavaScript
// This module just manages data. See activity.js for
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// the UI of our buddy list.
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exports.presence_info = {};
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/* Mark users as offline after 140 seconds since their last checkin,
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* Keep in sync with zerver/tornado/event_queue.py:receiver_is_idle
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*/
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const OFFLINE_THRESHOLD_SECS = 140;
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const BIG_REALM_COUNT = 250;
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const MOBILE_DEVICES = ["Android", "ZulipiOS", "ios"];
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function is_mobile(device) {
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return MOBILE_DEVICES.indexOf(device) !== -1;
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}
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exports.is_active = function (user_id) {
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if (exports.presence_info[user_id]) {
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const status = exports.presence_info[user_id].status;
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if (status && status === "active") {
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return true;
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}
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}
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return false;
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};
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exports.get_status = function (user_id) {
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if (people.is_my_user_id(user_id)) {
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return "active";
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}
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if (user_id in exports.presence_info) {
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return exports.presence_info[user_id].status;
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}
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return "offline";
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};
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exports.get_user_ids = function () {
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const user_ids = Object.keys(exports.presence_info);
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return user_ids;
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};
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function status_from_timestamp(baseline_time, info) {
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let status = 'offline';
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let last_active = 0;
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let mobileAvailable = false;
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let nonmobileAvailable = false;
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_.each(info, function (device_presence, device) {
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const age = baseline_time - device_presence.timestamp;
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if (last_active < device_presence.timestamp) {
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last_active = device_presence.timestamp;
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}
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if (is_mobile(device)) {
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mobileAvailable = device_presence.pushable || mobileAvailable;
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}
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if (age < OFFLINE_THRESHOLD_SECS) {
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switch (device_presence.status) {
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case 'active':
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if (is_mobile(device)) {
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mobileAvailable = true;
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} else {
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nonmobileAvailable = true;
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}
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status = device_presence.status;
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break;
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case 'idle':
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if (status !== 'active') {
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status = device_presence.status;
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}
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break;
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case 'offline':
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if (status !== 'active' && status !== 'idle') {
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status = device_presence.status;
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}
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break;
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default:
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blueslip.error('Unexpected status', {presence_object: device_presence, device: device}, undefined);
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}
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}
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});
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return {status: status,
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mobile: !nonmobileAvailable && mobileAvailable,
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last_active: last_active };
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}
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// For testing
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exports._status_from_timestamp = status_from_timestamp;
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exports.set_info_for_user = function (user_id, info, server_time) {
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const status = status_from_timestamp(server_time, info);
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exports.presence_info[user_id] = status;
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};
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exports.set_info = function (presences, server_timestamp) {
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exports.presence_info = {};
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_.each(presences, function (info, this_email) {
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const person = people.get_by_email(this_email);
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if (person === undefined) {
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if (!(server_events.suspect_offline || reload_state.is_in_progress())) {
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// If we're online, and we get a user who we don't
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// know about in the presence data, throw an error.
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blueslip.error('Unknown email in presence data: ' + this_email);
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}
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// Either way, we deal by skipping this user and
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// rendering everyone else, to avoid disruption.
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return;
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}
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const user_id = person.user_id;
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if (user_id) {
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const status = status_from_timestamp(server_timestamp,
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info);
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exports.presence_info[user_id] = status;
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}
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});
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exports.update_info_for_small_realm();
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};
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exports.update_info_for_small_realm = function () {
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if (people.get_realm_count() >= BIG_REALM_COUNT) {
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// For big realms, we don't want to bloat our buddy
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// lists with lots of long-time-inactive users.
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return;
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}
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// For small realms, we create presence info for users
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// that the server didn't include in its presence update.
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const persons = people.get_realm_persons();
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_.each(persons, function (person) {
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const user_id = person.user_id;
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let status = "offline";
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if (exports.presence_info[user_id]) {
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// this is normal, we have data for active
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// users that we don't want to clobber.
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return;
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}
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if (person.is_bot) {
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// we don't show presence for bots
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return;
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}
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if (people.is_my_user_id(user_id)) {
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status = "active";
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}
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exports.presence_info[user_id] = {
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status: status,
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mobile: false,
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last_active: undefined,
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};
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});
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};
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exports.last_active_date = function (user_id) {
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const info = exports.presence_info[user_id];
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if (!info || !info.last_active) {
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return;
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}
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const date = new XDate(info.last_active * 1000);
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return date;
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};
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window.presence = exports;
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