mirror of https://github.com/zulip/zulip.git
339 lines
12 KiB
JavaScript
339 lines
12 KiB
JavaScript
/* eslint indent: "off" */
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var LightboxCanvas = (function () {
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var events = {
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documentMouseup: [],
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windowResize: [],
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};
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window.onload = function () {
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document.body.addEventListener("mouseup", function (e) {
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events.documentMouseup = events.documentMouseup.filter(function (event) {
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// go through automatic cleanup when running events.
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if (!document.body.contains(event.canvas)) {
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return false;
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}
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event.callback.call(this, e);
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return true;
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});
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});
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window.addEventListener("resize", function (e) {
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events.windowResize = events.windowResize.filter(function (event) {
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if (!document.body.contains(event.canvas)) {
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return false;
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}
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event.callback.call(this, e);
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return true;
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}.bind(this));
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});
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};
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var funcs = {
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setZoom: function (meta, zoom) {
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// condition to handle zooming event by zoom hotkeys
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if (zoom === '+') {
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zoom = meta.zoom * 1.2;
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} else if (zoom === '-') {
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zoom = meta.zoom / 1.2;
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}
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// make sure the zoom is above 1 and below the maxZoom.
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meta.zoom = Math.min(Math.max(zoom, 1), meta.maxZoom);
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},
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// this is a function given a canvas that attaches all of the events
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// required to pan and zoom.
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attachEvents: function (canvas, context, meta) {
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var mousedown = false;
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// wheelEvent.deltaMode is a value that describes what the unit is
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// for the `deltaX`, `deltaY`, and `deltaZ` properties.
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var DELTA_MODE = {
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PIXEL: 0,
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LINE: 1,
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PAGE: 2,
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};
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// give object structure in `mousedown`, because its props are only
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// ever set once `mousedown` + `mousemove` is triggered.
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var lastPosition = {};
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// in browsers such as Safari, the `e.movementX` and `e.movementY`
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// props don't exist, so we need to create them as a difference of
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// where the last `layerX` and `layerY` movements since the last
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// `mousemove` event in this `mousedown` event were registered.
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var polyfillMouseMovement = function (e) {
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e.movementX = e.layerX - lastPosition.x || 0;
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e.movementY = e.layerY - lastPosition.y || 0;
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lastPosition = {
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x: e.layerX,
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y: e.layerY,
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};
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};
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// use the wheel event rather than scroll because this isn't
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// actually an element that can scroll. The wheel event will
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// detect the *gesture* of scrolling over an element, without actually
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// worrying about scrollable content.
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canvas.addEventListener("wheel", function (e) {
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e.preventDefault();
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// this is to reverese scrolling directions for the image.
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var delta = meta.direction * e.deltaY;
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if (e.deltaMode === DELTA_MODE.LINE) {
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// the vertical height in pixels of an approximate line.
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delta *= 15;
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}
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if (e.deltaMode === DELTA_MODE.PAGE) {
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// the vertical height in pixels of an approximate page.
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delta *= 300;
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}
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// this is calculated as the user defined speed times the normalizer
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// (which just is what it takes to take the raw delta and transform
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// it to a normal speed), multiply it against the current zoom.
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// Example:
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// delta = 8
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// normalizedDelta = delta * (1 / 20) * 1 = 0.4
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// zoom = zoom * (0.4 / 100) + 1
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var zoom = meta.zoom * (
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meta.speed * meta.internalSpeedMultiplier * delta / 100 + 1
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);
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funcs.setZoom(meta, zoom);
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funcs.displayImage(canvas, context, meta);
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return false;
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});
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// the only valid mousedown events should originate inside of the
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// canvas.
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canvas.addEventListener("mousedown", function () {
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mousedown = true;
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});
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// on mousemove, actually run the pan events.
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canvas.addEventListener("mousemove", function (e) {
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// to pan, there must be mousedown and mousemove, check if valid.
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if (mousedown === true) {
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polyfillMouseMovement(e);
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// find the percent of movement relative to the canvas width
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// since e.movementX, e.movementY are in px.
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var percentMovement = {
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x: e.movementX / canvas.width,
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y: e.movementY / canvas.height,
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};
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// add the percentMovement to the meta coordinates but divide
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// out by the zoom ratio because when zoomed in 10x for example
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// moving the photo by 1% will appear like 10% on the <canvas>.
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meta.coords.x += percentMovement.x * 2 / meta.zoom;
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meta.coords.y += percentMovement.y * 2 / meta.zoom;
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// redraw the image.
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funcs.displayImage(canvas, context, meta);
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}
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});
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// event listener to handle zoom in and out from using keyboard keys z/Z and +/-
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// in the canvas
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// these hotkeys are not implemented in static/js/hotkey.js as the code in
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// static/js/lightbox_canvas.js and static/js/lightbox.js isn't written a way
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// that the LightboxCanvas instance created in lightbox.js can be
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// accessed from hotkey.js. Major code refactoring is required in lightbox.js
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// to implement these keyboard shortcuts in hotkey.js
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document.addEventListener('keydown', function (e) {
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if (!overlays.lightbox_open()) {
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return;
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}
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if (e.key === "Z" || e.key === '+') {
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funcs.setZoom(meta, '+');
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funcs.displayImage(canvas, context, meta);
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} else if (e.key === "z" || e.key === '-') {
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funcs.setZoom(meta, '-');
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funcs.displayImage(canvas, context, meta);
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} else if (e.key === 'v') {
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overlays.close_overlay('lightbox');
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}
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e.preventDefault();
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e.stopPropagation();
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});
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// make sure that when the mousedown is lifted on <canvas>to prevent
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// panning events.
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canvas.addEventListener("mouseup", function () {
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mousedown = false;
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// reset this to be empty so that the values will `NaN` on first
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// mousemove and default to a change of (0, 0).
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lastPosition = {};
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});
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// do so on the document.body as well, though depending on the infra,
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// these are less reliable as preventDefault may prevent these events
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// from propagating all the way to the <body>.
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events.documentMouseup.push({
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canvas: canvas,
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meta: meta,
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callback: function () {
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mousedown = false;
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},
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});
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events.windowResize.push({
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canvas: canvas,
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meta: meta,
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callback: function () {
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funcs.sizeCanvas(canvas, meta);
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funcs.displayImage(canvas, context, meta);
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},
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});
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},
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imageRatio: function (image) {
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return image.naturalWidth / image.naturalHeight;
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},
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displayImage: function (canvas, context, meta) {
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meta.coords.x = Math.max(1 / (meta.zoom * 2), meta.coords.x);
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meta.coords.x = Math.min(1 - 1 / (meta.zoom * 2), meta.coords.x);
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meta.coords.y = Math.max(1 / (meta.zoom * 2), meta.coords.y);
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meta.coords.y = Math.min(1 - 1 / (meta.zoom * 2), meta.coords.y);
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var c = {
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x: meta.coords.x - 1,
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y: meta.coords.y - 1,
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};
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var x = meta.zoom * c.x * canvas.width + canvas.width / 2;
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var y = meta.zoom * c.y * canvas.height + canvas.height / 2;
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var w = canvas.width * meta.zoom;
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var h = canvas.height * meta.zoom;
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canvas.width = canvas.width;
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context.imageSmoothingEnabled = false;
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context.drawImage(meta.image, x, y, w, h);
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},
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// the `sizeCanvas` method figures out the appropriate bounding box for
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// the canvas given a parent that has constraints.
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// for example, if a photo has a ration of 1.5:1 (w:h), and the parent
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// box is 1:1 respectively, we want to stretch the photo to be as large
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// as we can, which means that we check if having the photo width = 100%
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// means that the height is less than 100% of the parent height. If so,
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// then we size the photo as w = 100%, h = 100% / 1.5.
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sizeCanvas: function (canvas, meta) {
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if (typeof meta.onresize === "function") {
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meta.onresize(canvas);
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}
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var parent = {
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width: canvas.parentNode.clientWidth,
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height: canvas.parentNode.clientHeight,
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};
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if (parent.height * meta.ratio > parent.width) {
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canvas.width = parent.width * 2;
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canvas.style.width = parent.width + "px";
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canvas.height = parent.width / meta.ratio * 2;
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canvas.style.height = parent.width / meta.ratio + "px";
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} else {
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canvas.height = parent.height * 2;
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canvas.style.height = parent.height + "px";
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canvas.width = parent.height * meta.ratio * 2;
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canvas.style.width = parent.height * meta.ratio + "px";
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}
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blueslip.warn("Please specify a 'data-width' or 'data-height' argument for canvas.");
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},
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};
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// a class w/ prototype to create a new `LightboxCanvas` instance.
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var __LightboxCanvas = function (el) {
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var self = this;
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this.meta = {
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direction: -1,
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zoom: 1,
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image: null,
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coords: {
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x: 0.5,
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y: 0.5,
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},
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speed: 1,
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// this is to normalize the speed to what I would consider to be
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// "standard" zoom speed.
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internalSpeedMultiplier: 0.05,
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maxZoom: 10,
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};
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if (el instanceof Node) {
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this.canvas = el;
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} else if (typeof el === "string") {
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this.canvas = document.querySelector(el);
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} else {
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blueslip.warn("Error. 'LightboxCanvas' accepts either string selector or node.");
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return;
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}
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this.context = this.canvas.getContext("2d");
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this.meta.image = new Image();
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this.meta.image.src = this.canvas.getAttribute("data-src");
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this.meta.image.onload = function () {
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self.meta.ratio = funcs.imageRatio(this);
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funcs.sizeCanvas(self.canvas, self.meta);
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funcs.displayImage(self.canvas, self.context, self.meta);
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};
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this.canvas.image = this.meta.image;
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funcs.attachEvents(this.canvas, this.context, self.meta);
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};
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__LightboxCanvas.prototype = {
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// set the speed at which scrolling zooms in on a photo.
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speed: function (speed) {
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this.meta.speed = speed;
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},
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// set the max zoom of the `LightboxCanvas` canvas as a mult of the total width.
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maxZoom: function (maxZoom) {
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this.meta.maxZoom = maxZoom;
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},
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reverseScrollDirection: function () {
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this.meta.direction = 1;
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},
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setZoom: function (zoom) {
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funcs.setZoom(this.meta, zoom);
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funcs.displayImage(this.canvas, this.context, this.meta);
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},
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resize: function (callback) {
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this.meta.onresize = callback;
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},
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};
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return __LightboxCanvas;
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}());
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if (typeof module !== 'undefined') {
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module.exports = LightboxCanvas;
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}
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window.LightboxCanvas = LightboxCanvas;
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