mirror of https://github.com/zulip/zulip.git
400 lines
13 KiB
JavaScript
400 lines
13 KiB
JavaScript
var render_input_pill = require('../templates/input_pill.hbs');
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// See https://zulip.readthedocs.io/en/latest/subsystems/input-pills.html
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var input_pill = (function () {
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var exports = {};
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exports.random_id = function () {
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return Math.random().toString(16);
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};
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exports.create = function (opts) {
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// a dictionary of the key codes that are associated with each key
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// to make if/else more human readable.
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var KEY = {
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ENTER: 13,
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BACKSPACE: 8,
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LEFT_ARROW: 37,
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RIGHT_ARROW: 39,
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COMMA: 188,
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};
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if (!opts.container) {
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blueslip.error('Pill needs container.');
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return;
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}
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if (!opts.create_item_from_text) {
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blueslip.error('Pill needs create_item_from_text');
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return;
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}
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if (!opts.get_text_from_item) {
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blueslip.error('Pill needs get_text_from_item');
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return;
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}
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// a stateful object of this `pill_container` instance.
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// all unique instance information is stored in here.
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var store = {
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pills: [],
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$parent: opts.container,
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$input: opts.container.find(".input").expectOne(),
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create_item_from_text: opts.create_item_from_text,
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get_text_from_item: opts.get_text_from_item,
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};
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// a dictionary of internal functions. Some of these are exposed as well,
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// and nothing in here should be assumed to be private (due to the passing)
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// of the `this` arg in the `Function.prototype.bind` use in the prototype.
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var funcs = {
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// return the value of the contenteditable input form.
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value: function (input_elem) {
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return input_elem.innerText.trim();
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},
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// clear the value of the input form.
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clear: function (input_elem) {
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input_elem.innerText = "";
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},
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clear_text: function () {
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store.$input.text("");
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},
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is_pending: function () {
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// This function returns true if we have text
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// in out widget that hasn't been turned into
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// pills. We use it to decide things like
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// whether we're ready to send typing indicators.
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return store.$input.text().trim() !== '';
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},
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create_item: function (text) {
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var existing_items = funcs.items();
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var item = store.create_item_from_text(text, existing_items);
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if (!item || !item.display_value) {
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store.$input.addClass("shake");
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return;
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}
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if (typeof store.onPillCreate === "function") {
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store.onPillCreate();
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}
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return item;
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},
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// This is generally called by typeahead logic, where we have all
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// the data we need (as opposed to, say, just a user-typed email).
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appendValidatedData: function (item) {
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var id = exports.random_id();
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if (!item.display_value) {
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blueslip.error('no display_value returned');
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return;
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}
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var payload = {
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id: id,
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item: item,
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};
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store.pills.push(payload);
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var has_image = item.img_src !== undefined;
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var opts = {
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id: payload.id,
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display_value: item.display_value,
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has_image: has_image,
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};
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if (has_image) {
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opts.img_src = item.img_src;
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}
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var pill_html = render_input_pill(opts);
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payload.$element = $(pill_html);
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store.$input.before(payload.$element);
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},
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// this appends a pill to the end of the container but before the
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// input block.
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appendPill: function (value) {
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if (value.length === 0) {
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return;
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}
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if (value.match(",")) {
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funcs.insertManyPills(value);
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return false;
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}
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var payload = this.create_item(value);
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// if the pill object is undefined, then it means the pill was
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// rejected so we should return out of this.
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if (!payload) {
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return false;
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}
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this.appendValidatedData(payload);
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},
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// this searches given a particlar pill ID for it, removes the node
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// from the DOM, removes it from the array and returns it.
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// this would generally be used for DOM-provoked actions, such as a user
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// clicking on a pill to remove it.
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removePill: function (id) {
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var idx;
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for (var x = 0; x < store.pills.length; x += 1) {
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if (store.pills[x].id === id) {
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idx = x;
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}
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}
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if (typeof idx === "number") {
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store.pills[idx].$element.remove();
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var pill = store.pills.splice(idx, 1);
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if (typeof store.removePillFunction === "function") {
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store.removePillFunction(pill);
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}
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return pill;
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}
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},
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// this will remove the last pill in the container -- by default tied
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// to the "backspace" key when the value of the input is empty.
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// If quiet is a truthy value, the event handler associated with the
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// pill will not be evaluated. This is useful when using clear to reset
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// the pills.
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removeLastPill: function (quiet) {
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var pill = store.pills.pop();
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if (pill) {
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pill.$element.remove();
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if (!quiet && typeof store.removePillFunction === "function") {
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store.removePillFunction(pill);
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}
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}
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},
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removeAllPills: function (quiet) {
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while (store.pills.length > 0) {
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this.removeLastPill(quiet);
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}
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this.clear(store.$input[0]);
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},
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insertManyPills: function (pills) {
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if (typeof pills === "string") {
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pills = pills.split(/,/g).map(function (pill) {
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return pill.trim();
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});
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}
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// this is an array to push all the errored values to, so it's drafts
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// of pills for the user to fix.
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var drafts = [];
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pills.forEach(function (pill) {
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// if this returns `false`, it erroed and we should push it to
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// the draft pills.
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if (funcs.appendPill(pill) === false) {
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drafts.push(pill);
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}
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});
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store.$input.text(drafts.join(", "));
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// when using the `text` insertion feature with jQuery the caret is
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// placed at the beginning of the input field, so this moves it to
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// the end.
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ui_util.place_caret_at_end(store.$input[0]);
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// this sends a flag that the operation wasn't completely successful,
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// which in this case is defined as some of the pills not autofilling
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// correclty.
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if (drafts.length > 0) {
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return false;
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}
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},
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getByID: function (id) {
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return _.find(store.pills, function (pill) {
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return pill.id === id;
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});
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},
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items: function () {
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return _.pluck(store.pills, 'item');
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},
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};
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(function events() {
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store.$parent.on("keydown", ".input", function (e) {
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var char = e.keyCode || e.charCode;
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if (char === KEY.ENTER) {
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// regardless of the value of the input, the ENTER keyword
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// should be ignored in favor of keeping content to one line
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// always.
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e.preventDefault();
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// if there is input, grab the input, make a pill from it,
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// and append the pill, then clear the input.
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var value = funcs.value(e.target);
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if (value.length > 0) {
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// append the pill and by proxy create the pill object.
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var ret = funcs.appendPill(value);
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// if the pill to append was rejected, no need to clear the
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// input; it may have just been a typo or something close but
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// incorrect.
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if (ret !== false) {
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// clear the input.
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funcs.clear(e.target);
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e.stopPropagation();
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}
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}
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return;
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}
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// if the user backspaces and there is input, just do normal char
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// deletion, otherwise delete the last pill in the sequence.
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if (char === KEY.BACKSPACE && funcs.value(e.target).length === 0) {
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e.preventDefault();
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funcs.removeLastPill();
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return;
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}
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// if one is on the ".input" element and back/left arrows, then it
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// should switch to focus the last pill in the list.
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// the rest of the events then will be taken care of in the function
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// below that handles events on the ".pill" class.
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if (char === KEY.LEFT_ARROW) {
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if (window.getSelection().anchorOffset === 0) {
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store.$parent.find(".pill").last().focus();
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}
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}
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// users should not be able to type a comma if the last field doesn't
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// validate.
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if (char === KEY.COMMA) {
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// if the pill is successful, it will create the pill and clear
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// the input.
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if (funcs.appendPill(store.$input.text().trim()) !== false) {
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funcs.clear(store.$input[0]);
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// otherwise it will prevent the typing of the comma because they
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// cannot add another pill until this input is valid.
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} else {
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e.preventDefault();
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return;
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}
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}
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});
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// handle events while hovering on ".pill" elements.
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// the three primary events are next, previous, and delete.
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store.$parent.on("keydown", ".pill", function (e) {
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var char = e.keyCode || e.charCode;
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var $pill = store.$parent.find(".pill:focus");
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if (char === KEY.LEFT_ARROW) {
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$pill.prev().focus();
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} else if (char === KEY.RIGHT_ARROW) {
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$pill.next().focus();
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} else if (char === KEY.BACKSPACE) {
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var $next = $pill.next();
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var id = $pill.data("id");
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funcs.removePill(id);
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$next.focus();
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// the "backspace" key in FireFox will go back a page if you do
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// not prevent it.
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e.preventDefault();
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}
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});
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// when the shake animation is applied to the ".input" on invalid input,
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// we want to remove the class when finished automatically.
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store.$parent.on("animationend", ".input", function () {
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$(this).removeClass("shake");
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});
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// replace formatted input with plaintext to allow for sane copy-paste
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// actions.
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store.$parent.on("paste", ".input", function (e) {
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e.preventDefault();
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// get text representation of clipboard
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var text = (e.originalEvent || e).clipboardData.getData('text/plain');
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// insert text manually
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document.execCommand("insertText", false, text);
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funcs.insertManyPills(store.$input.text().trim());
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});
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// when the "×" is clicked on a pill, it should delete that pill and then
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// select the next pill (or input).
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store.$parent.on("click", ".exit", function (e) {
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e.stopPropagation();
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var $pill = $(this).closest(".pill");
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var $next = $pill.next();
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var id = $pill.data("id");
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funcs.removePill(id);
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$next.focus();
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});
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store.$parent.on("click", function (e) {
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if ($(e.target).is(".pill-container")) {
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$(this).find(".input").focus();
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}
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});
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store.$parent.on("copy", ".pill", function (e) {
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var id = store.$parent.find(":focus").data("id");
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var data = funcs.getByID(id);
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e.originalEvent.clipboardData.setData("text/plain", store.get_text_from_item(data.item));
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e.preventDefault();
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});
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}());
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// the external, user-accessible prototype.
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var prototype = {
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appendValue: funcs.appendPill.bind(funcs),
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appendValidatedData: funcs.appendValidatedData.bind(funcs),
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items: funcs.items,
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onPillCreate: function (callback) {
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store.onPillCreate = callback;
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},
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onPillRemove: function (callback) {
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store.removePillFunction = callback;
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},
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clear: funcs.removeAllPills.bind(funcs),
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clear_text: funcs.clear_text,
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is_pending: funcs.is_pending,
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};
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return prototype;
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};
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return exports;
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}());
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if (typeof module !== 'undefined') {
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module.exports = input_pill;
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}
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window.input_pill = input_pill;
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