zulip/web/src/server_events.js

298 lines
10 KiB
JavaScript

import $ from "jquery";
import _ from "lodash";
import * as blueslip from "./blueslip";
import * as channel from "./channel";
import * as echo from "./echo";
import * as message_events from "./message_events";
import * as message_lists from "./message_lists";
import {page_params} from "./page_params";
import * as reload from "./reload";
import * as reload_state from "./reload_state";
import * as sent_messages from "./sent_messages";
import * as server_events_dispatch from "./server_events_dispatch";
import * as ui_report from "./ui_report";
import * as watchdog from "./watchdog";
// Docs: https://zulip.readthedocs.io/en/latest/subsystems/events-system.html
let waiting_on_homeview_load = true;
let events_stored_while_loading = [];
let get_events_xhr;
let get_events_timeout;
let get_events_failures = 0;
const get_events_params = {};
function get_events_success(events) {
let messages = [];
const update_message_events = [];
const post_message_events = [];
const clean_event = function clean_event(event) {
// Only log a whitelist of the event to remove private data
return _.pick(event, "id", "type", "op");
};
for (const event of events) {
try {
get_events_params.last_event_id = Math.max(get_events_params.last_event_id, event.id);
} catch (error) {
blueslip.error("Failed to update last_event_id", {event: clean_event(event)}, error);
}
}
if (waiting_on_homeview_load) {
events_stored_while_loading = [...events_stored_while_loading, ...events];
return;
}
if (events_stored_while_loading.length > 0) {
events = [...events_stored_while_loading, ...events];
events_stored_while_loading = [];
}
// Most events are dispatched via the code server_events_dispatch,
// called in the default case. The goal of this split is to avoid
// contributors needing to read or understand the complex and
// rarely modified logic for non-normal events.
const dispatch_event = function dispatch_event(event) {
switch (event.type) {
case "message": {
const msg = event.message;
msg.flags = event.flags;
if (event.local_message_id) {
msg.local_id = event.local_message_id;
}
messages.push(msg);
break;
}
case "update_message":
update_message_events.push(event);
break;
case "delete_message":
case "submessage":
case "update_message_flags":
post_message_events.push(event);
break;
default:
server_events_dispatch.dispatch_normal_event(event);
}
};
for (const event of events) {
try {
dispatch_event(event);
} catch (error) {
blueslip.error("Failed to process an event", {event: clean_event(event)}, error);
}
}
if (messages.length !== 0) {
// Sort by ID, so that if we get multiple messages back from
// the server out-of-order, we'll still end up with our
// message lists in order.
messages = _.sortBy(messages, "id");
try {
messages = echo.process_from_server(messages);
if (messages.length > 0) {
const sent_by_this_client = messages.some((msg) =>
sent_messages.messages.has(msg.local_id),
);
// If some message in this batch of events was sent by this
// client, almost every time, this message will be the only one
// in messages, because multiple messages being returned by
// get_events usually only happens when a client is offline.
// But in any case, insert_new_messages handles multiple
// messages, only one of which was sent by this client,
// correctly.
message_events.insert_new_messages(messages, sent_by_this_client);
}
} catch (error) {
blueslip.error("Failed to insert new messages", undefined, error);
}
}
if (message_lists.home.selected_id() === -1 && !message_lists.home.visibly_empty()) {
message_lists.home.select_id(message_lists.home.first().id, {then_scroll: false});
}
if (update_message_events.length !== 0) {
try {
message_events.update_messages(update_message_events);
} catch (error) {
blueslip.error("Failed to update messages", undefined, error);
}
}
// We do things like updating message flags and deleting messages last,
// to avoid ordering issues that are caused by batch handling of
// messages above.
for (const event of post_message_events) {
server_events_dispatch.dispatch_normal_event(event);
}
}
function show_ui_connection_error() {
ui_report.show_error($("#connection-error"));
$("#connection-error").addClass("get-events-error");
}
function hide_ui_connection_error() {
ui_report.hide_error($("#connection-error"));
$("#connection-error").removeClass("get-events-error");
}
function get_events({dont_block = false} = {}) {
if (reload_state.is_in_progress()) {
return;
}
// TODO: In the future, we may implement Tornado support for live
// update for spectators (#20315), but until then, there's nothing
// to do here. Update report_late_add if this changes.
if (page_params.is_spectator) {
return;
}
get_events_params.dont_block = dont_block || get_events_failures > 0;
if (get_events_params.dont_block) {
// If we're requesting an immediate re-connect to the server,
// that means it's fairly likely that this client has been off
// the Internet and thus may have stale state (which is
// important for potential presence issues).
watchdog.set_suspect_offline(true);
}
if (get_events_params.queue_id === undefined) {
get_events_params.queue_id = page_params.queue_id;
get_events_params.last_event_id = page_params.last_event_id;
}
if (get_events_xhr !== undefined) {
get_events_xhr.abort();
}
if (get_events_timeout !== undefined) {
clearTimeout(get_events_timeout);
}
get_events_params.client_gravatar = true;
get_events_params.slim_presence = true;
get_events_timeout = undefined;
get_events_xhr = channel.get({
url: "/json/events",
data: get_events_params,
timeout: page_params.event_queue_longpoll_timeout_seconds * 1000,
success(data) {
watchdog.set_suspect_offline(false);
try {
get_events_xhr = undefined;
get_events_failures = 0;
hide_ui_connection_error();
get_events_success(data.events);
} catch (error) {
blueslip.error("Failed to handle get_events success", undefined, error);
}
get_events_timeout = setTimeout(get_events, 0);
},
error(xhr, error_type) {
try {
get_events_xhr = undefined;
// If we're old enough that our message queue has been
// garbage collected, immediately reload.
if (xhr.status === 400 && xhr.responseJSON?.code === "BAD_EVENT_QUEUE_ID") {
page_params.event_queue_expired = true;
reload.initiate({
immediate: true,
save_pointer: false,
save_narrow: true,
save_compose: true,
});
return;
}
if (error_type === "abort") {
// Don't restart if we explicitly aborted
return;
} else if (error_type === "timeout") {
// Retry indefinitely on timeout.
get_events_failures = 0;
hide_ui_connection_error();
} else {
get_events_failures += 1;
}
if (get_events_failures >= 5) {
show_ui_connection_error();
} else {
hide_ui_connection_error();
}
} catch (error) {
blueslip.error("Failed to handle get_events error", undefined, error);
}
const retry_sec = Math.min(90, Math.exp(get_events_failures / 2));
get_events_timeout = setTimeout(get_events, retry_sec * 1000);
},
});
}
export function assert_get_events_running(error_message) {
if (get_events_xhr === undefined && get_events_timeout === undefined) {
restart_get_events({dont_block: true});
blueslip.error(error_message);
}
}
export function restart_get_events(options) {
get_events(options);
}
export function force_get_events() {
get_events_timeout = setTimeout(get_events, 0);
}
export function home_view_loaded() {
waiting_on_homeview_load = false;
get_events_success([]);
}
export function initialize() {
reload.add_reload_hook(cleanup_event_queue);
watchdog.on_unsuspend(() => {
// Immediately poll for new events on unsuspend
blueslip.log("Restarting get_events due to unsuspend");
get_events_failures = 0;
restart_get_events({dont_block: true});
});
get_events();
}
function cleanup_event_queue() {
// Submit a request to the server to clean up our event queue
if (page_params.event_queue_expired === true || page_params.no_event_queue === true) {
return;
}
blueslip.log("Cleaning up our event queue");
// Set expired because in a reload we may be called twice.
page_params.event_queue_expired = true;
channel.del({
url: "/json/events",
data: {queue_id: page_params.queue_id},
ignore_reload: true,
});
}
window.addEventListener("beforeunload", () => {
cleanup_event_queue();
});
// For unit testing
export const _get_events_success = get_events_success;