mirror of https://github.com/zulip/zulip.git
ea6934c26d
Zulip has had a small use of WebSockets (specifically, for the code path of sending messages, via the webapp only) since ~2013. We originally added this use of WebSockets in the hope that the latency benefits of doing so would allow us to avoid implementing a markdown local echo; they were not. Further, HTTP/2 may have eliminated the latency difference we hoped to exploit by using WebSockets in any case. While we’d originally imagined using WebSockets for other endpoints, there was never a good justification for moving more components to the WebSockets system. This WebSockets code path had a lot of downsides/complexity, including: * The messy hack involving constructing an emulated request object to hook into doing Django requests. * The `message_senders` queue processor system, which increases RAM needs and must be provisioned independently from the rest of the server). * A duplicate check_send_receive_time Nagios test specific to WebSockets. * The requirement for users to have their firewalls/NATs allow WebSocket connections, and a setting to disable them for networks where WebSockets don’t work. * Dependencies on the SockJS family of libraries, which has at times been poorly maintained, and periodically throws random JavaScript exceptions in our production environments without a deep enough traceback to effectively investigate. * A total of about 1600 lines of our code related to the feature. * Increased load on the Tornado system, especially around a Zulip server restart, and especially for large installations like zulipchat.com, resulting in extra delay before messages can be sent again. As detailed in https://github.com/zulip/zulip/pull/12862#issuecomment-536152397, it appears that removing WebSockets moderately increases the time it takes for the `send_message` API query to return from the server, but does not significantly change the time between when a message is sent and when it is received by clients. We don’t understand the reason for that change (suggesting the possibility of a measurement error), and even if it is a real change, we consider that potential small latency regression to be acceptable. If we later want WebSockets, we’ll likely want to just use Django Channels. Signed-off-by: Anders Kaseorg <anders@zulipchat.com> |
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.. | ||
README.md | ||
common.in | ||
dev.in | ||
dev.txt | ||
docs.in | ||
docs.txt | ||
mypy.in | ||
mypy.txt | ||
pip.in | ||
pip.txt | ||
prod.in | ||
prod.txt | ||
thumbor-dev.in | ||
thumbor-dev.txt | ||
thumbor.in | ||
thumbor.txt |
README.md
The dependency graph of the requirements is as follows:
dev prod
+ + +
| +->common<-+
v
mypy,docs
Of the files, only dev, prod, and mypy have been used in the install scripts directly. The rest are implicit dependencies.
common and dev are locked.
Steps to update a lock file, e.g. to update ipython from 5.3.0 to 6.0.0 in
common.in and propagate it to dev.txt and prod.txt:
0. Replace ipython==5.4.1
with ipython==6.0.0
in common.in.
- Run
./tools/update-locked-requirements
. - Increase
PROVISION_VERSION
inversion.py
. - Run
./tools/provision
to install the new deps and test them. - Commit your changes.