mirror of https://github.com/zulip/zulip.git
412 lines
14 KiB
Markdown
412 lines
14 KiB
Markdown
# Widgets (experimental)
|
|
|
|
[Note: this document is currently intended to be a roadmap/design
|
|
document. It may be converted over time to permanent documentation.]
|
|
|
|
## Overview
|
|
|
|
During 2018 we built out a "widget system" in Zulip. It includes
|
|
these features:
|
|
|
|
- **/ping**
|
|
- **/day** (and /night, /light, /dark)
|
|
- **/poll** (and /todo) (BETA)
|
|
- **zform-enabled messages** for the trivia_quiz bot (BETA)
|
|
|
|
The beta features are only turned on for chat.zulip.org as
|
|
of this writing.
|
|
|
|
There's a strong overlap between **widgets** and **slash
|
|
commands**, and many widgets are launched by slash commands.
|
|
A few exceptions are worth noting. If you type "/me shrugs"
|
|
in the compose box, it's just a message that gets
|
|
slightly customized rendering. And
|
|
if you type "/settings", it's just a shortcut to open
|
|
the settings popup. Neither of these are really "widgets,"
|
|
per se.
|
|
|
|
Another exception, in the opposite direction, is our
|
|
trivia_quiz bot. It does not involve slash commands.
|
|
Instead it sends "extra_data" in messages to invoke
|
|
**zforms** (which enable button-based UIs in the
|
|
messages).
|
|
|
|
Here are some code entities used in the above
|
|
features:
|
|
|
|
- `SubMessage` database table
|
|
- `/json/zcommand` API endpoint
|
|
- `/json/submessage` API endpoint
|
|
- `static/js/zcommand.js`
|
|
- `static/js/submessage.js`
|
|
- `static/js/poll_widget.js`
|
|
- `static/js/widgetize.js`
|
|
- `static/js/zform.js`
|
|
- `static/templates/widgets/`
|
|
- `zerver/lib/widget.py`
|
|
- `zerver/lib/zcommand.py`
|
|
- `zerver/views/submessage.py`
|
|
|
|
## Simple slash commands
|
|
|
|
We support a few very simple slash commands that
|
|
are intended for single users to do simple tasks:
|
|
|
|
- Ping the server
|
|
- Toggle day/night mode
|
|
|
|
### Data flow
|
|
|
|
These commands have client-side support in `zcommands.js`.
|
|
They send commands to the server using the `/json/command`
|
|
endpoint.
|
|
|
|
In the case of "/ping", the server code in `zcommand.py`
|
|
basically just acks the client. The client then computes
|
|
the round trip time and shows a little message above
|
|
the compose box that the user can see and then dismiss.
|
|
|
|
For commands like "/day" and "/night", the server does
|
|
a little bit of logic to toggle the user's night mode
|
|
setting, and this is largely done inside `zcommand.py`.
|
|
The server sends a very basic response, and then
|
|
the client actually changes the display colors. The
|
|
client also shows the user a little message above
|
|
the compose box instructing them how to reverse the
|
|
change.
|
|
|
|
It's a bit of a stretch to label "/ping" and "/day"
|
|
as **widgets**. In some ways they're just compose-box
|
|
shortcuts for doing UI tasks. The commands share
|
|
the new "zcommand" namespace in the code, and both
|
|
have some common UI for talking to users.
|
|
|
|
(It's possible that we don't really need a general
|
|
`/json/zcommand` endpoint for these, and we
|
|
may decide later to just use custom
|
|
API endpoints for each command. There's some logic
|
|
in having a central API for these, though, since they
|
|
are typically things that only UI-based clients will
|
|
invoke, and they may share validation code.)
|
|
|
|
### Availability
|
|
|
|
The above commands are available for all Zulip servers
|
|
that use 1.9 or above. You must use the webapp client to
|
|
get the features; other clients will send the messages
|
|
without any translation (e.g. "/day" will just be a message
|
|
that says "/day" if you use the mobile app).
|
|
|
|
## Poll, todo lists, and games
|
|
|
|
The most interactive widgets that we built during
|
|
2018 are for polls, todo lists, and games. You
|
|
launch widgets by sending one of the following messages:
|
|
|
|
- /poll
|
|
- /todo
|
|
|
|
The webapp client provides the "widget experience" by
|
|
default. Other clients just show raw messages like
|
|
"/poll", and should be adding support
|
|
for widgets soon.
|
|
|
|
Our customers have long requested a poll/survey widget.
|
|
See [this issue](https://github.com/zulip/zulip/issues/9736).
|
|
There are workaround ways to do polls using things like
|
|
emoji reactions, but our poll widget provides a more
|
|
interactive experience.
|
|
|
|
### Data flow
|
|
|
|
The **poll** widget uses the "submessage" architecture.
|
|
We'll use the poll widget as a concrete example.
|
|
|
|
The `SubMessage` table, as the name indicates, allows
|
|
you to associate multiple submessages to any given
|
|
`Message` row. When a message gets sent, there's a
|
|
hook inside of `widget.py` that will detect slash
|
|
commands like "/poll". If a message needs to be
|
|
widgetized, an initial `SubMessage` row will be
|
|
created with an appropriate `msg_type` (and persisted
|
|
to the database). This data will also be included
|
|
in the normal Zulip message event payload. Clients
|
|
can choose to ignore the submessage-related data, in
|
|
which case they'll gracefully degrade to seeing "/poll".
|
|
Of course, the webapp client actually recognizes the
|
|
appropriate widgets.
|
|
|
|
The webapp client will next collect poll options and votes
|
|
from users. The webapp client has
|
|
code in `submessage.js` that dispatches events
|
|
to `widgetize.js`, which in turns sends events to
|
|
individual widgets. The widgets know how to render
|
|
themselves and set up click/input handlers to collect
|
|
data. They can then post back to `/json/submessage`
|
|
to attach more data to the message (and the
|
|
details are encapsulated with a callback). The server
|
|
will continue to persist `SubMessage` rows in the
|
|
database. These rows are encoded as JSON, and the
|
|
schema of the messages is driven by the individual widgets.
|
|
Most of the logic is in the client; things are fairly opaque
|
|
to the server at this point.
|
|
|
|
The "submessage" architecture is generic.
|
|
Our todo list widget uses the same architecture as "poll".
|
|
|
|
If a client joins Zulip after a message has accumulated
|
|
several submessage events, it will see all of those
|
|
events the first time it sees the parent message. Clients
|
|
need to know how to build/rebuild their state as each
|
|
submessage comes in. They also need to tolerate
|
|
misformatted data, ideally just dropping data on the floor.
|
|
If a widget throws an exception, it's caught before the
|
|
rest of the message feed is affected.
|
|
|
|
As far as rendering is concerned, each widget module
|
|
is given a parent `elem` when its `activate` function
|
|
is called. This is just a `<div>` inside of the parent
|
|
message in the message pane. The widget has access to
|
|
jQuery and template.render, and the developer can create
|
|
new templates in `static/templates/widgets/`.
|
|
|
|
A good way to learn the system is to read the code
|
|
in `static/js/poll_widget.js`. It is worth noting that
|
|
writing a new widget requires only minor backend
|
|
changes in the current architecture. This could change
|
|
in the future, but for now a frontend developer mostly
|
|
needs to know JS, CSS, and HTML.
|
|
|
|
It may be useful to think of widgets in terms of a
|
|
bunch of clients exchanging peer-to-peer messages. The
|
|
server's only real role is to decide who gets delivered
|
|
which submessages. It's a lot like a "subchat" system.
|
|
|
|
### Backward compatibility
|
|
|
|
Our "submessage" widgets are still evolving, and we want
|
|
to have a plan for allowing future progress without
|
|
breaking old messages.
|
|
|
|
Widget developers can revise code to improve a
|
|
widget's visual polish without too much concern
|
|
for breaking how old messages get widgetized. They will need to
|
|
be more cautious if they change the actual data
|
|
structures passed around in the submessage payloads.
|
|
|
|
For significant schema changes, it would be worthwhile to add
|
|
some kind of versioning scheme inside of `SubMessages`, either
|
|
at the DB level or more at the JSON level within fields.
|
|
This has yet to be designed. One thing to consider is that
|
|
most widgets are somewhat ephemeral in nature, so it's not
|
|
the end of the world if upgrades cause some older messages
|
|
to be obsolete, as long as the code degrades gracefully.
|
|
|
|
Mission critical widgets should have a deprecation strategy.
|
|
For example, you could add optional features for one version
|
|
bump and then only make them mandatory for the next version,
|
|
as long as you don't radically change the data model. And
|
|
if you're truly making radical changes, you can always
|
|
write a Django migration for the `SubMessage` data.
|
|
|
|
### Adding widgets
|
|
|
|
Right now we don't have a plugin model for the above widgets;
|
|
they are served up by the core Zulip server implementation.
|
|
Of course, anybody who wishes to build their own widget
|
|
has the option of forking the server code and self-hosting,
|
|
but we want to encourage folks to submit widget
|
|
code to our codebase in PRs. If we get to a critical mass
|
|
of contributed widgets, we will want to explore a more
|
|
dynamic mechanism for "plugging in" code from outside sources,
|
|
but that is not in our immediate roadmap.
|
|
|
|
This is sort of a segue to the next section of this document.
|
|
Suppose you want to write your own custom bot, and you
|
|
want to allow users to click buttons to respond to options,
|
|
but you don't want to have to modify the Zulip server codebase
|
|
to turn on those features. This is where our "zform"
|
|
architecture comes to the rescue.
|
|
|
|
## zform (trivia quiz bot)
|
|
|
|
This section will describe our "zform" architecture.
|
|
|
|
For context, imagine a naive triva bot. The trivia bot
|
|
sends a question with the answers labeled as A, B, C,
|
|
and D. Folks who want to answer the bot send back an
|
|
answer have to send an actual Zulip message with something
|
|
like `@trivia_bot answer A to Q01`, which is kind of
|
|
tedious to type. Wouldn't it be nice if the bot could
|
|
serve up some kind of buttons with canned replies, so
|
|
that the user just hits a button?
|
|
|
|
That is where zforms come in. Zulip's trivia bot sends
|
|
the Zulip server a JSON representation of a form it
|
|
wants rendered, and then the client renders a generic
|
|
"**zform**" with buttons corresponding to `short_name` fields
|
|
inside a `choices` list inside of the JSON payload.
|
|
|
|
Here is what an example payload looks like:
|
|
|
|
~~~ json
|
|
{
|
|
"extra_data": {
|
|
"type": "choices",
|
|
"heading": "05: What color is a blueberry?",
|
|
"choices": [
|
|
{
|
|
"type": "multiple_choice",
|
|
"reply": "answer 05 A",
|
|
"long_name": "red",
|
|
"short_name": "A"
|
|
},
|
|
{
|
|
"type": "multiple_choice",
|
|
"reply": "answer 05 B",
|
|
"long_name": "blue",
|
|
"short_name": "B"
|
|
},
|
|
{
|
|
"type": "multiple_choice",
|
|
"reply": "answer 05 C",
|
|
"long_name": "yellow",
|
|
"short_name": "C"
|
|
},
|
|
{
|
|
"type": "multiple_choice",
|
|
"reply": "answer 05 D",
|
|
"long_name": "orange",
|
|
"short_name": "D"
|
|
}
|
|
]
|
|
},
|
|
"widget_type": "zform"
|
|
}
|
|
~~~
|
|
|
|
When users click on the buttons, **generic** click
|
|
handlers automatically simulate a client reply using
|
|
a field called `reply` (in `choices`) as the content
|
|
of the message reply. Then the bot sees the reply
|
|
and grades the answer using ordinary chat-bot coding.
|
|
|
|
The beautiful thing is that any third party developer
|
|
can enhance bots that are similar to the **trivia_quiz**
|
|
bot without touching any Zulip code, because **zforms**
|
|
are completely generic.
|
|
|
|
## Data flow
|
|
|
|
We can walk through the steps from the bot generating
|
|
the **zform** to the client rendering it.
|
|
|
|
|
|
First,
|
|
[here](https://github.com/zulip/python-zulip-api/blob/master/zulip_bots/zulip_bots/bots/trivia_quiz/trivia_quiz.py)
|
|
is the code that produces the JSON.
|
|
|
|
``` py
|
|
def format_quiz_for_widget(quiz_id: str, quiz: Dict[str, Any]) -> str:
|
|
widget_type = 'zform'
|
|
question = quiz['question']
|
|
answers = quiz['answers']
|
|
|
|
heading = quiz_id + ': ' + question
|
|
|
|
def get_choice(letter: str) -> Dict[str, str]:
|
|
answer = answers[letter]
|
|
reply = 'answer ' + quiz_id + ' ' + letter
|
|
|
|
return dict(
|
|
type='multiple_choice',
|
|
short_name=letter,
|
|
long_name=answer,
|
|
reply=reply,
|
|
)
|
|
|
|
choices = [get_choice(letter) for letter in 'ABCD']
|
|
|
|
extra_data = dict(
|
|
type='choices',
|
|
heading=heading,
|
|
choices=choices,
|
|
)
|
|
|
|
widget_content = dict(
|
|
widget_type=widget_type,
|
|
extra_data=extra_data,
|
|
)
|
|
payload = json.dumps(widget_content)
|
|
return payload
|
|
```
|
|
|
|
The above code processes data that is specific to a trivia
|
|
quiz, but it follows a generic schema.
|
|
|
|
The bot sends the JSON payload to the server using the
|
|
`send_reply` callback.
|
|
|
|
The bot framework looks for the optional `widget_content`
|
|
parameter in `send_reply` and includes that in the
|
|
message payload it sends to the server.
|
|
|
|
The server validates the schema of `widget_content` using
|
|
`check_widget_content`.
|
|
|
|
Then code inside of `zerver/lib/widget.py` builds a single
|
|
`SubMessage` row to contain the **zform** payload, and the
|
|
server also sends this payload to all clients who are
|
|
recipients of the parent message.
|
|
|
|
When the message gets to the client, the codepath for **zform**
|
|
is actually quite similar to what happens with a more
|
|
customized widget like **poll**. (In fact, **zform** is a
|
|
sibling of **poll** and **zform** just has a somewhat more
|
|
generic job to do.) In `static/js/widgetize.js` you will see
|
|
where this code converges, with snippets like this:
|
|
|
|
~~~ js
|
|
widgets.poll = poll_widget;
|
|
widgets.todo = todo_widget;
|
|
widgets.zform = zform;
|
|
~~~
|
|
|
|
The code in `static/js/zform.js` renders the form (not
|
|
shown here) and then sets up a click handler like below:
|
|
|
|
~~~ js
|
|
elem.find('button').on('click', function (e) {
|
|
e.stopPropagation();
|
|
|
|
// Grab our index from the markup.
|
|
var idx = $(e.target).attr('data-idx');
|
|
|
|
// Use the index from the markup to dereference our
|
|
// data structure.
|
|
var reply_content = data.choices[idx].reply;
|
|
|
|
transmit.reply_message({
|
|
message: opts.message,
|
|
content: reply_content,
|
|
});
|
|
});
|
|
~~~
|
|
|
|
And then we are basically done!
|
|
|
|
## Slash commands
|
|
|
|
This document is more about "widget" behavior than
|
|
"slash command" interfaces, but there is indeed a
|
|
lot of overlap between the two concepts.
|
|
|
|
We will soon introduce typeahead capability for slash
|
|
syntax, including things that are somewhat outliers
|
|
such as the "/me" command.
|
|
|
|
If certain widget features are behind feature flags,
|
|
this will slightly complicate the typeahead
|
|
implementation. Mostly we just need the server
|
|
to share any relevant settings with the client.
|