zulip/static/js/emoji.js

183 lines
6.1 KiB
JavaScript

const util = require("./util");
const emoji_codes = require("../generated/emoji/emoji_codes.json");
// `emojis_by_name` is the central data source that is supposed to be
// used by every widget in the webapp for gathering data for displaying
// emojis. Emoji picker uses this data to derive data for its own use.
exports.emojis_by_name = new Map();
exports.all_realm_emojis = new Map();
exports.active_realm_emojis = new Map();
exports.default_emoji_aliases = new Map();
const emoticon_translations = (() => {
/*
Build a data structure that looks like something
like this:
[
{ regex: /(\:\))/g, replacement_text: ':slight_smile:' },
{ regex: /(\(\:)/g, replacement_text: ':slight_smile:' },
{ regex: /(\:\/)/g, replacement_text: ':confused:' },
{ regex: /(<3)/g, replacement_text: ':heart:' },
{ regex: /(\:\()/g, replacement_text: ':frown:' },
{ regex: /(\:\|)/g, replacement_text: ':expressionless:' }
]
We build up this list of ~6 emoticon translations
even if page_params.translate_emoticons is false, since
that setting can be flipped via live update events.
On the other hand, we assume that emoticon_conversions
won't change until the next reload, which is fine for
now (and we want to avoid creating new regexes on
every new message).
*/
const translations = [];
for (const [emoticon, replacement_text] of Object.entries(emoji_codes.emoticon_conversions)) {
const regex = new RegExp("(" + util.escape_regexp(emoticon) + ")", "g");
translations.push({
regex,
replacement_text,
});
}
return translations;
})();
const zulip_emoji = {
id: "zulip",
emoji_name: "zulip",
emoji_url: "/static/generated/emoji/images/emoji/unicode/zulip.png",
is_realm_emoji: true,
deactivated: false,
};
exports.get_emoji_name = (codepoint) => {
// get_emoji_name('1f384') === 'holiday_tree'
if (Object.prototype.hasOwnProperty.call(emoji_codes.codepoint_to_name, codepoint)) {
return emoji_codes.codepoint_to_name[codepoint];
}
};
exports.get_emoji_codepoint = (emoji_name) => {
// get_emoji_codepoint('avocado') === '1f951'
if (Object.prototype.hasOwnProperty.call(emoji_codes.name_to_codepoint, emoji_name)) {
return emoji_codes.name_to_codepoint[emoji_name];
}
};
exports.get_realm_emoji_url = (emoji_name) => {
// If the emoji name is a realm emoji, returns the URL for it.
// Returns undefined for unicode emoji.
// get_realm_emoji_url('shrug') === '/user_avatars/2/emoji/images/31.png'
const data = exports.active_realm_emojis.get(emoji_name);
if (!data) {
// Not all emojis have urls, plus the user
// may have hand-typed an invalid emoji.
// The caller can check the result for falsiness
// and then try alternate ways of parsing the
// emoji (in the case of markdown) or just do
// whatever makes sense for the caller.
return;
}
return data.emoji_url;
};
exports.update_emojis = function (realm_emojis) {
// exports.all_realm_emojis is emptied before adding the realm-specific emoji
// to it. This makes sure that in case of deletion, the deleted realm_emojis
// don't persist in exports.active_realm_emojis.
exports.all_realm_emojis.clear();
exports.active_realm_emojis.clear();
for (const data of Object.values(realm_emojis)) {
exports.all_realm_emojis.set(data.id, {
id: data.id,
emoji_name: data.name,
emoji_url: data.source_url,
deactivated: data.deactivated,
});
if (data.deactivated !== true) {
exports.active_realm_emojis.set(data.name, {
id: data.id,
emoji_name: data.name,
emoji_url: data.source_url,
});
}
}
// Add the Zulip emoji to the realm emojis list
exports.all_realm_emojis.set("zulip", zulip_emoji);
exports.active_realm_emojis.set("zulip", zulip_emoji);
exports.build_emoji_data(exports.active_realm_emojis);
};
exports.initialize = function initialize() {
for (const value of emoji_codes.names) {
const base_name = exports.get_emoji_codepoint(value);
if (exports.default_emoji_aliases.has(base_name)) {
exports.default_emoji_aliases.get(base_name).push(value);
} else {
exports.default_emoji_aliases.set(base_name, [value]);
}
}
exports.update_emojis(page_params.realm_emoji);
};
exports.build_emoji_data = function (realm_emojis) {
exports.emojis_by_name.clear();
for (const [realm_emoji_name, realm_emoji] of realm_emojis) {
const emoji_dict = {
name: realm_emoji_name,
display_name: realm_emoji_name,
aliases: [realm_emoji_name],
is_realm_emoji: true,
url: realm_emoji.emoji_url,
has_reacted: false,
};
exports.emojis_by_name.set(realm_emoji_name, emoji_dict);
}
for (const codepoints of Object.values(emoji_codes.emoji_catalog)) {
for (const codepoint of codepoints) {
const emoji_name = exports.get_emoji_name(codepoint);
if (emoji_name !== undefined && !exports.emojis_by_name.has(emoji_name)) {
const emoji_dict = {
name: emoji_name,
display_name: emoji_name,
aliases: exports.default_emoji_aliases.get(codepoint),
is_realm_emoji: false,
emoji_code: codepoint,
has_reacted: false,
};
exports.emojis_by_name.set(emoji_name, emoji_dict);
}
}
}
};
exports.get_canonical_name = function (emoji_name) {
if (exports.active_realm_emojis.has(emoji_name)) {
return emoji_name;
}
const codepoint = exports.get_emoji_codepoint(emoji_name);
if (codepoint === undefined) {
blueslip.error("Invalid emoji name: " + emoji_name);
return;
}
return exports.get_emoji_name(codepoint);
};
exports.get_emoticon_translations = () => emoticon_translations;
window.emoji = exports;