zulip/static/js/local_message.js

51 lines
1.7 KiB
JavaScript

import * as message_events from "./message_events";
import * as message_list from "./message_list";
function truncate_precision(float) {
return Number.parseFloat(float.toFixed(3));
}
export function insert_message(message) {
// It is a little bit funny to go through the message_events
// codepath, but it's sort of the idea behind local echo that
// we are simulating server events before they actually arrive.
message_events.insert_new_messages([message], true);
}
export const get_next_id_float = (function () {
const already_used = new Set();
return function () {
const local_id_increment = 0.01;
let latest = page_params.max_message_id;
if (typeof message_list.all !== "undefined" && message_list.all.last() !== undefined) {
latest = message_list.all.last().id;
}
latest = Math.max(0, latest);
const local_id_float = truncate_precision(latest + local_id_increment);
if (already_used.has(local_id_float)) {
// If our id is already used, it is probably an edge case like we had
// to abort a very recent message.
blueslip.warn("We don't reuse ids for local echo.");
return undefined;
}
if (local_id_float % 1 > local_id_increment * 5) {
blueslip.warn("Turning off local echo for this message to let host catch up");
return undefined;
}
if (local_id_float % 1 === 0) {
// The logic to stop at 0.05 should prevent us from ever wrapping around
// to the next integer.
blueslip.error("Programming error");
return undefined;
}
already_used.add(local_id_float);
return local_id_float;
};
})();