mirror of https://github.com/zulip/zulip.git
376 lines
10 KiB
JavaScript
376 lines
10 KiB
JavaScript
import $ from "jquery";
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import _ from "lodash";
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import * as blueslip from "./blueslip";
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import * as buddy_data from "./buddy_data";
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import {buddy_list} from "./buddy_list";
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import * as channel from "./channel";
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import * as keydown_util from "./keydown_util";
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import {ListCursor} from "./list_cursor";
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import * as narrow from "./narrow";
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import * as people from "./people";
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import * as pm_list from "./pm_list";
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import * as popovers from "./popovers";
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import * as presence from "./presence";
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import {UserSearch} from "./user_search";
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import * as user_status from "./user_status";
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import * as watchdog from "./watchdog";
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export let user_cursor;
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export let user_filter;
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/*
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Helpers for detecting user activity and managing user idle states
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*/
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/* Broadcast "idle" to server after 5 minutes of local inactivity */
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const DEFAULT_IDLE_TIMEOUT_MS = 5 * 60 * 1000;
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/* Time between keep-alive pings */
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const ACTIVE_PING_INTERVAL_MS = 50 * 1000;
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/* Keep in sync with views.py:update_active_status_backend() */
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export const ACTIVE = "active";
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export const IDLE = "idle";
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// When you open Zulip in a new browser window, client_is_active
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// should be true. When a server-initiated reload happens, however,
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// it should be initialized to false. We handle this with a check for
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// whether the window is focused at initialization time.
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export let client_is_active = document.hasFocus && document.hasFocus();
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// new_user_input is a more strict version of client_is_active used
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// primarily for analytics. We initialize this to true, to count new
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// page loads, but set it to false in the onload function in reload.js
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// if this was a server-initiated-reload to avoid counting a
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// server-initiated reload as user activity.
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export let new_user_input = true;
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export function set_new_user_input(value) {
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new_user_input = value;
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}
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function update_pm_count_in_dom(count_span, value_span, count) {
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const li = count_span.parents("li");
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if (count === 0) {
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count_span.hide();
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li.removeClass("user-with-count");
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value_span.text("");
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return;
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}
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count_span.show();
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li.addClass("user-with-count");
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value_span.text(count);
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}
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function get_pm_list_item(user_id) {
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return buddy_list.find_li({
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key: user_id,
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});
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}
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function set_pm_count(user_ids_string, count) {
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const count_span = get_pm_list_item(user_ids_string).find(".count");
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const value_span = count_span.find(".value");
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update_pm_count_in_dom(count_span, value_span, count);
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}
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export function update_dom_with_unread_counts(counts) {
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// counts is just a data object that gets calculated elsewhere
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// Our job is to update some DOM elements.
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for (const [user_ids_string, count] of counts.pm_count) {
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// TODO: just use user_ids_string in our markup
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const is_pm = !user_ids_string.includes(",");
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if (is_pm) {
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set_pm_count(user_ids_string, count);
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}
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}
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}
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function mark_client_idle() {
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// When we become idle, we don't immediately send anything to the
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// server; instead, we wait for our next periodic update, since
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// this data is fundamentally not timely.
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client_is_active = false;
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}
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export function redraw_user(user_id) {
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if (page_params.realm_presence_disabled) {
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return;
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}
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const filter_text = get_filter_text();
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if (!buddy_data.matches_filter(filter_text, user_id)) {
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return;
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}
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const info = buddy_data.get_item(user_id);
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buddy_list.insert_or_move({
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key: user_id,
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item: info,
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});
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}
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export function searching() {
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return user_filter && user_filter.searching();
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}
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export function build_user_sidebar() {
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if (page_params.realm_presence_disabled) {
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return undefined;
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}
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const filter_text = get_filter_text();
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const user_ids = buddy_data.get_filtered_and_sorted_user_ids(filter_text);
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blueslip.measure_time("buddy_list.populate", () => {
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buddy_list.populate({keys: user_ids});
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});
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return user_ids; // for testing
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}
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function do_update_users_for_search() {
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// Hide all the popovers but not userlist sidebar
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// when the user is searching.
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popovers.hide_all_except_sidebars();
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build_user_sidebar();
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user_cursor.reset();
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}
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const update_users_for_search = _.throttle(do_update_users_for_search, 50);
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export function compute_active_status() {
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// The overall algorithm intent for the `status` field is to send
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// `ACTIVE` (aka green circle) if we know the user is at their
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// computer, and IDLE (aka orange circle) if the user might not
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// be:
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//
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// * For the webapp, we just know whether this window has focus.
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// * For the electron desktop app, we also know whether the
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// user is active or idle elsewhere on their system.
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//
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// The check for `get_idle_on_system === undefined` is feature
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// detection; older desktop app releases never set that property.
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if (
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window.electron_bridge !== undefined &&
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window.electron_bridge.get_idle_on_system !== undefined
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) {
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if (window.electron_bridge.get_idle_on_system()) {
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return IDLE;
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}
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return ACTIVE;
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}
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if (client_is_active) {
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return ACTIVE;
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}
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return IDLE;
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}
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export function send_presence_to_server(want_redraw) {
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// Zulip has 2 data feeds coming from the server to the client:
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// The server_events data, and this presence feed. Data from
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// server_events is nicely serialized, but if we've been offline
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// and not running for a while (e.g. due to suspend), we can end
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// up with inconsistent state where users appear in presence that
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// don't appear in people.js. We handle this in 2 stages. First,
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// here, we trigger an extra run of the clock-jump check that
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// detects whether this device just resumed from suspend. This
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// ensures that watchdog.suspect_offline is always up-to-date
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// before we initiate a presence request.
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//
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// If we did just resume, it will also trigger an immediate
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// server_events request to the server (the success handler to
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// which will clear suspect_offline and potentially trigger a
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// reload if the device was offline for more than
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// DEFAULT_EVENT_QUEUE_TIMEOUT_SECS).
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if (page_params.is_web_public_visitor) {
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return;
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}
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watchdog.check_for_unsuspend();
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channel.post({
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url: "/json/users/me/presence",
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data: {
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status: compute_active_status(),
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ping_only: !want_redraw,
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new_user_input,
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slim_presence: true,
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},
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idempotent: true,
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success(data) {
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// Update Zephyr mirror activity warning
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if (data.zephyr_mirror_active === false) {
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$("#zephyr-mirror-error").addClass("show");
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} else {
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$("#zephyr-mirror-error").removeClass("show");
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}
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new_user_input = false;
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if (want_redraw) {
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presence.set_info(data.presences, data.server_timestamp);
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redraw();
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}
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},
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});
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}
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function mark_client_active() {
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if (!client_is_active) {
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client_is_active = true;
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send_presence_to_server(false);
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}
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}
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export function initialize() {
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$("html").on("mousemove", () => {
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new_user_input = true;
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});
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$(window).on("focus", mark_client_active);
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$(window).idle({
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idle: DEFAULT_IDLE_TIMEOUT_MS,
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onIdle: mark_client_idle,
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onActive: mark_client_active,
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keepTracking: true,
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});
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set_cursor_and_filter();
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build_user_sidebar();
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buddy_list.start_scroll_handler();
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// Let the server know we're here, but pass "false" for
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// want_redraw, since we just got all this info in page_params.
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send_presence_to_server(false);
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function get_full_presence_list_update() {
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send_presence_to_server(true);
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}
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setInterval(get_full_presence_list_update, ACTIVE_PING_INTERVAL_MS);
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}
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export function update_presence_info(user_id, info, server_time) {
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presence.update_info_from_event(user_id, info, server_time);
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redraw_user(user_id);
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pm_list.update_private_messages();
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}
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export function on_set_away(user_id) {
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user_status.set_away(user_id);
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redraw_user(user_id);
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pm_list.update_private_messages();
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}
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export function on_revoke_away(user_id) {
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user_status.revoke_away(user_id);
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redraw_user(user_id);
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pm_list.update_private_messages();
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}
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export function redraw() {
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build_user_sidebar();
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user_cursor.redraw();
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pm_list.update_private_messages();
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}
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export function reset_users() {
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// Call this when we're leaving the search widget.
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build_user_sidebar();
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user_cursor.clear();
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}
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export function narrow_for_user(opts) {
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const user_id = buddy_list.get_key_from_li({li: opts.li});
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return narrow_for_user_id({user_id});
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}
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export function narrow_for_user_id(opts) {
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const person = people.get_by_user_id(opts.user_id);
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const email = person.email;
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narrow.by("pm-with", email, {trigger: "sidebar"});
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user_filter.clear_and_hide_search();
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}
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function keydown_enter_key() {
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const user_id = user_cursor.get_key();
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if (user_id === undefined) {
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return;
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}
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narrow_for_user_id({user_id});
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popovers.hide_all();
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}
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export function set_cursor_and_filter() {
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user_cursor = new ListCursor({
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list: buddy_list,
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highlight_class: "highlighted_user",
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});
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user_filter = new UserSearch({
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update_list: update_users_for_search,
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reset_items: reset_users,
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on_focus: () => user_cursor.reset(),
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});
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const $input = user_filter.input_field();
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$input.on("blur", () => user_cursor.clear());
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keydown_util.handle({
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elem: $input,
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handlers: {
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enter_key() {
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keydown_enter_key();
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return true;
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},
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up_arrow() {
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user_cursor.prev();
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return true;
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},
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down_arrow() {
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user_cursor.next();
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return true;
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},
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},
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});
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}
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export function initiate_search() {
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if (user_filter) {
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user_filter.initiate_search();
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}
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}
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export function escape_search() {
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if (user_filter) {
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user_filter.escape_search();
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}
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}
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export function get_filter_text() {
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if (!user_filter) {
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// This may be overly defensive, but there may be
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// situations where get called before everything is
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// fully initialized. The empty string is a fine
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// default here.
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blueslip.warn("get_filter_text() is called before initialization");
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return "";
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}
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return user_filter.text();
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}
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