mirror of https://github.com/zulip/zulip.git
154 lines
5.8 KiB
Python
154 lines
5.8 KiB
Python
import os
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import re
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from dataclasses import dataclass
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import orjson
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from django.contrib.staticfiles.storage import staticfiles_storage
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from django.utils.translation import gettext as _
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from zerver.lib.exceptions import JsonableError
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from zerver.lib.storage import static_path
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from zerver.lib.upload import upload_backend
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from zerver.models import Reaction, Realm, RealmEmoji, UserProfile
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from zerver.models.realm_emoji import (
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get_all_custom_emoji_for_realm,
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get_name_keyed_dict_for_active_realm_emoji,
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)
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emoji_codes_path = static_path("generated/emoji/emoji_codes.json")
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if not os.path.exists(emoji_codes_path): # nocoverage
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# During the collectstatic step of build-release-tarball,
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# prod-static/serve/generated/emoji won't exist yet.
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emoji_codes_path = os.path.join(
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os.path.dirname(__file__),
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"../../static/generated/emoji/emoji_codes.json",
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)
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with open(emoji_codes_path, "rb") as fp:
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emoji_codes = orjson.loads(fp.read())
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name_to_codepoint = emoji_codes["name_to_codepoint"]
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codepoint_to_name = emoji_codes["codepoint_to_name"]
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EMOTICON_CONVERSIONS = emoji_codes["emoticon_conversions"]
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possible_emoticons = EMOTICON_CONVERSIONS.keys()
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possible_emoticon_regexes = (re.escape(emoticon) for emoticon in possible_emoticons)
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terminal_symbols = r",.;?!()\[\] \"'\n\t" # from composebox_typeahead.js
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EMOTICON_RE = (
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rf"(?<![^{terminal_symbols}])(?P<emoticon>("
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+ r")|(".join(possible_emoticon_regexes)
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+ rf"))(?![^{terminal_symbols}])"
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)
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def data_url() -> str:
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# This bakes a hash into the URL, which looks something like
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# static/webpack-bundles/files/64.0cdafdf0b6596657a9be.png
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# This is how Django deals with serving static files in a cacheable way.
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# See PR #22275 for details.
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return staticfiles_storage.url("generated/emoji/emoji_api.json")
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# Translates emoticons to their colon syntax, e.g. `:smiley:`.
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def translate_emoticons(text: str) -> str:
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translated = text
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for emoticon in EMOTICON_CONVERSIONS:
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translated = re.sub(re.escape(emoticon), EMOTICON_CONVERSIONS[emoticon], translated)
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return translated
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@dataclass
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class EmojiData:
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emoji_code: str
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reaction_type: str
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def get_emoji_data(realm_id: int, emoji_name: str) -> EmojiData:
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# Even if emoji_name is either in name_to_codepoint or named "zulip",
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# we still need to call get_realm_active_emoji.
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realm_emoji_dict = get_name_keyed_dict_for_active_realm_emoji(realm_id)
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realm_emoji = realm_emoji_dict.get(emoji_name)
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if realm_emoji is not None:
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emoji_code = str(realm_emoji["id"])
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return EmojiData(emoji_code=emoji_code, reaction_type=Reaction.REALM_EMOJI)
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if emoji_name == "zulip":
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return EmojiData(emoji_code=emoji_name, reaction_type=Reaction.ZULIP_EXTRA_EMOJI)
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if emoji_name in name_to_codepoint:
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emoji_code = name_to_codepoint[emoji_name]
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return EmojiData(emoji_code=emoji_code, reaction_type=Reaction.UNICODE_EMOJI)
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raise JsonableError(_("Emoji '{emoji_name}' does not exist").format(emoji_name=emoji_name))
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def check_emoji_request(realm: Realm, emoji_name: str, emoji_code: str, emoji_type: str) -> None:
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# For a given realm and emoji type, checks whether an emoji
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# code is valid for new reactions, or not.
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if emoji_type == "realm_emoji":
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# We cache emoji, so this generally avoids a round trip,
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# but it does require deserializing a bigger data structure
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# than we need.
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realm_emojis = get_all_custom_emoji_for_realm(realm.id)
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realm_emoji = realm_emojis.get(emoji_code)
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if realm_emoji is None:
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raise JsonableError(_("Invalid custom emoji."))
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if realm_emoji["name"] != emoji_name:
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raise JsonableError(_("Invalid custom emoji name."))
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if realm_emoji["deactivated"]:
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raise JsonableError(_("This custom emoji has been deactivated."))
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elif emoji_type == "zulip_extra_emoji":
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if emoji_code not in ["zulip"]:
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raise JsonableError(_("Invalid emoji code."))
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if emoji_name != emoji_code:
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raise JsonableError(_("Invalid emoji name."))
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elif emoji_type == "unicode_emoji":
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if emoji_code not in codepoint_to_name:
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raise JsonableError(_("Invalid emoji code."))
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if name_to_codepoint.get(emoji_name) != emoji_code:
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raise JsonableError(_("Invalid emoji name."))
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else:
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# The above are the only valid emoji types
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raise JsonableError(_("Invalid emoji type."))
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def check_remove_custom_emoji(user_profile: UserProfile, emoji_name: str) -> None:
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# normal users can remove emoji they themselves added
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if user_profile.is_realm_admin:
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return
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emoji = RealmEmoji.objects.filter(
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realm=user_profile.realm, name=emoji_name, deactivated=False
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).first()
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current_user_is_author = (
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emoji is not None and emoji.author is not None and emoji.author.id == user_profile.id
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)
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if not current_user_is_author:
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raise JsonableError(_("Must be an organization administrator or emoji author"))
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def check_valid_emoji_name(emoji_name: str) -> None:
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if emoji_name:
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if re.match(r"^[0-9a-z\-_]+(?<![\-_])$", emoji_name):
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return
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if re.match(r"^[0-9a-z\-_]+$", emoji_name):
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raise JsonableError(_("Emoji names must end with either a letter or digit."))
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raise JsonableError(
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_(
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"Emoji names must contain only lowercase English letters, digits, spaces, dashes, and underscores.",
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)
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)
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raise JsonableError(_("Emoji name is missing"))
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def get_emoji_url(emoji_file_name: str, realm_id: int, still: bool = False) -> str:
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return upload_backend.get_emoji_url(emoji_file_name, realm_id, still)
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def get_emoji_file_name(emoji_file_name: str, emoji_id: int) -> str:
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_, image_ext = os.path.splitext(emoji_file_name)
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return "".join((str(emoji_id), image_ext))
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