zulip/static/js/presence.js

155 lines
4.8 KiB
JavaScript

// This module just manages data. See activity.js for
// the UI of our buddy list.
// Dictionary mapping user_id -> presence data. May contain user_id
// values that are not yet registered in people.js (see long comment
// in `set_info` below for details).
exports.presence_info = new Map();
/* Mark users as offline after 140 seconds since their last checkin,
* Keep in sync with zerver/tornado/event_queue.py:receiver_is_idle
*/
const OFFLINE_THRESHOLD_SECS = 140;
const BIG_REALM_COUNT = 250;
exports.is_active = function (user_id) {
if (exports.presence_info.has(user_id)) {
const status = exports.presence_info.get(user_id).status;
if (status && status === "active") {
return true;
}
}
return false;
};
exports.get_status = function (user_id) {
if (people.is_my_user_id(user_id)) {
return "active";
}
if (exports.presence_info.has(user_id)) {
return exports.presence_info.get(user_id).status;
}
return "offline";
};
exports.get_user_ids = function () {
return Array.from(exports.presence_info.keys());
};
function status_from_timestamp(baseline_time, info) {
let status = 'offline';
let last_active = 0;
for (const [device, device_presence] of Object.entries(info)) {
const age = baseline_time - device_presence.timestamp;
if (last_active < device_presence.timestamp) {
last_active = device_presence.timestamp;
}
if (age < OFFLINE_THRESHOLD_SECS) {
switch (device_presence.status) {
case 'active':
status = device_presence.status;
break;
case 'idle':
if (status !== 'active') {
status = device_presence.status;
}
break;
case 'offline':
if (status !== 'active' && status !== 'idle') {
status = device_presence.status;
}
break;
default:
blueslip.error('Unexpected status', {presence_object: device_presence, device: device}, undefined);
}
}
}
return {status: status,
last_active: last_active };
}
// For testing
exports._status_from_timestamp = status_from_timestamp;
exports.set_info_for_user = function (user_id, info, server_time) {
const status = status_from_timestamp(server_time, info);
exports.presence_info.set(user_id, status);
};
exports.set_info = function (presences, server_timestamp) {
exports.presence_info.clear();
for (const [user_id_str, info] of Object.entries(presences)) {
// Note: In contrast with essentially every other piece of
// state updates we receive from the server, precense updates
// are pulled independently from server_events_dispatch.js.
//
// This means that if we're coming back from offline and new
// users were created in the meantime, we'll be populating
// exports.presence_info with user IDs not yet present in
// people.js. This is safe because we always access
// exports.presence_info as a filter on sets of users obtained
// elsewhere, but we need to be careful to avoid trying to
// look up user_ids obtained via presence_info in other data
// sources.
const status = status_from_timestamp(server_timestamp,
info);
const user_id = parseInt(user_id_str, 10);
exports.presence_info.set(user_id, status);
}
exports.update_info_for_small_realm();
};
exports.update_info_for_small_realm = function () {
if (people.get_realm_count() >= BIG_REALM_COUNT) {
// For big realms, we don't want to bloat our buddy
// lists with lots of long-time-inactive users.
return;
}
// For small realms, we create presence info for users
// that the server didn't include in its presence update.
const persons = people.get_realm_persons();
for (const person of persons) {
const user_id = person.user_id;
let status = "offline";
if (exports.presence_info.has(user_id)) {
// this is normal, we have data for active
// users that we don't want to clobber.
continue;
}
if (person.is_bot) {
// we don't show presence for bots
continue;
}
if (people.is_my_user_id(user_id)) {
status = "active";
}
exports.presence_info.set(user_id, {
status: status,
last_active: undefined,
});
}
};
exports.last_active_date = function (user_id) {
const info = exports.presence_info.get(user_id);
if (!info || !info.last_active) {
return;
}
const date = new XDate(info.last_active * 1000);
return date;
};
window.presence = exports;