zulip/static/js/pointer.js

155 lines
4.7 KiB
JavaScript

var pointer = (function () {
var exports = {};
exports.recenter_pointer_on_display = false;
// Toggles re-centering the pointer in the window
// when Home is next clicked by the user
exports.suppress_scroll_pointer_update = false;
exports.furthest_read = -1;
exports.server_furthest_read = -1;
var pointer_update_in_flight = false;
function update_pointer() {
if (!pointer_update_in_flight) {
pointer_update_in_flight = true;
return channel.put({
url: '/json/users/me/pointer',
idempotent: true,
data: {pointer: pointer.furthest_read},
success: function () {
pointer.server_furthest_read = pointer.furthest_read;
pointer_update_in_flight = false;
},
error: function () {
pointer_update_in_flight = false;
}
});
} else {
// Return an empty, resolved Deferred.
return $.when();
}
}
exports.send_pointer_update = function () {
// Only bother if you've read new messages.
if (pointer.furthest_read > pointer.server_furthest_read) {
update_pointer();
}
};
function unconditionally_send_pointer_update() {
if (pointer_update_in_flight) {
// Keep trying.
var deferred = $.Deferred();
setTimeout(function () {
deferred.resolve(unconditionally_send_pointer_update());
}, 100);
return deferred;
} else {
return update_pointer();
}
}
exports.fast_forward_pointer = function () {
channel.get({
url: '/users/me',
idempotent: true,
data: {email: page_params.email},
success: function (data) {
unread.mark_all_as_read(function () {
pointer.furthest_read = data.max_message_id;
unconditionally_send_pointer_update().then(function () {
ui.change_tab_to('#home');
reload.initiate({immediate: true,
save_pointer: false,
save_narrow: false,
save_compose: true});
});
});
}
});
};
exports.keep_pointer_in_view = function () {
// See recenter_view() for related logic to keep the pointer onscreen.
// This function mostly comes into place for mouse scrollers, and it
// keeps the pointer in view. For people who purely scroll with the
// mouse, the pointer is kind of meaningless to them, but keyboard
// users will occasionally do big mouse scrolls, so this gives them
// a pointer reasonably close to the middle of the screen.
var candidate;
var next_row = current_msg_list.selected_row();
if (next_row.length === 0) {
return;
}
var info = viewport.message_viewport_info();
var top_threshold = info.visible_top + (1/10 * info.visible_height);
var bottom_threshold = info.visible_top + (9/10 * info.visible_height);
function message_is_far_enough_down() {
if (viewport.at_top()) {
return true;
}
var message_top = next_row.offset().top;
// If the message starts after the very top of the screen, we just
// leave it alone. This avoids bugs like #1608, where overzealousness
// about repositioning the pointer can cause users to miss messages.
if (message_top >= info.visible_top) {
return true;
}
// If at least part of the message is below top_threshold (10% from
// the top), then we also leave it alone.
var bottom_offset = message_top + next_row.outerHeight(true);
if (bottom_offset >= top_threshold) {
return true;
}
// If we got this far, the message is not "in view."
return false;
}
function message_is_far_enough_up() {
return viewport.at_bottom() ||
(next_row.offset().top <= bottom_threshold);
}
function adjust(in_view, get_next_row) {
// return true only if we make an actual adjustment, so
// that we know to short circuit the other direction
if (in_view(next_row)) {
return false; // try other side
}
while (!in_view(next_row)) {
candidate = get_next_row(next_row);
if (candidate.length === 0) {
break;
}
next_row = candidate;
}
return true;
}
if (!adjust(message_is_far_enough_down, rows.next_visible)) {
adjust(message_is_far_enough_up, rows.prev_visible);
}
current_msg_list.select_id(rows.id(next_row), {from_scroll: true});
};
return exports;
}());
if (typeof module !== 'undefined') {
module.exports = pointer;
}